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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

Support us at the following links:

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The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
357 Episodes
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Ever wonder what happens when gravity goes "nah" and castles are portable? Join us as we dive into the chaos that is the Plane of Limbo in D&D, where physics are optional and everything is... complicated. We’re talking Githyanki, Proteans, glitchy characters, and the ultimate question: what does your afterlife look like in a realm with zero rules? (Spoiler: It’s wild.) Catch the madness, laugh at the absurdity, and maybe pick up a few tips on surviving the most chaotic plane! SUMMARY In this wild episode, the hosts boldly dive headfirst into the swirling madness of the Plane of Limbo in Dungeons & Dragons—where the laws of physics are more like "suggestions." Brace yourself as they chat about the Githyanki and Githzerai, the soul cycle, and what happens when your neighborhood has zero zoning laws and gravity takes a vacation. From Githyanki portable fortresses (think "floating castles on the go") led by the legendary Menyar Og, to ancient Proteans chilling in the Maelstrom, it's a buffet of chaos with a side of philosophy. Oh, and if you thought life in Limbo was confusing, wait until they get into Planescape glitch characters—because why not throw a few bugs into the cosmic soup? Whether you want deep lore or just need a laugh at the absurdity of it all, this episode has you covered. LINKS Dungeon Master’s Guide (affiliate link) Mordenkainen’s Tome of Foes (affiliate link) Forgotten Realms Wiki Pathfinder Wiki Heroe’s Feast Official D&D Cookbook (affiliate link) Spooktober 2023: Slaad - RPGBOT.Bestiary S3E82 SUPPORT THE SHOW! Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot EPISODE TAKEAWAYS Limbo: A Chaotic Wonderland: Limbo is the ultimate chaotic neutral outer plane where nothing stays the same—perfect for adventurers who enjoy unpredictability. Mind Over Matter: In Limbo, your mental stats determine how you shape your surroundings, turning willpower into the most powerful tool in your adventurer’s kit. Gith Lore Galore: The Githyanki and Githzerai have a tangled history tied to Limbo, adding rich lore and opportunities for complex storytelling. Soul Cycle of the Multiverse: Limbo plays a crucial role in the multiverse's soul cycle, reminding us that even chaos has a place in the grand cosmic order. Food Fight: Sustenance is no easy feat in Limbo, where even your meal might change form before your eyes. Order vs. Chaos: The eternal battle between order and chaos takes center stage, with Limbo serving as a metaphor for the unpredictability of life itself. Creative Roleplaying: Limbo’s ever-changing nature encourages creativity in gameplay, challenging players to think outside the box. Githyanki Fortresses: Need a break from the chaos? The Githyanki build portable fortresses to gather resources and maintain some semblance of order. Powerful Leaders & Chaotic Creatures: From the psionic powerhouse Menyar Og to the chaotic Proteans of the Maelstrom, Limbo is filled with colorful, powerful beings. Afterlife Adventures: In the Maelstrom, the afterlife options are wild—whether you’re reborn as a Protean or become a Valkyrie, the chaotic fun never ends. Gods, Demigods, and Orc Challenges: Limbo and the Maelstrom are home to gods and demigods, where even orc deities can be challenged for their thrones after death. Storytelling Goldmine: The chaotic nature of Limbo and the Maelstrom creates endless possibilities for unique and wild storytelling in your RPGs. Planescape & Glitch Characters: Exploring Planescape gives players the chance to build creative characters, including glitch characters that add depth and variety. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
DMs, ever feel like you're trying to herd cats...with fireball? In our latest episode of the RPGBOT.Podcast, we dive into the epic chaos of running tabletop RPGs with too many players. From keeping Jim awake (when he actually shows up) to making sure your combat doesn’t last longer than your pizza delivery, we’ve got you covered!Join us as we unravel the mysteries of: The "perfect" player count (is there such a thing?) Streamlining combat for larger-than-life parties The delicate art of loot distribution (sorry, wizards) Managing player absences without breaking the immersion Grab your dice, and let’s roll on this adventure of DM survival! Summary In this episode, the hosts tackle every Dungeon Master's worst nightmare: wrangling a horde of players around the table! How many adventurers is too many? Can a party of eight heroes defeat the boss—before the pizza arrives cold? Join the crew as they debate the mythical "perfect" number of players and uncover just how chaotic the action economy can get when your cleric's turn takes 15 minutes. From keeping everyone engaged (because even wizards get bored) to solving the classic riddle of "Where’s Jim?" (spoiler: he's absent again), they share battle-tested strategies to keep the game rolling without summoning TPK-level frustration. Combat, loot, exploration—nothing escapes their deep dive into the arcane arts of managing large groups in both D&D 5E and Pathfinder 2. Expect laughter, loot discussions, and a not-so-subtle reminder that session zero isn't just for deciding your backstory—it's for figuring out how to keep eight players from talking over each other! Links Content from RPGBOT.net Practical Guide to Faster Combat Support the Show! Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot Takeaways Player Count Sweet Spot: Aim for 4-5 players to keep things smooth and engaging. Any more, and you might find yourself wrangling chaos instead of adventurers. Combat Slows the Pace: With larger groups, combat can become a slog—streamline it by encouraging players to know their abilities and use cheat sheets for faster decisions. Session Zero Magic: Use session zero to set expectations, lay out group dynamics, and emphasize the importance of communication. Active Initiative = Engagement: Keep players involved during combat with active initiative, so they stay focused instead of wandering off into side conversations. Time Management Matters: Use strategies like sharing characters or quick decision tools to manage absent players and keep the game rolling smoothly. Creativity in Exploration: Larger groups can make exploration and social interactions feel trivial, so spice it up with creative solutions that engage the entire party. Not All Combat Is to the Death: Consider letting enemies flee or surrender to keep encounters dynamic and prevent fights from dragging on unnecessarily. Meaningful Loot: Reward your players with loot that keeps them motivated, but make sure it’s something that benefits the whole group. Class Versatility: Pathfinder 2E offers more versatility for