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Game, Develop, Repeat
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Game, Develop, Repeat

Author: AnxiousBuddhaGames

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Description

I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.

73 Episodes
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Game: No bad ideas Insane concept First rhythm game Deeply beloved despite absurdity Just make games Develop: Art style Pure, goofy gameplay Stop being serious Design standards and preconceptions Repeat: What dumb idea can you think of right now? How could you make it interesting? Tip: It's about skills, not success.Ko-Fi: https://ko-fi.com/anxiousbuddhagamesTwitch Stream: https://www.twitch.tv/anxiousbuddhagame...
072: Why Play Games

072: Why Play Games

2024-05-1333:52

Game: How a few games impacted me: Final Fantasy 7 Morrowind Starcraft Diablo II Warcraft 3 Stardew Valley Celeste Spiritfarer Develop: Don't be afraid to share You can't know what someone else will get from yo ur game Excessive Gaming Repeat: How has gaming impacted you at different points in your life? Notice the little positive thingsKo-Fi: https://ko-fi.com/anxiousbuddhagamesTwitch Stream: https://www.twitch.t...
UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy.Game: Incredible satirical propaganda Community controls the marketing Great lore, full commitment Accidentally creating a union Develop: "Everything is game design" - Jonathan Rogers Interview (PoE2) Communication is key, poor communication can become an unintentional scam&...
Game: Celeste - Confidence WoW - Investment JRPGs - Power Dark Souls - grit Develop: The spiral curriculum Small projects, footholds Acknowledging victories Velocity and Acceleration HealthyGamerGG Repeat: What footholds have you recently found? How might you build your current victories?Tip for myself: Be patient, work consistentlyKo-Fi: https://ko-fi.com/anxiousbuddhagamesTwitch Stream: https://www.twitch.tv/anxiousbuddhagames...
Game: My current project is bad Gameplay loops A sense of risk Develop: Overcoming Struggles Exploring new areas Leveling up Building a party/community Repeat: What type of gameplay is most motivating for you? What part of working on a project is most motivating for you? Tip for myself: Sort out priorities, filter for what's most important.Ko-Fi: https://ko-fi.com/anxiousbuddhagamesTwitch Stream: https://www.twitch.tv/anxiousbuddhaga...
Game: No guarantees, just like creating Things that paralyze you Is there ever only one path ahead? Risk less, work patiently Develop: What power do we actually have? Notice, notice, notice The invisible work Considering trying might be harder than trying Repeat: What is the worst thing you can do for your creative energy? How can you get to know yourself better? Tip for myself: What version of the work, no matter how smal...
Game: Creature collector without the cuteness Creature Combinations A darker, otherworldly aesthetic Story is pretty good, but probably nostalgia Develop: A little bit of choice adds a lot of potential Allow players to explore systems Check-In: Still learning how much I have to learn. Looking into more formal education paths. Repeat: What game do you almost love, but something is off? What would you change in those games? ...
Game: I got a world record 246 way tie Awesome community Flowy, skill based speedrunner Satisfying skill development, significant space for mastery Incredible soundtrack Beautiful animations and art Develop: Navigating levels in game, alternative selections Blocking levels based on ability to reach them Leader-boards add a lot to the gameplay Check-In: Great programming progress, learning a lot from twitch finding out my blind s...
Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPEGame: Backstory of my current project Full description of the project Getting stuck after the prototypes Develop: Eastshade Studios video: "Marketing is not why most indie games fail" Why I'm considering scrapping this project Scope realizations Too much stuff to polish Check-In: Godot Terrain system Ko-Fi and Twitch Repeat: If you remain on your current trajector...
Game: Different types of grinding Loot Grind Player Skill Grind Character Power Grind Video Game Grind vs Day Job Grind Develop: The obvious stuff Flashing lights, audio rewards Story with clear conclusion Near-guaranteed success No need to plan Check-In: Building up momentum Twitch has been a fun way to start working on art more and bonding with community Repeat: What is your most memorable video game accom...
