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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

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The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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In this remastered episode of the RPGBOT.Podcast, we dive into the world of random encounters. From epic battles to unexpected obstacles, random encounters can add an exciting element to any RPG adventure. But how can we make them more than just a filler? In this post, we'll take a closer look at the do's and don'ts of designing and presenting random encounters, provide tips on how to make them engaging and memorable, and provide you with an example of a Random Encounter chart.  Special thanks to @Jedyst for the question of the week this week. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Dungeons and Dragons 5e Explorer’s Guide to Wildemount Out of the Abyss Strixhaven: A Curriculum of Chaos Xanathar’s Guide to Everything Pathfinder 2e Core Rulebook (affiliate link) Other Stuff Gloomhaven If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Welcome to our in-depth discussion on the Ranger class in D&D 5e! In this two-part episode of the RPGBOT.Podcast, we break down the features, subclasses, and overall strengths and weaknesses of the Ranger class, offering insights and recommendations for players. Join us as we analyze the misconceptions surrounding this class, and provide a detailed comparison of different Ranger builds. Whether you're a seasoned Ranger player or new to the class, this blog post will provide valuable insights and strategies for unleashing the full potential of your character. In the part 1, we break down features of the Ranger class in D&D 5e. We analyze the shortcomings and improvements of the Ranger class, including Favored Enemy, Favored Foe, and Natural Explorer. We discuss the usefulness of certain skills, the challenges of overland travel, and the limitations of the Ranger class in different game settings. Our conversation covers a detailed exploration of the various subclasses and features of the Ranger class in Dungeons & Dragons 5th Edition, diving into the strengths, weaknesses, and thematic elements of each subclass, providing insights and recommendations for players. We’ll share our opinions on the effectiveness and appeal of each subclass, highlighting the improvements made in the Tasha's Cauldron of Everything expansion. We address the historical perception of the Ranger class and the misconceptions surrounding it. We provide you with a detailed comparison of Ranger builds, focusing on the abilities and features of the characters, including the strengths and weaknesses of different builds, as well as the strategic and tactical considerations for each. Takeaways Discussion of atmospheric conditions and their impact on power issues Insights into the shortcomings and improvements of the Ranger class in D&D 5e Exploration of the usefulness of certain skills and the challenges of overland travel in different game settings Comprehensive analysis of Ranger subclasses and features Insights into the strengths and weaknesses of each subclass Recommendations for thematic character concepts and gameplay strategies Addressing historical misconceptions about the Ranger class Detailed comparison of Ranger builds Strategic and tactical considerations for character abilities Playful banter and hypothetical scenarios related to character abilities Materials Referenced in this Episode Ranger Handbook Ranger Races Breakdown Ranger Subclass Breakdown Horizon Walker Ranger Handbook If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Are you ready to face the unknown? Welcome to the RPGBOT.Podcast. In this episode we explore the mysterious realm of Pandemonium, a plane unlike any other. Deep within its chaotic depths lies a world of enthralling enigmas and mind-bending madness. In this post, we will dig deeper into the bizarre nature of Pandemonium to uncover its secrets. Dungeon Master’s Guide (affiliate link) Mordenkainen’s Tome of Foes (affiliate link) Vecna: Eve of Ruin (affiliate link) Forgotten Realms Wiki Takeaways Pandemonium is a plane characterized by its maddening winds, deafening sounds, and the potential for driving adventurers to madness. The layers of Pandemonium, including Pandesmos, Cacitus, Flagathon, and Agathion, each present unique challenges and mysteries for adventurers. The mechanics of Pandemonium include the risk of exhaustion and permanent insanity for those who spend too much time on the plane. Campaign ideas for Pandemonium include recovering lost souls, exploring the mysteries of the plane, and facing the challenges of the maddening winds. The conversation provides insights into the potential use of Pandemonium as a setting for high-level adventures and the limitations and challenges it presents to adventurers. Pandemonium