classes like monks and fighters compared to D&D 5E, giving players more flexibility and fun. Action Economy Challenge: With larger groups, adjust your encounters to avoid overwhelming players and keep the action economy manageable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.Podcast, we're chatting all things probability, critical fails, and moments of epic success. Whether you're a fan of DnD’s d20, love the chaotic beauty of dice pool systems, or want to decode the mysterious symbols of Fantasy Flight’s Star Wars RPG, we’ve got you covered! Tune in and find out which system gives you the best odds for that sweet, sweet nat 20! Materials Referenced in this Episode RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 – Horror RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs Other Stuff Alien RPG Crit Fails Podcast Dark Heresy 1e Darkest Dungeon Dread RPG (affiliate link) Fantasy Flight Star Wars (affiliate link) Jenga (affiliate link) Monopoly (affiliate link) Mork Borg Pathfinder 2e (affiliate link) Powered by the Apocalypse The One Ring 2e Warhammer 40k Universe Vampire, the Masquerade (affiliate link) Yatze (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Saddle up, folks! The RPGBOT.Podcast is riding into the Wild West of Eberron with the "Frontiers of Eberron: Quickstone" supplement by Keith Baker and his team! In this week's episode, we're talking dueling wizards, living magic items, and more subclasses than you can shake a six-shooter at! We’ve got arcane focus specialization feats that’ll have you channeling spells like a gunslinger, and we’re drooling over some symbionts—magic items that are alive (and a little creepy). Plus, train heists, collapsed mines, and a final boss showdown in a demi-plane. It’s like D&D meets High Noon! Whether you're into westerns, Eberron, or just want to bring a little yeehaw to your next adventure, this episode is for you! Listen now, partner, or you’ll be rolling initiative before you know it! Summary In this rootin' tootin' episode of the RPGBOT.Podcast, the hosts saddle up and mosey into the newest D&D supplement, "Frontiers of Eberron: Quickstone" by Keith Baker and his posse. This ain't your average spell-slinging adventure—it's a full-blown magical showdown in a Wild West-style town! The hosts excitedly tip their hats to the supplement's shiny new dueling mechanics, subclasses, and species. Turns out, nothing says "Welcome to Eberron" like a shootout between a gunslinger and a wizard wielding a living, symbiotic magic item. They geek out over the coolest feats, like the arcane focus specialization (because who wouldn't want to channel a spell while doing their best Clint Eastwood impression?) and gush over the weird-but-awesome "symbionts"—magic items that are, quite literally, alive. Oh, and let’s not forget the eye-popping art and monsters that could make even the bravest outlaw want to roll for initiative. They round off the discussion with a quick gallop through the adventure module, which features everything you'd expect from a fantasy western: train heists, mine collapses, and a final showdown in a demi-plane. The hosts give it two enthusiastic thumbs up and a tumbleweed for good measure, recommending it for anyone who loves the Eberron setting or just wants to throw some magic into their next High Noon duel. Yeehaw! Links Frontiers of Eberron: Quickstone (affiliate link) RPGBOT.Podcast Episodes Keith Baker on Eberron, Remastered Takeaways from the Episode: The hosts dive into the dueling mechanics in the Quickstone supplement, sprinkling in plenty of humor along the way. Frontiers of Eberron: Quickstone brings a Wild West vibe to the Eberron setting, complete with a frontier town atmosphere. New dueling mechanics offer high-risk, high-reward gameplay, creating cinematic and tense showdowns. The supplement adds depth to character creation with new subclasses, backgrounds, and species tailored for the Eberron setting. New feats and magic items provide unique, creative options for players to explore. The book’s art is visually stunning and enhances the overall experience. Creative monster designs add fresh challenges for players to face. The included adventure is a perfect introduction to the setting, blending classic D&D elements with a Wild West twist. Quickstone is a well-crafted adventure module for the Eberron campaign, featuring dramatic events like a train attack, mine collapse, and a boss battle in a demi-plane. The hosts highly recommend Quickstone for fans of both westerns and the Eberron setting. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Are Stealth checks getting you down? Line of sight confusing the heck out of your game? We’ve got you covered! In this episode of the RPGBOT.Podcast, we dive into the wild world of 2024 D&D stealth mechanics, share some good old-fashioned frustration over D&D 5e's hiding rules, and debate how loud a whisper really is. Oh, and we also reveal our favorite shiny items from Baldur’s Gate 3 – spoiler: someone’s got a thing for the Cracked Wand of Fireballs. Tune in for laughs, rants, and lots of poof you're invisible! Summary In this episode of the RPGBOT.Podcast, the hosts explore the updates to stealth mechanics in the upcoming 2024 D&D rules and the challenges surrounding their implementation. They analyze the flaws and inconsistencies in the Dungeons & Dragons 5th edition (5e) stealth system, focusing on the low success rate of hiding at early levels and the minimal improvement as characters progress. The conversation highlights confusion stemming from unclear rules about line of sight, cover, and invisibility, which often lead to frustration and arguments at the table. In the latter part of the episode, the hosts discuss stealth-breaking conditions and share their favorite items from Baldur's Gate 3, including the Staff of the Magi, Gauntlets of Ogre Strength, and the Cracked Wand of Fireballs, while touching on the limitations of stealth mechanics, especially with spells like Fairy Fire. Links 2024 DnD 2024 Player’s Handbook (affiliate link) Free Rules on DnDBeyond Tales of the Valiant BFRD.net Tales of the Valiant Player Guide and Monster Vault (affiliate link) Content from RPGBOT.net 5e to ToV Transition Guide Takeaways The stealth mechanics in Tales of the Valiant and the 2024 D&D rules have changed, with passive skills and fixed perception scores for NPCs The hosts discuss the challenges and potential solutions in implementing stealth mechanics The hiding and stealth mechanics in 5e have flaws and inconsistencies, particularly in the success rate of hiding at low levels and the lack of improvement as characters level up. The language and rules regarding line of sight, cover, and the invisible condition are confusing and contradictory. The attempt to make the rules more explicit has resulted in more confusion and potential arguments at the gaming table. DMs may need to make rulings and interpretations to clarify and resolve the issues with hiding and stealth in 5e. The stealth rules in D&D 5e have limitations and inconsistencies, particularly regarding line of sight and the Fairy Fire spell. Conditions that can break stealth include making a sound louder than a whisper, being found by an enemy, making an attack roll, or casting a spell with a verbal component. Favorite items from Baldur's Gate 3 mentioned by the hosts include the Staff of the Magi, Gauntlets of Ogre Strength, and the Cracked Wand of Fireballs. