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The Tabletop Takeaway: A Board Game Design Podcast
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The Tabletop Takeaway: A Board Game Design Podcast

Author: Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

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Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
134 Episodes
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127. Challengers

127. Challengers

2026-04-0828:15

How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers.
Does phase order matter? How do you reward bookkeeping? Ananda, Charlie, and Trevor pick up some flashy tricks in The Cones of Dunshire.
125. Trading Card Games

125. Trading Card Games

2026-03-2541:271

What can you do if you want to make a TCG? What makes a good resource system? Charlie, Trevor, and Ananda talk about Trading Card Games.
What limits should there be on deck construction? Should all cards be usable as resources? The Force is with Trevor, Ananda, and Charlie in Star Wars: Unlimited.
123. Pokémon TCG

123. Pokémon TCG

2026-03-1132:25

Should mechanics call out specific cards by name? Why would a player use a weaker attack instead of a stronger one? Ananda, Charlie, and Trevor gotta catch 'em all in the Pokémon TCG.
Do keywords make deckbuilding approachable? How do you spotlight certain cards? Charlie, Trevor, and Ananda tap their lands for mana in Magic: The Gathering.
How do thresholds differ from spending? Are there any genres set collection doesn't work with? Trevor, Ananda, and Charlie talk about Set Collection.
120. Spooktacular

120. Spooktacular

2026-02-1821:52

When should all actions be mandatory? How can turn structure foreshadow interactions? Ananda, Charlie, and Trevor get out the popcorn in Spooktacular.
119. Bohnanza

119. Bohnanza

2026-02-1019:11

When should players be encouraged to make trades? What is the point of charging players for a third plot if everybody buys one anyway? Charlie, Trevor, and Ananda grow beans in Bohnanza.
118. Splendor

118. Splendor

2026-02-0325:52

How do you balance wildcards while still making them appealing? Can mechanics serve as mnemonics? Trevor, Ananda, and Charlie dig up gems in Splendor.
When do you end the game? Why does urgency matter? Ananda, Charlie, and Trevor discuss engine-building games.
116. Sprocketforge

116. Sprocketforge

2026-01-2035:35

How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.
What makes for a good Winston draft? How can you make wildcards strategically interesting? Ananda, Charlie, and Trevor cram for finals in Studies in Sorcery.
114. Wyrmspan

114. Wyrmspan

2026-01-0726:59

How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan.
How much theme can an abstract strategy game have? What makes abstract strategy games replayable? Ananda, Charlie, and Trevor talk about multiplayer abstract strategy games.
112. Homeworlds

112. Homeworlds

2025-12-2325:02

Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.
How do you design zero level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That's My Fish!
110. Element

110. Element

2025-12-1018:56

What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.
Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event.
108. Auction Games

108. Auction Games

2025-11-2627:15

How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games.
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