is a plane of infinite wind and madness, with a cold and desolate environment that poses significant challenges for survival. The plane is home to a variety of unsettling inhabitants, including bugbears, fae courts, spider dragons, and howlers, each with their own disturbing characteristics. Deities such as Arathnull, Raxivort, and Miska the wolf spider are associated with Pandemonium, adding to its eerie and chaotic nature. Pathfinder two lacks an equivalent to the Pandemonium plane, with its lore incorporating the concept of outer rifts instead. The discussion highlights the potential for horror campaigns and storytelling within the context of Pandemonium, emphasizing the eerie and unsettling nature of the plane. Pandemonium is a perilous and chaotic plane with unique challenges and dangers. Strategic use of illusion magic can significantly impact combat encounters, creating an element of surprise and uncertainty. Environmental factors, such as darkness and terrain, can be leveraged to enhance combat scenarios and create challenging encounters. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Medicine is often seen as a background feature in the world of fantasy games, overshadowed by the glitz and glamour of magical healing. But in reality, mundane medicine plays a crucial role in the survival and success of adventurers in these fantastical worlds. In this remastered episode of the RPGBOT.Podcast, we dig into the often overlooked world of mundane medicine in RPGs and how it can add depth and complexity to your gaming experience. Join us as we explore the mechanics, skills, and strategies of mundane medicine in popular RPGs like DnD 5e and discover how you can make it a meaningful and impactful aspect of your game. This episode was originally published February 9, 2022 Special thanks to October Sky for the question of the week this week. Materials Referenced in this Episode RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e’s Investigation Skill Dungeons and Dragons 5e Player’s Handbook (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Gamemastery Guide (affiliate link Fantasy Flight Star Wars Edge of the Empire (affiliate link) Other Stuff DnD 3.5’s heal Skill Etymology of the word “Mundane” PF1’s Heal Skill If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
“If you ever wanted to run a monster hunter campaign, just use this book and nothing else” In this episode of the RPGBOT.Podcast, we review the Howl of the Wild release for Pathfinder second edition. We explore the various features and options available in the book, including the introduction of tiny and large races, rules for riding PCs, and the addition of new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk. We highlight the unique abilities and mechanics of each ancestry and discuss the potential gameplay implications; and, talk about our excitement for the expanded wilderness and aquatic options in the book. We breakdown the new ancestries and character options in the Pathfinder Second Edition Advanced Player's Guide. We also talk about the aquatic races, such as merfolk and sahuagin, and the unique challenges and abilities they possess; and discuss the minotaur and circe ancestries, as well as the new beast-themed patrons and feats for witches. We highlight the versatility and customization options provided by the new archetypes, such as the Beastmaster and Claw Dancer. Overall, we are impressed with the design choices and variety of options in the book. We also go through the various archetypes, spells, and monsters in the Pathfinder 2E supplement, Secrets of Magic, highlighting the Ancestry options, including the Acyli and Circe, and the new archetypes like the Beastmaster and Wild Mimic. We also talk about the new spells, animal companions, and advanced animal companion mechanics. We are excited for the unique monsters in the book, such as the Almaraj, Thruniosaurus Rex, and Scrounge Feather. LINKS How of the Wild (affiliate link) Player Core 2 (affiliate link) Other Stuff The Emu War KEY TAKEAWAYS The Howl of the Wild release for Pathfinder second edition introduces new options for tiny and large races, allowing for more diverse character creation. Rules for riding PCs are included, providing mechanics for players who want to have mounted combat or unique character interactions. The book features new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk, each with their own unique abilities and mechanics. The expansion focuses on wilderness and aquatic options, providing players with more opportunities for campaigns centered around these themes. The Advanced Player's Guide introduces new ancestries and character options in Pathfinder Second Edition. The aquatic races, such as merfolk and sahuagin, have unique challenges and abilities. The minotaur and circe ancestries offer interesting mechanics and customization options. The new