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT Podcast, we dive into the art of creating well-rounded characters. Beyond mechanics, we explore how to develop characters with engaging personalities, clear goals, and consistent behaviors that come together to form realistic and intriguing individuals. Links RPGBOT.Podcast Episodes RPGBOT.Podcast S2E12 – Creating Your Backstory DnD 5e Icewind Dale: Rime of the Frostmaiden (affiliate link) Other Stuff A Song of Ice and Fire Fantasy Flight Star Wars Edge of the Empire Friends Game of Thrones Gandalf Guardians of the Galaxy Peter Quill It’s Always Sunny in Philadelphia Seinfeld If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever made a deal with a dragon? How about a dark force lurking in the shadows? In our latest RPGBOT.Podcast episode, we dive deep into the world of pacts, bargains, and contracts in TTRPGs RPGs like D&D and Pathfinder 2! Dragon Pacts in 3.5e Dark Gifts in Ravenloft Infernal Contracts in Pathfinder 2 PLUS: Ash and Randall spill their DM crutches Whether you're a player or DM, this episode is packed with storytelling gold and tips on how to strike a deal (without losing your soul)! Summary In this episode of the RPGBOT.Podcast, Ash, Tyler, and Randall dive deep into the world of pacts, bargains, and exchanges in role-playing games. They explore how these mechanics enhance both storytelling and gameplay, with examples from popular systems like Dungeons & Dragons and Pathfinder 2. The discussion starts with Dragon Pacts from 3.5e, where sorcerers could trade spell slots for spell-like abilities granted by powerful dragons. They also examine the Dark Gifts from 5e’s Van Richten’s Guide to Ravenloft, which offers players powerful abilities in exchange for dark, often risky consequences. In this insightful conversation, the hosts analyze dark bargains, supernatural gifts, and infernal contracts in both 5e and Pathfinder 2. They highlight the delicate balance of power, agency, and storytelling potential that pacts bring to the table, particularly for Warlocks and their patrons. The hosts stress the importance of giving all characters attention and encourage DMs to integrate patrons more effectively into their games. Wrapping up, Ash, Tyler, and Randall discuss various contracts in Pathfinder 2, including Infernal Contracts, Thrun Contracts, and divine intercessions, unpacking their hidden clauses and the intricate consequences. They also share their personal DM crutches, such as relying on combat and pre-made maps, and respond to a question of the week about their biggest DM habits. Links D&D 3.5 Dragon Magic (affiliate link) Takeaways Pacts, bargains, and exchanges in role-playing games provide opportunities for unique storytelling and character development. Dragon Pacts in 3.5e allowed sorcerers to trade spell slots for spell-like abilities granted by powerful dragons. Dark Gifts in 5e's Van Richten's Guide to Ravenloft offer players unique abilities and drawbacks tied to the dark forces of the setting. Pacts can serve as a storytelling device, providing players with choices and consequences that shape their characters' paths. Pacts can introduce powerful NPCs, create story hooks, and add depth to the game world. Different types of deals and bargains add depth and complexity to the game DMs should balance the attention given to different characters and their backstories Supernatural gifts, such as blessings and charms, can provide temporary boons to players Contracts in Pathfinder 2 have hidden clauses and termination clauses, adding intrigue and risk Warlock patrons offer opportunities for role-playing and character development Pathfinder 2 offers various types of contracts, including Infernal Contracts, Supernatural Contracts, and Thrun Contracts. Contracts can have hidden clauses and termination clauses that add complexity and consequences to the agreements. Divine intercession provides boons and curses from deities, offering unique abilities and limitations. DM crutches can include relying on combat encounters and using pre-made maps. It's important for DMs to be aware of their crutches and strive for a balanced and engaging gameplay experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.Podcast, we talk to Keith Baker, creator of the Eberron setting, about the setting, its real-world history, and how to tell amazing stories in it. Keith shares insights into one of the most complex and interesting official settings, as well as years of experience and insight telling exciting pulp/noir stories in a setting so novel that it defines the “dungeonpunk” genre. Keith Baker is an American game designer and author best known for creating the Eberron campaign setting for Dungeons & Dragons. In 2002, Baker won Wizards of the Coast's Fantasy Setting Search contest, which led to the development of Eberron, a unique world blending high magic, noir intrigue, and pulp adventure. In addition to his work on D&D, Baker has contributed to a variety of tabletop games, including the card game Gloom, and has written novels set in the Eberron universe. He is highly regarded for his imaginative world-building and innovative game design. Links Keith Baker Twogether Studios Eberron Novels Patreon Keith Baker on DMsGuild Wayfinder’s Guide to Eberron (affiliate link) Exploring Eberron (affiliate link) Chronicles of Eberron (affiliate link) RPGBOT.Podcast Episodes Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97 DnD 5e Eberron: Rising from the Last War (affiliate link) Monstrous Races on DMsGuild (affiliate link) Van Richten’s Guide to Ravenloft (affiliate link) Other Stuff Gloom (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we dive into the mechanics of stealth and invisibility in tabletop role-playing games (TTRPGs). We explore how stealth functions in Dungeons & Dragons 5e and Pathfinder 2e, examining the nuances of invisibility, and offering tips for both using and countering these abilities as a player. For Dungeon Masters and Game Masters, we provide insights on how to effectively handle stealth and invisibility in your campaigns. Whether you're a player or a DM/GM, this episode is packed with strategies to elevate your gameplay! Links DnD 5e Player’s Handbook (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