Games: Chess as a psychological horror game Chess as a fast paced shooter How bad I am at chess Crushing failure Forcing you to recognize the inaccuracy of your own confidence. Develop: Chess - learning a theory, applying it, appearing worse at the skill Learning about lighting, making uglier art. "The next big step forward" will often make you worse before it makes you better. Don't just study. Do. Don't just do. Learn. Do not binge...
Games: Truly relaxing games: Eastshade A Short Hike Mountain Dragon Quest 11 Walking simulators Most games I play are stressful: Cook Serve Delicious Almost any Real Time Strategy game Almost any MOBA Chess Shooters and such Many games that we think of as relaxing can be quite stressful: Stardew Valley Roller Coaster Tycoon Develop: What makes a game truly relaxing? What amps up the stress levels in a ga...
Game: Front Mission 3 vs Front Mission 1st remake, initial impressions. Design Fundamentals The UI and maps in Front Mission 3 The difficulty tuning in Front Mission 3 RNG Damage sponges in Front Mission 1st Develop: Design Fundamentals Examples of bad vs good execution Things that age poorly Fine tuning the player experience Putting time into the bits that seem frivolous Long term, sustainable effort. Check-In: I have some...
Game: Deep and wide gameplay Practice does not make perfect Difficult learning environment What matters is hidden until you look for it Lot of misinformation Unwelcoming culture Develop: Discovering what matters by observing others "High Ranked" game developers Avoiding misinformation/misleading paths Finding a welcoming culture (avoid the doom and gloom) Actual practice involves experimentation and observation Repeat: Do y...
Game: What makes Incredible Crisis special? Ska soundtrack Completely absurd story Brutal button mashing (creates physical response) High pressure, simple minigames Develop: The utility of panic The utility of frustration How your players physically interact with your game Impact of emotional moments on gameplay My own development Keystone Habits Working through struggle My on/off switch Community Development, Twitch&n...
Game: Cleaning up Planting Seeds Maintaining Connecting and exploring Harvesting If you over-plant... Develop: What stardew teaches us about development How much can you really plan Patience and Consistency Energy Management Community Process My own development Struggling with rest vs burnoutNegativity spiralsBelieve in yourself, not in your accomplishments or potential.Belief in self and arroganceNegativity spir...
Game: Subnautica's air mechanic Exploring and discovering more and more cool stuff How easy it is to drown Develop: Drowning in development and/or features Subnautica oxygen as a metaphor for effort over time Weightlifting and rest days Why this segment is called repeat Sacrificing the short term for the long term Ego lifting and ego game dev Repeat: What are the signs that you're exhausted? What are the excuses you use when you...
056: Scams and Games

056: Scams and Games

2024-01-2239:42

Game: Scams in loot based games Justifying scams in video games Items with real world prices Ethical lessons learned through gaming Develop: Scams that target developers Post-launch scams Game Dev Courses that toe the line Cheating, shortcuts, and player behavior My development progress over the past three weeks Repeat: What mechanics in your game will your player want to shortcut? How can you surprise your player? No...
Suddenly Bird by Fev Games: https://fevgames.itch.io/suddenly-birdGame: Super Chicken Jumper, Super Meat Boy, Binding of Isaac, Incredible Crisis, Parappa the Rapper There is no one right idea Making absolutely insane ideas Letting people look at you funny Confidence in yourself Chasing the Market Develop: Limitations on chasing what interests you Are limitations just bumper rails? Games that you want to make Games that you can make...
Game: Brief comparison to The Legend of Dragoon Blending Narrative and Gameplay Job System Character Personalities Summons Adding flavor to classic mechanics Like a Dragon combat vs standard Yakuza combat Develop: The purpose and weight of a story The purpose and weight of gameplay Is this immersion?My development: A major test drive of indie game dev Godot is amazing TileMap, Terrain, Animator Still have a lot t...
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