beast-themed patrons and feats for witches provide flavorful and versatile choices. The archetypes, such as the Beastmaster and Claw Dancer, offer additional customization and specialization for characters. Secrets of Magic introduces new archetypes, spells, and monsters to Pathfinder 2E. The Ancestry options, such as Acyli and Circe, offer unique character choices. The Beastmaster archetype and Wild Mimic archetype provide interesting gameplay mechanics. The book includes a variety of spells, animal companions, and advanced animal companion mechanics. The monsters in Secrets of Magic are diverse and offer exciting challenges for players. Overall, Secrets of Magic is a highly recommended supplement for Pathfinder 2E players and GMs. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we continue our build of the Mechanist subclass in Tales of the Valiant. Randall’s Internet crashes, so Ash and Tyler go through the Mechanist's class features and discuss their thoughts and opinions on each one. They also talk about the subclasses and the different abilities and options they provide. We’ll let you know our opinion about the class overall and how we feel about the augments, and hopes for potential future expansions and improvements to the class. Join us as we explore the benefits and strategies of each feature and talent, highlighting the versatility and power of the Mechanist subclass. MATERIALS REFERENCED IN THIS EPISODE Black Flag Reference Document on KoboldPress.com BFRD.net Content From RPGBOT.net 5e to ToV Transition Guide KEY TAKEAWAYS The Mechanist subclass in Tales of the Valiant offers a wide range of features and abilities that enhance combat and utility. The multi-attack feature at level 5 allows Mechanists to make multiple attacks in a single turn, increasing their damage output. The rapid augment feature at level 6 allows Mechanists to imbue and augment items as a bonus action, making it quicker and more efficient. The Device Savant feature at level 11 allows Mechanists to ignore restrictions on using magic items, providing more versatility and options in combat. The Juggernaut feature at level 11 enhances the Mechanist's strength and combat abilities, making them more effective in grappling, shoving, and melee combat. The talents chosen at level 8 and 10 further enhance the Mechanist's abilities, such as increasing movement speed and providing additional luck-based benefits. The Mechanist subclass offers a unique and powerful playstyle, combining spellcasting, combat prowess, and utility abilities. The Mechanist class in Tales of the Valiant is interesting and fun to play There could be more variety and options for the augments The subclasses provide different abilities and options for customization The class has potential for future expansions and improvements If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Are you a fan of movies, TV shows, and books? And do you love playing tabletop RPG adventures? If so, you're in luck! In this remastered episode of the RPGBOT.Podcast, we explore the exciting world of adapting screen media and literature into RPG adventures. Whether you're a fan of classic films, popular TV shows, or best-selling novels, we've got tips and tricks to help you bring your favorite stories to the gaming table. So let's dive in and discover how to turn these beloved works into thrilling role-playing experiences. This episode was originally published in two parts on February 2nd, 2022 Materials Referenced in this Episode RPGBOT.Podcast Episodes Episode 0 – The Adventure Begins Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)? Other Stuff .Dungeon Article on Polygon (not on The Verge as we said) Dark Souls on Steam Darkest Dungeon on Steam Dogfooding on Wikipedia Star Wars: Edge of the Empire (affiliate link) Edge of Tomorrow on IMDB Firefly RPG (affiliate link) GURPS 4e (affiliate link) List of Roleplaying Games on Wikipedia Massive Chalice on Steam Savage Worlds Adventure Edition (affiliate link) The Rings of Power on Prime Video (affiliate link) The One Ring RPG 2nd edition from Free League Publishing If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Step into the world of Tales of the Valiant with us as we embark on a two-part exploration of the fascinating and unique Mechanist class. In this episode of the RPGBOT.Podcast, we delve into the mechanics and features of this class, discussing its differences from the Artificer, its limited subclass options, and its powerful abilities such as Eyes of the Maker and Shard of Creation. Join us as we break down the augment system, its various effects and limitations, and the exciting Weapon Options feature. And stay tuned as we share our expert insights on building the Metalurgist and Spellrite subclasses, including tips and tricks for level 4 improvements and talents. It's time to roll for initiative and discover the wonders of the