DnD Shorts joins us to discuss changes to the Barbarian class in the 2024 edition of Dungeons & Dragons Players Handbook. We discuss: The new Rage feature Primal Knowledge and out-of-combat utility Enhanced Brutal Strike Epic Boons and the capstone feature Why the 2024 Barbarian is a winner compared to the 2014 version! Tune in for a deep dive into the mechanics, flavor, and what makes the new Barbarian more versatile and fun to play! Summary In this episode, DnD Shorts joins Ash, Tyler, and Randall and break down the Barbarian class updates in the 2024 edition of Dungeons & Dragons. They discuss the shortcomings of the 2014 Barbarian, focusing on its melee-centric design and limited utility outside of combat. The conversation then shifts to the 2024 rules, covering key updates such as: Rage feature adjustments The introduction of Primal Knowledge Improvements to Brutal Strike The new Epic Boons Changes to the Primal Champion capstone feature The hosts praise these changes, agreeing that the 2024 Barbarian is more versatile, engaging, and balanced compared to both the 2014 version and Natasha's Barbarian. They particularly appreciate the enhanced mechanics, flavor, and subclass options, while also noting potential concerns with the push/slow mechanics and the increasing emphasis on ranged combat. Overall, they declare the 2024 Barbarian a clear winner, delivering a more enjoyable play experience for fans of the class. Links Children International Will, DnD Shorts DnD Shorts on Youtube DnD Shorts on TikTok Ryoko’s Guide to the Yokai Realms Content from RPGBOT.net 2024 DnD 5e Transition Guide 2024 DnD 5e Barbarian Class Guide 2024 DnD 5e Barbarian Subclasses Guide 2024 DnD 5e Path of the World Tree Barbarian Subclass Guide RPGBOT.Podcast BARBARIAN Levels 1 - 4: The Frat Bro' of the DnD World BARBARIANS Levels 5 – 20: Woohoo! Smash, smash, smashy smash! – RPGBOT.Podcast S4E77 Takeaways The 2014 Barbarian class had problems with its melee focus and lack of out-of-combat utility. The 2024 Barbarian class has made significant improvements, including changes to the Rage feature and the addition of Primal Knowledge. The improvements to Brutal Strike make it a more powerful and versatile feature. The Epic Boons and Primal Champion capstone feature add further enhancements to the Barbarian class. Overall, the changes to the Barbarian class make it more versatile and enjoyable to play. The 2024 Barbarian is considered better than both the 2014 Barbarian and Natasha's Barbarian. The improvements in mechanics, flavor, and subclass options are highlighted. The push and slow mechanics and the dominance of ranged combat are potential issues. The Barbarian is considered a winner in the 2024 rules. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Join Tyler, Ash, and Randall in the latest episode of The RPGBOT.Podcast as they dive deep into Epic Boons in Dungeons & Dragons! From the classic 2014 rules to the new 2024 updates, the hosts break down these powerful abilities for 20th-level characters. We explore what's new, what's missing, and what these changes mean for your high-level play. Summary In this episode of the RPGBOT.Podcast, Tyler, Ash, and Randall dive deep into the world of epic boons in Dungeons & Dragons. The conversation quickly shifts to the main topic: epic boons, the powerful abilities available to 20th-level characters. The hosts explore the rules surrounding epic boons, offering examples from the 2014 Dungeon Master's Guide, and share their thoughts on the usefulness of certain boons. As they compare the 2014 and 2024 rules, the hosts express disappointment in the lack of new additions and the removal of certain boons like the Boon of Quick Casting and Boon of the Stormborn. They also speculate on the potential for future updates to reintroduce or tweak these boons. The discussion moves on to the new boons in the 2024 rules, including the Boon of Combat Prowess and Boon of Energy Resistance, where the hosts analyze their benefits and drawbacks. In the final segment, they touch on the mechanics of invisibility and hiding, and discuss the impact of energy resistances in high-level play. Takeaways Epic boons are special powers available to 20th level characters in Dungeons & Dragons. Epic boons can be earned through major quests or notable accomplishments. The 2024 rules allow for the inclusion of bonus feats as a form of advancement after reaching level 20. Some epic boons from the 2014 Dungeon Master's Guide include Boon of High Magic, Boon of Immortality, and Boon of Magic Resistance. Opinions on the usefulness of epic boons vary, with some boons being more powerful or desirable than others. Some Epic Boons did not make it into the 2024 rules, but they could still be used with some tweaks The hosts discuss the potential for future updates to include more Epic Boons The new Epic Boons in the 2024 rules offer interesting abilities for characters The Boon of Combat Prowess allows you to turn a missed attack into a hit once per round The Boon of Dimensional Travel allows you to teleport 30 feet as part of the attack or magic action The Boon of Fate allows you to add or subtract 2d4 from a d20 test once per short rest The Boon of Energy Resistance, which is new in the 2024 rules, grants resistance to a specific type of energy damage The hosts express disappointment in the lack of new epic boons in the 2024 rules compared to the 2014 rules. They discuss the benefits and drawbacks of each epic boon, highlighting their usefulness for different character classes. The Boon of Speed is particularly powerful for monks and rogues, while the Boon of Spell Recall is underwhelming. They speculate on the potential changes to monster stat blocks in the 2024 rules and how the epic boons may impact gameplay. Overall, they feel that the epic boons could have been more exciting and impactful. The mechanics of invisibility and hiding in D&D can be complex and have specific conditions for activation and maintenance. The hosts express frustration with the changes made to the Epic Boons in the new D&D book, feeling that it was unprofessional and negatively impacted content creators. Energy resistances can be valuable in high-level play, especially with the prevalence of damage types that bypass resistances to physical damage. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Dive into the world of movement mechanics in TTRPGs with the latest RPGBOT.Podcast. We break down how different games handle movement, its impact on the action economy, and those tricky tactical elements like opportunity attacks. Plus, we share a simple solution for managing tactical movement in theater of the mind. Perfect for GMs and players alike! Summary In this episode of the RPGBOT.Podcast, we dive into the intricacies of movement mechanics in tabletop role-playing games (TTRPGs). We explore how various games approach movement, its role within the action economy, and the complexities of tactical elements like opportunity attacks. Additionally, we provide a straightforward and practical solution for managing tactical movement in theater of the mind gameplay. Whether you're a seasoned GM or a new player, this episode offers valuable insights to enhance your gaming experience. Materials Referenced in this Episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters RPGBOT.News – The One Ring 2nd Edition Mörk Borg Cult: Heretic – RPGBOT.News S2E32 ALIEN RPG – RPGBOT.News S2E34 Articles from RPGBOT.net PF1 Area Control Defender Handbook DnD 5e Dungeon Master’s Guide (affiliate link) Other Stuff A Knight’s Tale Alan Tudyk Alien RPG d20 Star Wars RPG DnD 3.x Fantasy Flight Star Wars RPG (affiliate link) Lord of the Rings Mork Borg Pathfinder 1e Pathfinder 2e The square root of 2 is 1.41421356237 Vampire: The Masquerade (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we dive into the art of dueling in tabletop RPGs! From the narrative and mechanical challenges in D&D 5e to the dynamic strategies in Pathfinder 2E, we explore how to make duels truly epic. Whether you're navigating the limitations of 5e or enjoying the tactical depth of Pathfinder, we've got tips to enhance your game. Plus, we tackle a listener question on powerful character builds! Summary In this episode of the RPGBOT.Podcast, the hosts delve into the intricacies of incorporating duels into tabletop RPGs, with a particular focus on Dungeons & Dragons 5th Edition (5e) and the Pathfinder series. They discuss the narrative and mechanical challenges of dueling in 5e, noting the limitations such as rocket tag combat and the absence of recovery mechanics. While acknowledging that duels can be adapted in 5e with homebrew rules, they suggest that systems like Pathfinder 1st Edition handle duels more effectively. The conversation then shifts to Pathfinder 2nd Edition, where the hosts explore its more dynamic and strategic dueling mechanics, including varied skills for initiative and unique reactions available to duelists. They appreciate the balance between martial and magic duels in this system, which offers a richer tactical experience. Finally, the hosts discuss how to create effective duels in both Pathfinder 2 and 5e, emphasizing player agency, fair challenges, and the complexities of PvP duels in 5e. They share personal experiences and provide advice on crafting balanced dueling encounters, concluding the episode by addressing a listener's question about powerful yet well-played character builds. Links People who tried to do PVP for 5e https://scrollforinitiative.com/2022/01/21/welcome-to-the-arena-how-to-run-pvp-dd/  https://www.dndpvp.ca/the-rules Legend of the Five Rings (affiliate link) PF2 Duels on Archives of Nethys Takeaways Duels can add dramatic moments and character development to tabletop RPGs. The mechanics of duels in Dungeons & Dragons 5th Edition (5e) are limited and can result in rocket tag combat. Pathfinder 1st Edition offers some solutions for duels, including unique actions for duelists. Homebrew rules may be necessary to make duels work effectively in 5e. Duels are better suited for systems like Pathfinder 1st Edition. Dueling in Pathfinder 2nd Edition is more dynamic and strategic compared to previous editions Different skills can be used for initiative in duels, allowing for a variety of approaches Duelists have access to special reactions and abilities based on the skill they used for initiative There is a balance between martial duels and magic duels, with different options and strategies for each Establishing ground rules and agreements before a duel can add depth and excitement to the experience Player agency is crucial when incorporating duels into tabletop RPGs. Pathfinder 2 has rules that make duels work well, while 5e lacks effective rules for fair player duels. PvP duels can cause drama and imbalance in the game and are generally not recommended. Creating a balanced encounter for a solo player in Pathfinder 2 involves selecting an NPC or monster of a similar level. Broken character builds can be played well and not necessarily break the game if the player is considerate and doesn't overshadow other players. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Join us as we dive into the mechanics and challenges of Counterspell across different editions of D&D and Pathfinder! We break down what works, what doesn’t, and how it impacts gameplay. Whether you’re a fan of the 2014 D&D rules or prefer Pathfinder’s approach or looking forward to the 2024 D&D rules, this episode has something for every tabletop RPG enthusiast! Summary In this episode of the RPGBOT.Podcast, we dive into the mechanics and challenges of the Counterspell ability across various editions of Dungeons & Dragons and Pathfinder. We discuss the complexities and limitations of Counterspell in the 2024 Edition D&D and Pathfinder 1e, such as the need to ready an action and the high DC for spellcraft checks. The conversation shifts to Pathfinder 2, where Counterspell is streamlined into a reaction-based feat with a DC tied to the caster's save DC, reflecting notable improvements. We compare Counterspell mechanics in Pathfinder 2nd Edition and D&D 5th Edition, examining the strengths and weaknesses of each system. Topics include spell preparation, action economy, and the overall impact of Counterspell on gameplay and player agency. We offer differing perspectives, with one favoring D&D 5th Edition’s 2014 rules and another finding Pathfinder 2nd Edition’s approach more appealing. This episode provides an in-depth look at Counterspell across RPG systems, touching on its impact on the player experience and exploring possible improvements. Takeaways Counterspell in 3rd edition and Pathfinder 1 has limitations and complexities, including the need to ready an action and the high DC for the spellcraft check. Counterspell in Pathfinder 2 is a feat that can be used as a reaction, and the DC is based on the caster's save DC. The hosts express frustration with the mechanics of Counterspell and suggest potential improvements. Identifying the spell being cast is an important factor in successfully countering a spell. The limitations of Counterspell make it a niche ability that is rarely used in gameplay. Counterspells in Pathfinder 2nd Edition require spellcasters to have the exact spell prepared or use the Clever Counterspell feat at level 12. In D&D 5th Edition, counterspells can be cast as a reaction and require an ability check or a successful saving throw against the caster's spell save DC. The effectiveness of counterspells in both systems depends on factors such as spell level, spellcasting ability, and the target's saving throw proficiency. The changes in Pathfinder 2nd Edition give the target of a counterspell more agency and allow for more strategic decision-making. The 2014 rules of D&D 5th Edition provide a simpler and more accessible approach to counterspells, but some players may find them less satisfying or balanced. Counterspell can be a divisive mechanic in tabletop RPGs, with some players finding it frustrating and others enjoying its strategic elements. The hosts discuss the mechanics of counterspell in Pathfinder and D&D, including the use of spell slots, ability checks, and critical success/failure. They explore potential improvements to counterspell, such as removing the requirement to have the same spell prepared or adding additional action costs. The conversation also touches on other dice systems, including the D10 pool system and the D100 system, and the hosts share their preferences. Listeners are encouraged to share their favorite episodes and questions of the week, as well as support the podcast through Patreon and spreading the word to friends. