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The Game Dev Show

Author: Jason Weimann, Storey, Andrew, Yoriz0r, Salim, Pawel, Corvalis, David, Johnny

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A bunch of game developers talking about game development, programming, and design.
Some of the common topics are Unity, Unreal, Design patterns, coding, random useful tips, game design, level design..
But there's a whole lot more. If you're a game dev come join us live every Friday!
14 Episodes
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#1 - The First

#1 - The First

2024-03-1051:20

We discuss Gregs new Educational game and the opportunities with Legends of Learning. There was a live meetup before the show we'll talk about, and a new Unity API. (oh and disney bought a bunch of epic)
We discuss cheating in video games and why it's important to understand how to cheat so they can stop cheaters in their own games. In this Episode: Jason Weimann Jason Storey Corvalis (Powercore) Greg (Midnite Oil) Andrew (InfinityPBR) Pawel (NatureManufacture)
Hosts: Everyone! Topics: Too many to list
Hosts: Jason Weimann Jason Storey Andrew (InfinityPBR / Magic Pig Games) Greg (Midnite Oil Software) David (Warped Imagination)
Hosts: Jason Weimann Jason Storey Pawel (Nature Manufacture) Greg (Midnite Oil) Russel (Inworld) Andrew (Magic Pig Games/InfinityPBR)
Hosts: Jason Weimann Salim Grant Greg (Midnite Oil)
We discuss AI Music generation in games along with a 'new' theme song. Then dive into Palworld, why it's a hit and why you should care. And finally we discuss the Apple news out of Europe, which is 'interesting' :) Todays Hosts: Jason Weimann Jason Storey Andrew (InfinityPBR) Pawel (NatureManufacture) Corvalis (Powercore2000) Greg (Midnite Oil Software)
#155 - GameDev in 2024

#155 - GameDev in 2024

2024-01-0202:56:32

Hosts: Jason Weimann Yoraiz0r Jason Storey Greg (Midnite Oil Games) Pawel (Nature Manufacture)
#3 - Game Design & GDDs

#3 - Game Design & GDDs

2023-06-2901:48:15

00:00:00 Countdown 00:01:00 Preamble/Welcome! 00:02:00 Jason On Game Design 00:07:00 Peter Fields - Game Designer Link In Chat 00:13:00 Do You Need To Be a Gamer To Be a Designer? 00:16:00 Which is Harder 2d multiplayer or Single Player 3d? 00:19:00 Integrate Mechanics When Prototyping or Develop Them Separately? 00:25:00 What's the Best way To Improve Programming skills? 00:29:00 Book: Clean Code By Robert Cecil Martin 00:31:00 Unity event a Good Option to separate your systems? 00:32:00 Blog: Ray Wenderlich - Scriptable Objects 00:33:00 A Wild Salim Appears 00:33:00 Thought On Singletons/Alternatives? 00:36:00 Value in getting certifications? 00:40:00 Talk about Being a Designer 00:48:00 Break down of portfolio for Game Design 00:52:00 Interview Advice 00:55:00 Comic Suggestions 01:00:00 Where do you look for game designers? 01:00:00 Gamasutra Job Board Link in the Chat 01:03:00 Gmtk Game Makers Tool Kit - How To Become A Game Designer 01:05:00 reddit r/gamedevClassifieds for gamedev jobs 01:07:00 Thoughts on Monster Hinter Rise? 01:10:00 Game Designer vs Game Developer 01:16:00 Game Design Documents? Templates? 01:19:00 Call For Game Design Docs for a future stream maybe? 01:20:00 Milanote for GDD? Nope, but part of the package 01:22:00 Links to Examples 01:25:00 Advice to enter industry today? 01:32:00 How to handle interpersonal static? 01:38:00 Assets Make your own Assets or Use/Buy Someone Elses? 01:39:00 Infinity PBR From Chat sez Spend Money where player looks to start, then fill in the expendable extra later 01:45:00 Wrap up 01:46:00 Thank You Jason, Jason and Salim! 01:48:00 Peace!
Veteran AAA game designer discusses the challenge of making a game fun and emphasizes the importance of iterating and getting feedback from others. They stress the importance of digging deeper and understanding players' and colleagues' underlying motivations and problems.  And then shares valuable insights on topics such as game engines, portfolio building, the importance of passion in game development, the role of music in games, teaching and learning strategies, buzzwords and design patterns in game development 00:00:00 Preamble/Welcome 00:00:00 Jason Weimann, Jason Storey, Infallible Code (Charles), Salim Grant 00:04:00 How Do You Make Games Fun? 00:17:00 Hollow Knight Example 00:21:00 Advice For a Story Driven Game 00:34:00 Shadow of The Colossus Twist Example/Infamous 2 Example 00:37:00 Walking Dead Example 00:41:00 Does The Setting (Fantasy/Sci Fi/IRL) effect your relating to the character? 00:45:00 Relatable Character -> Spiderman (Peter Parker/Miles Morales) 00:47:00 Silent Protagonist vs Character Like Commander Sheppard 00:50:00 Character Engagement 00:53:00 Benjamin Franklin Effect 00:56:00 Should I Keep My Game/Idea/Story Secret? 00:57:00 Is Anybody gonna steal my idea? Probably not. 00:58:00 How Do I Start Game Design Later in Life? 01:04:00 Networking Is Key 01:10:00 Discord Etiquette 01:12:00 RGB Chat 01:15:00 Indie vs AAA Game Studios 01:28:00 Designer vs Programmer Relationship 01:30:00 Writing a Good Game Design Doc 01:33:00 Get to the Heart of What They Want 01:38:00 Communication Is Key 01:39:00 Talking About Yesterday's Stream 01:40:00 Showing Off the MilaNote Project 01:50:00 As a Programmer, How Do I Find Artists? 01:00:00 Upwork and Fiverr 01:56:00 PC vs Mac for Unity Dev? 01:58:00 Unreal vs Unity 02:06:00 What Architecture/Program Pattern Do you Start With? 02:09:00 Portfolio Advice 02:24:00 Audio In Games 02:27:00 How Did you get Your Kids Starting In Games? 02:34:00 How To Improve My Teaching Skills 02:41:00 Code Pattern Talk 02:44:00 Do I Take On Contract Work, or stick with my own projects? 02:48:00 Wrap Up 02:50:00 Like, Subscribe, Share and Enjoy! 02:53:00 Thanks Jason, Jason, Charles and Salim 02:54:00 Peace
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