Mechanist! EPISODE SUMMARY In this two-part episode of the RPGBOT.Podcast, we begin the build of the Mechanist class from Tales of the Valiant. The team explores the differences between the Mechanist and the Artificer, noting that the Mechanist focuses more on building and enhancing items rather than spellcasting. The team also discusses the limited number of subclasses available for the Mechanist and the potential challenges of adapting Artificer subclasses to the Mechanist. We provide insights into ability scores, lineage, and heritage choices for the class; highlighting the Eyes of the Maker feature, which allows the Mechanist to identify magic items, and the Shard of Creation feature, which grants the Mechanist a ball of loose plasma. We explore the Mechanist's ability to inspire themselves and the scaling of their features with level. We’ll move on to the augments, which are similar to infusions in the 5th edition artificer class; and highlight the adhesive, collapsible, detecting, empowered, elusive, and loading augments and their effects. We break down the limitations and scaling of the augments, and discuss the Augments feature of the Tales of the Valiant Mechanist class. Finally, we go through each augment and discuss its effects and potential uses and talk about the Efficient Action feature, which allows the use of augments as a bonus action, and the Weapon Options feature, which provides special attacks depending on the type of weapon. Tyler and Ash each will break down builds for the two subclasses of the Mechanist class, the Metalurgist and the Spellrite, briefly mentioning the level 4 improvements and talents. MATERIALS REFERENCED IN THIS EPISODE Black Flag Reference Document on KoboldPress.com BFRD.net Content From RPGBOT.net 5e to ToV Transition Guide KEY TAKEAWAYS The Mechanist class in Tales of the Valiant focuses on building and enhancing items rather than spellcasting, making it distinct from the Artificer class. Adapting Artificer subclasses to the Mechanist may be challenging due to the differences in spellcasting abilities. The Mechanist class offers flexibility in ability score distribution, with a focus on Intelligence for class features. Lineage and heritage choices should be made based on the desired playstyle, with options that enhance durability or provide damage resistance being popular. The Mechanist class features, such as Eyes of the Maker and Shard of Creation, offer unique abilities related to identifying and interacting with magic items. The Mechanist class in Tales of the Valiant has unique features such as the Shard of Creation and the ability to inspire themselves. The augments in the Mechanist class are similar to infusions in the 5th edition artificer class. The adhesive augment allows objects to become adhesive and can hold up to a thousand pounds. The collapsible augment makes objects smaller. The detecting augment provides various vision enhancements, including dark vision, invisivision, magic vision, and x-ray vision. The empowered augment gives a +1 bonus to attack and damage, which scales to +2 at level 9 and +3 at level 15. The elusive augment allows objects to be disguised as other objects of the same type. The loading augment generates ammo and ignores the loading property for ranged weapons. The augments scale with level, with the Mechanist gaining more options and the ability to use multiple augments on different items. The Mechanist class offers a unique playstyle with versatile and customizable abilities. The Augments feature of the Mechanist class provides a variety of enhancements and abilities that can be applied to weapons and armor. Efficient Action allows the use of augments as a bonus action, increasing the versatility and speed of combat. Weapon Options provide unique attacks based on the type of weapon used, adding depth and tactical options to combat. The Metalurgist subclass focuses on enhancing armor and shields, while the Spellrite subclass combines spellcasting with martial abilities. Level 4 improvements and talents offer additional customization options for the Mechanist class. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In Part 2 of this RPGBOT.Podcast on Monks, we continue our ongoing discussion of the D&D 5e Monk, continuing from level 5. At level 11, Ash gains the Tranquility feature, which grants the effect of a sanctuary spell. Tyler gains the Aspect of the Worm feature, allowing him to create an aura that frightens enemies or grants resistance to dragon damage. Randall gains the Empowered Arms feature, which adds extra damage to his attacks and allows him to create an aura that grants temporary hit points. At level 12, Tyler takes the Chef feat to boost his Wisdom and gain extra healing, while Ash takes the Strike of the Giants feat to enhance his melee attacks. The conversation also explores the tactics and combat strategies of the monk class. The hosts talk about the different features and abilities that the Monk gains at each level, proficiency in all languages, Diamond Soul, Timeless Body, Quivering Palm, and Empty Body. They also discuss the usefulness and limitations of these features, as well as potential tactics and strategies for playing a high-level Monk. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Wands, scrolls, and potions - oh my! In this remastered episode of the RPGBOT.Podcast, we dust off our spellbook and explore the fascinating world of Spell Components. As any seasoned player knows, magic in TTRPGs is not just about waving a wand and uttering a few words - it often requires specific material, somatic, and verbal components. But what do these components actually mean, and how can you make them more than just a list of necessary items? Join us as we explore the mechanics and lore behind spell components, and discover how you can add depth and intrigue to your spellcasting in Dungeons and Dragons and Pathfinder. Special thanks to Mr. Gleam on the RPGBOT Discord for the question of the week this week. This episode of the RPGBOT.Podcast was originally published on January 26, 2022. MATERIALS REFERENCED IN THIS EPISODE DnD 5e Player’s Handbook (affiliate link) Chapter 10: Spellcasting, under Casting a Spell > Components PF2e Core Rulebook (affiliate link) Chapter 12: Spells, under Casting Spells (Page 303) https://2e.aonprd.com/Rules.aspx?ID=281 Other Stuff Wanted on IMDB Zydeco Bands BeauSoleil avec Michael Doucet Living Legend Rockin’ Dopsie Jr & The Zydeco Twisters If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Hold on to your dice and brace yourselves, Vecna, the deadliest Lich in all the realms, has returned; and this time, he's not playing around. In this episode of the RPGBOT.Podcast, we're reviewing this perilous new journey from Wizards of The Coast. As you face off against the ultimate evil in an epic battle to save all of existence, get ready to traverse the multiverse, from the Forgotten Realms to Eberron and beyond as you race against time to stop Vecna's destructive ritual. This adventure will push you to your limits and challenge everything you thought you knew about Dungeons & Dragons. Curse of Strahd (affiliate link) Death House Descent into Avernus (affiliate link) Spelljammer: Adventures in Space (affiliate link) The Vecna Dossier Vecna: Nest of the Eldritch Eye Previous Episodes Tales of the Valiant (with Teasers!) - RPGBOT.News S3E35 Other Stuff Tales of the Valiant Alpha - A Review If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Welcome to the world of class-based role-playing, where each adventurer brings their own set of unique abilities and duties to the table. Join the RPGBOT.Podcast team as they breakdown the exciting world of Kobold Press' Black Flag Project and explore the various character classes that make up this epic adventure. From bravery to cunning, learn how each class adds depth and excitement to your role-playing experience. So gather your dice and get ready to embark on an unforgettable journey through the Tales of the Valiant. Black Flag Reference Document on KoboldPress.com BFRD.net Content From RPGBOT.net 5e to ToV Transition Guide If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.Podcast, we discuss running one-shot adventures and what level at which you should do so. We discuss the pros and cons of a 1st-level adventure, what levels we recommend for 5e and PF2 one-shots and why, and how to handle one-shots for classless systems and systems that don’t use the concept of levels like Shadowrun and Fantasy Flight’s Star Wars RPG. Special thanks to @oaks_and_ravens on twitter for the question of the week this week. This episode was originally published on January 19th, 2022 MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes How to Play Dungeons and Dragons, Part 2 – Characters Episode 18 – Downtime Articles on RPGBOT.net DnD 5e – Practical Guide to Campaign Planning DnD 5e – Practical Guide to Starting Above 1st Level DnD 5e – Encounter Builder Dungeons and Dragons (DnD 5e) Xanathar’s Guide to Everything (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Little Trouble in Big Absalom – Free PDF Sundered Waves 5th-level one-shot adventure On Roll20 On Paizo.com Other Stuff Halo: Reach on wikipedia Quicken (affiliate link) – I bet you thought we were kidding. Shadowrun Beginner Box (affiliate link) Star Wars Edge of the Empire (affiliate link) The Drake Equation on Wikipedia If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this first of a  two-part episode of the RPGBOT.Podcast, we discuss the Monk Class in Dungeons & Dragons, acknowledging the cultural issues with the class and the challenges it faces in terms of mechanics and gameplay. We explore ability scores, proficiencies, and features while highlighting Monks reliance on Dexterity, Wisdom, and Constitution. We talk about the