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Join us as we chat with Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter! We dive into the challenges of adapting Brandon Sanderson's expansive universe into a tabletop RPG, discuss the Kickstarter's success, and explore key game mechanics like the plot die and focus resource. Plus, get a sneak peek at character creation and the upcoming Stonewalkers adventure. Whether you're a Sanderson superfan or a TTRPG lover, this episode is a must-listen! Summary In this episode of the RPGBOT.Podcast, the team talks to Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter, discussing the challenges of bringing Brandon Sanderson's vast fantasy universe to life as a tabletop role-playing game. They explore the success of the Kickstarter campaign, the balance between narrative and mechanics, and the intricacies of adapting Sanderson's complex lore. The conversation highlights key game mechanics, such as the plot die and focus resource, and provides insights into character creation, including ancestry, path selection, and combat mechanics. The team’s dedication to staying true to the source material is evident as they discuss the upcoming Stonewalkers adventure and tease future releases like the Mistborn RPG. Whether you're a die-hard Sanderson fan or a TTRPG enthusiast, this episode offers a deep dive into the exciting world of the Cosmere RPG. Links Cosmere RPG Kickstarter Cosmere RPG Youtube Playlist Andrew Fischer andrewfischergames.com  @AFischerGames @EarthborneGames Lydia Suen https://www.lydiasuengames.com/ @LydiaSuen31810 Cosmere RPG on Demiplane Cosmere RPG digital content Free Beta PDF (affiliate link) Bridge Nine Adventure (affiliate link) Chasmfiend Magazine #1 (affiliate link) Takeaways The Cosmere RPG Kickstarter has been a massive success, surpassing its funding goal and breaking records. The design vision for the game includes balancing uniqueness and familiarity, narrative and crunch, and combat and non-combat encounters. The lore in Brandon Sanderson's books is extensive and interconnected, making it a challenge to adapt into a game. The team behind the Cosmere RPG is passionate about the project and has put a lot of effort into creating a comprehensive and enjoyable game. The World Guide serves as a valuable resource for fans of the Cosmere universe. Designing game systems that align with the lore of a fictional universe can be a challenge, but it is important for creating a cohesive experience. The plot die is a narrative mechanic that adds layers to skill tests and allows for interesting outcomes in the game. The focus resource is used for non-magical abilities and can be replenished during combat, adding strategic decision-making to gameplay. Character creation involves choosing an ancestry, a path, and setting goals, allowing for diverse and unique character development. Combat mechanics in the Cosmere RPG include slow turns, fast turns, and the limitation of one attack per turn, encouraging players to explore different actions and abilities. Character creation in the Cosmere RPG offers flexibility and allows players to fulfill their desired fantasy. The Stonewalkers adventure is suitable for both fans of the Stormlight Archive series and newcomers, offering multiple choices and paths. The adventure can lead to a canonical ending, but also allows players to make their own decisions and go off the beaten path. The release timeline for the Stormlight Archive books is expected to be in Q3 of 2025, while the Mistborn RPG is still in early alpha testing. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Summary In this episode of the RPGBOT.Podcast, we preview the Starfinder second edition playtest and the promise of the Starfinder setting. We explore the different ancestries in the playtest book, including androids, barathu, kasathas, lashuntas, patra, ratfolk, shearin, and skittermanders. We highlight the unique features and abilities of each ancestry and share their initial thoughts. We also discuss the interactive nature of the playtest and the opportunity for players to shape the game before the release of Starfinder 2. We break down the different races and classes in Starfinder 2e and describe the Skittermander race, which is like Stitch with six arms, and the VESC, which are lizard men in space. We discuss the Soki, which are rap folk, and the Borai and Prismeni heritages. We dig into the different classes, including the Envoy, which is like a warlord and bard, the Mystic, which is the healer class, the Operative, which is like a rogue but better, the Solarian, which is like a Starfinder Jedi, and the Technomancer, which will be added in the February playtest. We highlight the unique features and abilities of each class. We follow up with a discussion on the classes in Starfinder and our experiences playing them. We touch on the Solarian, Soldier, Witch Warper, and Operative classes, highlighting their unique abilities and mechanics. We discuss the action economy and balance of the classes, as well as the equipment and skills in the game. Overall, We’re excited about the game and its potential, but feel some areas may need adjustment. Takeaways The Starfinder second edition playtest allows players to shape the game before the release of Starfinder 2. The different ancestries in the playtest book offer unique features and abilities, such as the emotionally unaware trait for androids and the vent gas ability for barathu. The playtest book includes sidebars that provide insight into the designer's intent for each class and allow players to provide feedback. The interactive nature of the playtest encourages players to read the material, playtest it, and provide feedback to help shape the final version of Starfinder 2. Starfinder 2e introduces new races like the Skittermander, VESC, Soki, Borai, and Prismeni. The classes in Starfinder 2e include the Envoy, Mystic, Operative, Solarian, and Technomancer. Each class has unique features and abilities that make them distinct and interesting to play. The game allows for inter-compatibility with Pathfinder 2e, allowing players to take options from one game into the other. The classes in Starfinder 2e offer a variety of playstyles, from support roles to high damage dealers. The Solarian class offers a mix of melee combat and powerful control abilities. The Soldier class is like a space marine, focusing on big guns and frontline combat. The Witch Warper class can rewrite reality with their spells and has different paradoxes to choose from. The action economy of the Witch Warper class may need further testing and adjustment. The Operative class is powerful but requires careful management of hero points. The equipment in Starfinder includes a variety of sci-fi weapons, armor, and body modifications. The game introduces new skills like computers and piloting, as well as new rules for gravity, air density, and radiation. Hero points can enhance gameplay but do not guarantee automatic success. The hosts are excited to play Starfinder and see its potential, while also recognizing areas that may need improvement. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
