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Table Talk - A D&D Podcast
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Table Talk - A D&D Podcast

Author: Maddi Conway & Robert Lopez

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Table Talk is more than just a podcast; it's a passionate project hosted by two dynamic personalities from both sides of the TTRPG table: Maddi Conway (she/her), the player extraordinaire, and Robert Lopez (he/him), the master of games. Whether you've never rolled a D20 before or have DM'd twelve epic campaigns, our table has plenty of seats. From D&D to Kids on Bikes, the two tackle topics ranging from character creation, tips for weaving a world of whimsy (with plenty of dragons), and everything in between. Through humor and ADHD fuelled conversations, we welcome you to the table.

Table Talk is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

47 Episodes
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Join us for the second...?...new segment we're kind of trying out! Roll for World Building, where the dice tell us what fresh hell we'll be making up today and eventually playing it in, for realsies! This session gives brings us the long-awaited sequel to the fictional hit arcade game loosely inspired by the Oregon Trail meets Wreck it Ralph, "Cowboys vs. Dragons 2: From the Ashes" . Unsuspecting players are sucked in to a post-apocalyptic western ravaged by dragons that were thought previously defeated by the mighty cowboys, but have begun to rise from...THEEE...
Listen in as we talk about playing at our first 8-person table in a world we stole with a system we mostly made up with people that met that day, Percy Jackson!
Join us for a (not so new) review of a sourcebook that was hot off the presses when we recorded, but is now probably outdated enough that you’ve already moved on to Daggerheart (like we have) as we unpack the 2024 New Player’s Handbook! This long-awaited update to Dungeons and Dragons 5e, now One DND, by Wizards of the Coast certainly made some much-needed improvements, from its layout, finally ending the debate on whether potions should be an action or bonus action, and Robert Lopez’s personal favorite, Mexican Orcs.
Woah there, it’s been a minute! In fact, it’s been long enough that theoretically, you could’ve had a baby! Join Maddi and Robert for one of our favorite Table Talk traditions, session zero, where we shoot the shit and talk about what we’ve been up to, get philosophical about why we like the TTRPG’s, how to win at roleplaying, and getting mono. Don't think too hard about that last one.
Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos.
Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos.
Welcome back to the 14th episode of season 2 of Table Talk! It has been a while since we last uploaded for you all, and on today's episode we'll get into why. The short answer? Life. The long answer? Everything in between. Pull up a chair as we trauma dump about the last 3 months of navigating all nine layers of scheduling hell with no wish spell in hand, the ridiculous amount of one shots we've run in between, and what's to come for the rest of this poor season and a sneak peek into the exciting season 3.
Session 13: Camp Halfling