Monk's unarmored defense, martial arts abilities, and the limitations of available weapons. The team expresses their opinions on the class and offer insights into the class’ strengths and weaknesses, breaking down the different subclasses and their features. We cover the Ascendant Dragon, Open Hand, Shadow, Drunken Master, Four Elements, Long Death, Mercy, and Cobalt Soul subclasses and we dig into our frustrations with some design decisions for the Monk class. We’ll provide insights into the various options available for Monks and offer recommendations for players, covering various features and abilities of the Monk, including Flurry of Blows, Stunning Strike, and Slow Fall; with our thoughts on the effectiveness and balance of these features. We provide insights and suggestions for optimizing the Monk class, such as multiclassing and choosing the right subclass, and discuss the importance of ability score improvements and the impact of race on the Monk's abilities. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
The swirling vortex of chaos, the endless expanse of malevolent intent, the Abyss beckons with its promise of boundless power and insidious pleasures. In this post, we delve into the twisted depths of the Abyss, home to the demonic hordes that threaten to consume all that stands in their way. Join us as we explore the unfathomable layers of this chaotic universe and uncover its secrets, dangers, and enticing rewards. Welcome to the Abyss, where madness and malevolence reign supreme. DnD 5e Dungeon Master’s Guide Monsters of the Multiverse 3.5 Expedition to the Demonweb Pits (affiliate link) Pathfinder Wiki Demon Lords Qlippoth Outer Rifts If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we discuss variant rules. We examine the difference between house rules and variants, and review a collection of our favorite variant rules for DnD 5e and for Pathfinder 2e and debate which ones you should or should not use and why. This episode was originally release January 5th, 2022 MATERIALS REFERENCED IN THIS EPISODE Articles on RPGBOT.net The Fundamental Math of Character Optimization Oops All Elves The Monsterizer DnD 5e Dungeon Master’s Guide (affiliate link) Chapter 8 under Adjudicating Area Effects Chapter 9 under Resting and under Combat Options Pathfinder 2e: Gamemastery Guide Chapter 4 https://2e.aonprd.com/Rules.aspx?ID=1297 Other Stuff DnDBeyond Campaign Level Spread Chart – Taken from a video in 2019, so may be outdated You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Are you ready to take your warlock to new heights? In this second of our two-part episode of the RPGBOT. Podcast, we guide through the levels, and the power and potential of the Warlock class truly begins to unfold. Join us as we dig into the exciting world of levels 5-20 for warlocks. From choosing new spells to mastering invocations, we will explore the many ways you can unlock the full potential of your Warlock. MATERIALS REFERENCED IN THE EPISODE Warlock Handbook Warlock Races Breakdown Warlock Eldritch Invocations Breakdown Warlock Pact Boons Breakdown Warlock Spell List Breakdown If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this special episode of the RPGBOT.Podcast, Wizards of the Coast Lead Designer Amanda Hamon joins the team to discuss the latest Dungeons and Dragons release, Vecna, Eve of Ruin. We talk about the history of Vecna in D&D, his motivations, and how he fits into the 50th anniversary celebration of D&D. We also discuss the inclusion of Greyhawk and other classic settings in the adventure, as well as the return of iconic characters like Mordenkainen and Elminster. Amanda provides insight into the development and excitement surrounding this major adventure release. Amanda also share with us the inclusion of lesser-known characters like Strahd, Lord Soth, and Miska the Wolf Spider. The conversation then shifts to the challenges of designing a high-level adventure and the importance of creating a simple yet engaging narrative. The hosts also ask about new monsters and magic items in the book. In this final part of the conversation, the hosts and guest discuss the use of a magic item called the Head of Vecna, which can banish powerful creatures to other planes of existence. They also give advice to players who are new to high-level play. Stay tuned until the end for the free-flowing conversation with Amanda. Vecna: Eve of Ruin Amanda Hamon Twitter: @amandahamon Pathfinder Wiki https://en.wikipedia.org/wiki/Amanda_Hamon_Kunz  Other Stuff Rod of Seven Parts If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Are you tired of travel feeling like a mundane chore in your RPG sessions? Look no further, because in this episode we will explore the art of making travel an exciting and essential part of your game. Learn from the successes and failures of popular fiction and discover techniques to make your players