They did it. Rage is a free action whenever you roll initiative now. Dive into our latest RPGBOT.Podcast episode where we review the new Pathfinder 2e Player Core 2 Handbook! We break down the exciting changes to the Alchemist, Barbarian, Champion, Investigator, Monk, Oracle, and Sorcerer classes in Pathfinder 2nd Edition. From reworked mechanics to powerful new features, these updates make your favorite classes even more versatile and fun to play. Tune in to hear our thoughts on these improvements and how they enhance the gameplay experience! Summary In this episode of the RPGBOT.Podcast, we review the new Pathfinder Player Core 2 Handbook from Paizo. We begin with the changes and improvements made to the Alchemist and Barbarian classes in Pathfinder 2e. The Alchemist class received a rework of its Infused Reagents and Versatile Vials, allowing for more versatility and better resource management. The Barbarian class saw the removal of the action cost for raging, making it a free action at the start of combat. Overall, these changes were seen as improvements for both classes. We then break down the changes to the Barbarian, Champion, Investigator, Monk, and Oracle classes in Pathfinder 2nd Edition. We touch on the removal of the AC penalty for Barbarian Rage, the new dragons and dragon instincts for the Champion, the improvements to the Investigators Pursue a Lead action, and the changes to curses for the Oracle. We talk about the renaming of Ki to Chi for the Monk class. Overall, we’re satisfied with the changes and believe that the classes are in a good design spot. Then Ash and Tyler discuss the changes to the Oracle and Sorcerer classes in Pathfinder 2nd Edition. We agree that the Oracle has improved significantly, with the removal of the curse mechanic and the addition of free spells and customizable curse-bound features. The Sorcerer class didn't change much, but we appreciate the addition of Sorcerer's Potency, which allows for increased spell damage or healing. We dig into changes to the Sorcerer subclasses, such as the improved blood magic features and the new bravado actions. Overall, the changes are positive and we believe that the classes are more playable and enjoyable. Links Player Core 2 (affiliate link) Takeaways The Alchemist class in Pathfinder 2e received a rework of its Infused Reagents and Versatile Vials, allowing for more versatility and better resource management. The Barbarian class saw the removal of the action cost for raging, making it a free action at the start of combat. These changes were seen as improvements for both classes, addressing pain points and enhancing gameplay. The Alchemist class now has separate pools for Infused Reagents and Versatile Vials, with the latter recharging outside of combat. The Barbarian class now automatically rages at the start of combat, eliminating the need to spend an action to rage. The removal of the AC penalty for Barbarian Rage is seen as a positive change The new dragons and dragon instincts for the Champion class add variety and align with the new monster core The improvements to the Investigator's Pursue a Lead action provide clearer guidance for players and GMs The changes to curses for the Oracle class make them less debilitating and more manageable The renaming of Ki to Chi for the Monk class aligns with the concept of Chi in Eastern philosophy The Oracle class in Pathfinder 2nd Edition has improved significantly, with the removal of the curse mechanic and the addition of free spells and customizable curse-bound features. The Sorcerer class didn't change much, but the addition of Sorcerer's Potency, which allows for increased spell damage or healing, distinguishes it from the Wizard class. The Sorcerer subclasses have also been improved, with more versatility and viability, such as the Imperial subclass now providing a bonus to AC or saving throws. The addition of new feats and bravado actions for the Sorcerer class enhances the blood magic feature and allows for more customization and options in combat. Overall, the changes to the Oracle and Sorcerer classes in Pathfinder 2nd Edition are seen as positive, making the classes more playable and enjoyable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we delve into the art of voicing characters in tabletop RPGs. Join us as we explore the do's and don't's of using real-world accents and suggest alternative approaches that are often easier to master. Whether you're a seasoned player or a beginner like Tyler, you'll learn how to give your characters a distinct voice without the pressure of perfecting an accent. Tune in for practical advice that will help bring your RPG characters to life! Special thanks to @CyberCollosus for this week's question of the week. Please remember to support our show sponsors! Materials Referenced in this Episode RPGBOT.Podcast Episodes Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Dames and Dragons’ Hannah Culbert – RPGBOT.News S2E30 RPGBOT.News – DnD 5e Errata 3.0 RPGBOT.Podcast S2E8 – Flight RPGBOT.News – Jonathan G. Nelson of AAW Games DnD 5e Player's Handbook Eberron: Rising From the Last War Other Stuff Basic Fair Accent Dames and Dragons Podcast English-language accents in film Hot Fuzz (affiliate link) J.R.R. Tolkien Klingon Language List of Futurama Characters Muppets Characters Naruto Dattebayo Nick Frost Producer Dan The Problem with Apu Regional accents of English Rise of the Runelords (affiliate link) Saturday Night Live Jon Lovitz as Tommy Flanagan Simon Pegg Star Wars Species The Simpsons TV Tropes Dungeon Punk Who Framed Roger Rabbit? If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons. Summary In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons. We highlight the problems with the previous version of the Monk class, including resource limitations and lack of damage output. We then go on to discuss the improvements in the 2024 rules, such as the increase in the martial arts die, the ability to use Dexterity for save DCs, and the removal of the requirement to take the attack action for bonus action attacks. We also cover the new features like Monk's Focus, Deflect Attacks, and the changes to Stunning Strike. We’re excited about the improvements made to the Monk class. We cover the changes to the Stunning Strike ability, the addition of force damage to the Empowered Strikes feature, and the improvements to the Way of