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What the UX?
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What the UX?

Author: Greg, Chris, and Divyen

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The Podcast where UX Designers Chris, Divyen and Greg discuss some of the lesser talked about realities of working as a designer in UX. Each episode they'll pick a topic and ask the question; What the UX?
23 Episodes
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We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows.In Part 3 we discuss more themes related to UX design, including the challenges of agile methodology, Figma, and the balance between UX and UI design.ChaptersTrue Agile is a mythYou can be a great designer and not know how to use FigmaDesign thinking isn’t the only way of achieving great resultsSometimes you have to do stuff you don’t want toThere’s nothing wrong with copying but don’t use it as an excuse to stop creativity
We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows.In Part 2 we discuss various aspects of UX design, including the challenges of working with internal tools versus customer-facing products, the importance of analytics, and the relevance of the double diamond framework. We also touch on personal experiences, meal deal mishaps, and the significance of collaboration with product managers and engineers. Plus a discussion emphasises the need for designers to take charge of their careers and build relationships within their teams.Chapters00:00 Introduction and Technical Difficulties07:39 6. Does anyone actually use the Double Diamond?15:06 7. Interpreting analytics shouldn’t be hard, but it is24:01 8. Having your main user as the end customer is so different to having your main user as a colleague 30:09 9. Your best friends will be the product manager and the engineering lead 33:22 10. No one will take charge of your career for you
We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows. This time, we dive into the myths and quirks of UX design—while proving we can still talk some sense (well, mostly).Chapters00:00 Intro02:38 1. People don't know what we do09:07 2. Everyone is a Designer13:40 3. You’ll rarely have enough time17:38 4. MVP, more like M-P!29:15 5. Dribbble is lies
This episode we share how we each manage our own workload. Everything from calendars, tools, note taking to ensure no balls are dropped?
This episode we talk about the good, the bad and a few things in between when it comes to everyone's favourite topic, OKRs.
UX’ers frequently find themselves in the position of needing input from multiple people. But do workshops live up to their hype? We discuss the good and the bad of facilitating and participating in workshops.
In this episode, we explore how we create compelling narratives that make our UX work more engaging and persuasive.
From annotating designs to documenting and sharing research, we discuss the benefits and pitfalls of documenting the design process.
Is failing to prepare, preparing to fail? Is the idea of failure even helpful?
We explore what innovation really means and where it misses the mark when organisations create ‘separate’ innovation teams.
We explore the different ways in which we gather as design teams, why they’re important and how they boost design culture.
How important is a portfolio? What purpose does it serve? How do you create one? All this along with our regular banter and UX of the Week stories.
In a world of titles and design levels, we discuss some of the more practical differences between Junior, Mid and Senior Designers.
We explore the the organisation of our design files. Do you name your layers? Do you strive for pixel perfection? We talk about whether it’s truly possible to sync our designs with production - and whether it's something we should even be aiming for.
We explore AB testing: What is it? Where does it fit? And, are we putting too many eggs in the basket of optimisation?
We discuss the natural overlap between Product Management and UX when it comes to User research and Product strategy
We take on a listener question and although there’s plenty of lols, we struggle to see the funny side of some of the bad UX out there
In our first attempt at recording remotely we delve into an essential component of a designer's life: asking for, receiving and giving Design feedback.
We discuss navigating ALL the frameworks for design process and the challenges of the day to day process itself… “TRUST” the process ;)
Engineers are essential to getting ideas into the world. We share our experiences and tips on how to hone a successful approach when working with Engineers.
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