engaged and invested in the journey. Say goodbye to boring travel and hello to epic adventures! Special thanks to for this week’s questions of the week. This episode was originally published on December 22, 2021 MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast episodes referenced in this episode Episode 0 – The Adventure Begins Episode 15 – Food Articles on RPGBOT.net DnD 5e – Oath of Conquest Paladin Handbook DnD 5e – The Fundamental Math of Character Optimization DnD 5e Dungeon Master’s Guide (affiliate link) Chapter 9, under “Creating a Monster” Player’s Handbook (affiliate link) Chapter 8, under “Movement” Pathfinder 2e: Core Rulebook (affiliate link) Page 479: Travel Speed https://2e.aonprd.com/Rules.aspx?ID=470 Other Stuff Dijkstra’s Algorithm Eurotrip XKCD: Unpopular Opinions Left for Dead 2 Lord of the Rings Mulan 2 – Escort Mission Boogaloo Oregon Trail Oregon Trail Card Game (affiliate link) Red Hand of Doom (affiliate link) Skyrim, available now on your smart fridge or whatever The Mandalorian – Chapter 10: The Passenger Wheel of Time (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we discuss the help action in tabletop role-playing games, specifically in Dungeons & Dragons 5e and Pathfinder 2e. We explore the mechanics of the help action, including its use in combat and out of combat scenarios. We also discuss the limitations and potential benefits of using the help action, as well as different character options that can enhance its effectiveness. This highlights the importance of understanding the rules and clarifying any misconceptions to ensure a fair and balanced gameplay experience. We also discuss the rules and mechanics of the Aid action in both D&D 5e and Pathfinder 2e, exploring the differences in how the action is handled in each system, including the requirements, benefits, and limitations. We include character options that make taking the Aid action more attractive, such as the Mastermind Rogue subclass in 5e and the Cooperative Nature and Loyal Empath feats in Pathfinder 2e. Overall, highlighting the importance and usefulness of the Aid action in both systems. In the final part of the episode we talk about the cooperative nature of aid checks in Pathfinder Second Edition, and the idea of adjusting the DC for aid checks based on the difficulty of the task and the level of training of the character being aided; and how aid checks can be used in combat to create openings for attacks or to identify weaknesses in enemies. The team share their personal experiences with aid checks and offer different perspectives on when and how to adjust the DC; overall, emphasizing the importance of aid checks in the game and encouraging players to use them more often. KEY TAKEAWAYS The help action in tabletop role-playing games allows a character to assist another character, granting advantage on ability checks or attacks The help action is commonly used in combat to provide advantage on attack rolls, especially with familiars or characters with specific abilities In out of combat scenarios, the use of the help action depends on the DM's ruling and the specific skill being assisted Understanding the rules and clarifying any misconceptions about the help action is important to ensure a fair and balanced gameplay experience Different character options, such as feats or class abilities, can enhance the effectiveness of the help action. The Aid action in D&D 5e and Pathfinder 2e has different rules and mechanics In D&D 5e, the Aid action requires using an action and the DM determines if the aid is successful In Pathfinder 2e, the Aid action requires preparation, being in a proper position, and conveying necessary information The Aid action in Pathfinder 2e has degrees of success, with higher levels increasing the chance of critical success Character options like the Mastermind Rogue subclass in 5e and the Cooperative Nature and Loyal Empath feats in Pathfinder 2e make taking the Aid action more attractive The Aid action can be a powerful tool for assisting allies and improving the chances of success in both systems. Aid checks in Pathfinder Second Edition are a cooperative mechanic that allows characters to assist each other in various tasks. The DC for aid checks can be adjusted based on the difficulty of the task and the level of training of the character being aided Aid checks can be used in combat to create openings for attacks or to identify weaknesses in enemies The hosts share their personal experiences with aid checks and offer different perspectives on when and how to adjust the DC Aid checks are an important and versatile mechanic that players should utilize more often in the game MATERIALS REFERENCED IN THIS EPISODE DnDBeyond: Help Archives of Nethys: Aid https://2e.aonprd.com/Actions.aspx?ID=2292  If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
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