Mercy and Way of Shadow subclasses. There are improvements to the Monk's saving throws but a lack of a level 20 feature. We warp up with the changes to the Monk class in the 2024 rules. We talk about the new wording of the Shadow Arts feature and how it affects the Darkness spell. We discuss the changes to the Way of the Four Elements subclass, which has been greatly improved and is now considered one of the most fun subclasses to play. They share their thoughts on the Open Hand Monk subclass and its underwhelming features. The episode ends with a discussion on how to balance powerful monster effects like Stun or Paralyzed versus player enjoyment. Links Player’s Handbook (affiliate link) Content from RPGBOT.net 2024 DnD 5e Transition Guide 2024 DnD 5e Monk Class Guide 2024 DnD 5e Monk Subclasses Guide Previous RPGBOT.Podcast Episodes MONKS Levels 1 – 4 – Ascend to Greatness or Stumble in the Shadows – RPGBOT.Podcast S4E53 MONKS Levels 5 - 20 - Beyond the Flurry of Blows Takeaways The previous version of the Monk class had resource limitations and lacked damage output. The 2024 rules of Dungeons and Dragons have made significant improvements to the Monk class. The martial arts die has been increased, allowing for more damage. Dexterity can now be used for save DCs, making the Monk more versatile. Bonus action attacks no longer require the attack action, providing more flexibility in combat. New features like Monk's Focus and Deflect Attacks enhance the Monk's abilities. Stunning Strike has been modified, offering advantage on the next attack against the target. Overall, the hosts are excited about the improvements made to the Monk class in the 2024 rules. The Stunning Strike ability has been modified in the 2024 rules, with changes to the duration of the stun and the requirement for a melee weapon attack. The Empowered Strikes feature now allows Monks to deal force damage with their attacks, which bypasses common damage resistances. The Way of Mercy subclass remains largely unchanged, but the Way of Shadow subclass has undergone significant revisions, including the ability to see in magical darkness. Monks now have proficiency in all saving throws and can reroll any failed save with the Disciplined Survivor feature. The lack of a level 20 feature for Monks in the 2024 rules is seen as a disappointment. The wording of the Shadow Arts feature in the 2024 rules has caused confusion regarding the Darkness spell and its interaction with the Monk's abilities. The Way of the Four Elements subclass has been greatly improved in the 2024 rules and is now considered one of the most fun subclasses to play. The Open Hand Monk subclass is seen as the most underwhelming subclass in the 2024 rules. Balancing powerful monster effects like Stun or Paralyzed with player enjoyment can be achieved by making combat turns faster and allowing players to still do something on their turn. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati    
In this episode of the RPGBOT.Podcast, we breakdown the changes to the Ranger class in the 2024 rules of Dungeons and Dragons. We go through each class feature and highlight the differences from previous versions. Summary We discuss the improvements to spellcasting, the changes to Favored Enemy and Favored Foe, the addition of more expertise, and the new subclass features. We were disappointed with the capstone feature, Foe Slayer. Overall, we acknowledge that while the Ranger class has seen some improvements, it still has its flaws and is considered by some to be the worst class in the 2024 rules. We dig into the subclasses of the Ranger class in D&D 5e. We talk about the Beastmaster, Feywanderer, Gloomstalker, and Hunter subclasses. We highlight the changes and improvements made to the subclasses in the 2024 rules, but also point out some issues and frustrations. We discuss the balance between using Hunter's Mark and other class features, and the impact of concentration on the Ranger's gameplay. We were unenthusiastic with the changes made to the Gloomstalker subclass and the nerfs to the Hunter subclass. Overall, we feel that the Ranger class still has some design flaws and missed opportunities. Our conversation concludes with a discussion on the changes made to some signature ranger spells, including the removal of concentration requirements. We were concerned about the heavy dependence on Hunter's Mark and the lack of flavor in the ranger class. We suggest that the ranger subclasses could be better suited as fighter subclasses, allowing for more diverse and flavorful gameplay. Despite the criticisms, they acknowledge that the 2024 ranger is an improvement over the 2014 version. Links Player’s Handbook (affiliate link) Content from RPGBOT.net 2024 DnD 5e Transition Guide 2024 DnD 5e Ranger Guide 2024 DnD 5e Ranger Subclasses Guide Previous RPGBOT.Podcast Episodes Rangers 1-4 Rangers 5-20 Takeaways The Ranger class in the 2024 rules has seen some improvements compared to previous versions. The changes to spellcasting, such as the ability to change prepared spells and the reduction of reliance on concentration, are considered positive. The Favored Enemy and Favored Foe features have been updated to provide more versatility and options for the Ranger. The addition of more expertise and the removal of the bonus action requirement for two-weapon fighting are welcomed changes. However, the capstone feature, Foe Slayer, is considered underwhelming and disappointing. While the Ranger class has seen improvements, it is still considered by some to be the worst class in the 2024 rules. The 2024 rules made improvements to the Ranger subclasses, but there are still some frustrations and missed opportunities. The Beastmaster subclass can be effective without relying on Hunter's Mark, but it can feel limited and overshadowed by other options. The Feywanderer subclass received no changes and remains a strong option for Rangers. The Gloomstalker subclass was nerfed and lost its extra attack feature, which disappointed the hosts. The Hunter subclass also received changes, but the removal of options and the reliance on Hunter's Mark led to some dissatisfaction. The hosts discuss the issue of concentration and the impact it has on the Ranger's gameplay. Overall, the hosts feel that the Ranger class still has design flaws and could benefit from further improvements. The removal of concentration requirements for certain ranger spells is seen as a positive change, allowing rangers to use a wider range of spells in combat. The heavy dependence on Hunter's Mark as a damage boost is a concern, as it limits the variety of spells rangers can use. The hosts suggest that the ranger subclasses could be better suited as fighter subclasses, as they offer more diverse and flavorful gameplay options. Despite the criticisms, the hosts acknowledge that the 2024 ranger is an improvement over the 2014 version. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
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