Session 13: Camp Halfling

2024-05-1602:00:54

Gather round the campfire and let the nectar flow for the second episode of From Our Table to Yours - Camp Half-Blood edition for our “Media to TTRPGS (shitty working title)" miniseries! Join Maddi and Robert as they adapt the bestselling Percy Jackson by Rick Riordian series into playable mechanics in 5e, where your Godly parent determines your class, from the spellcasting abilities of children of the Big Three to the fighting capabilities of children of Athena to Ares. Led by one co-host who’s a longtime reader of the books and another who has only seen the movies (and loved them), be assured we totally know what were doing. Just ignore the 20 minute long debate we have on how to actually kill Percy Jackson.
Welcome back to another episode of Table Talk! Join Robert and Madi for the newest installment on a reoccurring segment, From our Table to Yours, where they kick off their first of many "Media to TTRPGS (shitty working title)" where they turn their favorite media from books to video games into a bare bones TTRP system. Today's session is all about The Last of Us, a gritty and dark post apocalyptic United States post-fungal-zombie-outbreak where anything that can go wrong...absolutely will 100% of the time. Using the lore from the award winning video game series The Last of Us by Naughty Dog and the incredibly popular MAX live-action adaptation, our intrepid hosts create a brand new hybrid system mixing mechanics, gameplay, and character creation from 5E AND Kids on Bikes. From replacing hit points with three hits total to assigning benefits of being from the cannibal club, listen in for a fungus filled session to help you fill your players with an inescapable feeling of certain death! But ask for consent before traumatizing them! Just good manners.
Are you afraid of becoming one of them? A couple of your friends ask you about touching a fire-breathing lizard with wings or running around a "dungeon"? Is that a sex thing?? We agree, dragons are boring and these dungeons aren't nearly freaky enough, but in this episode our brave friend and roommate gets brave and makes...an adventurer! A strictly watch-and-cringe English Literature major, Elle makes her Table Talk debut and creates the sweetest fairy to ever wander the FeyWilds. Join Robert and Maddi as they walk a newbie (who refuses to play the game) through making Dewdrop, a clueless rogue who finds herself in all sorts of crazy shenanigans simply by being...pretty? Silent as a raindrop, Eliana Dewdrop is one for the books and proves all those hobby-haters that even watchers can get a little dungeon action.
What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.
What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.
What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.
We’ve covered the basics…Capes and Crooks by Crit Academy is a sci-fi super-powered 5th Edition RPG from the goons you fight to the quips you make! Now it’s time to use our own campaign, The Sapphire Prodigies, and the lovely sourcebook to create two brand new (not really)...villains? Join us as we build Fetch and Smoke, two rebellious deviants hellbent on surviving by any means necessary in Sapphire City. Fetch is a high octane neon powered punk with a mean streak as hot as the plasma she wields, taking her anger out on the local government task force, the Deviant Response Team. Smoke on the other hand prefers to rebel by using his gaseous powers to fly through vents and scale large buildings, defacing any government owned property with his own brand of anti-establishment graffiti, making sure every “message” he leaves is loud and permanent.
You’ve heard us talk about it way too much… so here it is! We return to our Tales from the Inn series where we tell you a tale from our very own table. This time, join us to hear about our current campaign- the Sapphire Prodigies, a cyberpunk city filled with super powered people called Deviants, ranging from a random civilian with the ability to call lightning, or a plant that gained sentience and now stops crime with it's massive vines. Our story follows Knightlite, Shadow, Chip, Kaze and Volt - a ragtag group of heroes all trying to make it big in Sapphire City, one of the last sanctuaries for Deviants and non-deviants in the world. They find themselves forced to work together in order to keep their City safe, and quickly become an unwilling and unruly team of misfit Devants out to do the right thing (some times?).This campaign is loosely based on Capes and Crooks 5E and uses their amazing systems, setting touchstones, and character creation process.
Did you know gargoyles, y'know the living statues- are considered elementals? Neither did we! In this episode, Robert and Maddi (attempt) to dive into classic D&D lore trivial pursuit style - and how little they actually know. Playing an (unsponsored and unaffiliated) game of Trivial Pursuit: D&D Edition, we show you that you don’t have to know anything about the lore of the game to be a fan- or host an entire podcast about it! From the silly, numerous names of the "Outer Planes" to what type of seed is required for gust of wind, join us as we stumble our way through what has to be the worst game of Trivial Pursuit: D&D edition of all time.
Join us for a talkback session about Maddi's first time GMing her own one-shot from the last session. From one-shot versus campaigns, roleplay driven versus more combat encounters, homebrewing versus pre-written- we compare and contrast our own experiences DMing, as well as reflect on favorite moments from our first time Point Pleasant.
Tony starts the field trip with a normal goal: set up Aster with Jason and land a date with Stacy. Of course, things can never be that easy as he now has to find another bottle of whiskey, keep Stacy from making Aster's life a living hell, and beat Jason at the Strength Tester game. With a bit of day drinking, some really cool- almost magical- prizes, and moves straight out of 1980s teen rom com, Tony and Aster set out to achieve their new goal: dethroning Stacy and Jason. That is, until they hear some noises coming from the woods...
What better way to start your GM-ing experience than trying it in front of a microphone for everyone to hear? Maddi takes the reins and leads her first ever damn-near-homebrew one shot, taking place in a small town on the Jersey Shore, and follows Tony Zuko, a greaser dressing cool kid and the rest of the junior class at Hidden Harbor as they prepare for the annual field trip to Port Pleasant, an overnight camping trip just a short walk away from the Boardwalk. From secret friendships to evil science teachers, makeovers, the social maze of hormonal teenager’s and more can be found inside this totally normal and definitely not cursed town. Link to Patreon Post with Behind the Screen info here!
Robert and Maddi switch seats this episode as she takes the lead in talking about a different system, Kids on Bikes! Join us as we explore the rulebook, talk the pros and cons between 5e and Kids on Bikes, and highlight the SICK modules and settings in the back. To wrap things up, join Robert and Maddi as they build characters using the Kids on Bikes system: the Plastic Beauty, Tony, and the Conspiracy Theorist, Aster.
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