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Rise of the GM

95 Episodes
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Adam and Matthew are joined by Special Co-host Eric Bright to talk about the Upwind rpg.
Join Adam and Matthew as they break down how to run Negotiation, Diplomacy, and Trade adventure arcs.
Join Adam and Matthew as they continue in the Adventure Types series by looking at using Investigation and Espionage ideas in a campaign.
Matthew and Adam continue in the Adventure Types series, this one looking at the basics of Resistance and Overthrow arcs.
Special Guest Barry Hudek comes on to talk about the process and tips for painting your own miniatures.
Found in a ruin - pulsing with power - does the party deliver it to someone? Or destroy it to keep it from falling into the wrong hands? Today we talk about the Adventure type: Deliver or Destroy!
What is it that makes Protect and Escort missions different, and what makes them work?
Pointers on what it takes to run a good Fetch and Attain arc in your campaign.
How to set up a good heist in your campaign and then run it to perfection!
Guest host Sam Roten joins Adam and Matthew to talk all things Modules!
Kicking off a new series on Adventure Types Matthew and Adam discuss Jailbreaks and Rescues
Learn how to effectively incorporate Nemeses into your campaign.
How do you successfully incorporate time travel into your campaign?!
Co-host Evan Bright joins us to talk about the rpg system Worlds Without Number
How to effectively use Patrons in your campaign, part of our ongoing series GM Tools
How to effectively use remnants of a bygone age in your campaign
We continue in our GM Tools series talking about how to use messengers, letters, and notes effectively at the table
How, as a GM, to effectively use secrets between players during a campaign
Matthew and Adam explore the use of Prophecy as a GM Tool
Guest host Rob Henry joins Adam and Matthew to talk about the Dungeon Crawl Classics RPG