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The Diecast Podcast
The Diecast Podcast
Author: Jonny Robertson
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Description
A group of DnD gamers gather around a table to tell stories and roll some dice. They play through adventure books and home brew stories. Come enjoy the show, and it's time to roll for initiative.
199 Episodes
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“I can’t make decisions, I’m a minor!”
Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it’s time for the Head Smashers to take care of business once and for all. What a weird journey it has been.
Thank you for listening, and thank you for subscribing. It has been an amazing year, and for everyone on the cast we can’t believe it.
Thank you for coming along on the adventure.
Don’t forget to follow the cast on twitter as we get ready for Season 4, we are looking to head into the jungles of Chult. We just have the epilogue to post up, but we will be off until the new year. If you want to listen to old episodes please check out the website, or go through the old episode on any Podcast App you have.
The Cast:
Dolus Abraxxus –Tiefling Sorcerer, played by Brendan Philp (@Makeshiftbren)
Tarek (Bard of Destiny) –Dragonborn Bard, played by Tom Chounpanh (@tchounpanh)
Hakh –Half Orc Barbarian, played by Trevor Coleman (@trevorcoleman)
Paela –Halfling Monk, played by James Fraser (@jamfraser)
Vondal Loderr –Dwarven Cleric, played by Miles Andrew Baker (@MilesABaker)
The DM, Human Weirdo, played by Jonny Robertson (@Fotoguy79)
The Vault of Wonders will be available on the DM’s Guild soon, and you can play along the adventure as well. You can fight the same fight, or see what everyone missed, and which dungeons were skipped. We will let you know when it goes live.
Thank you for listening and we can’t wait to see you in the new year.
Epic Dungeons & Dragons gets weird.
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“Dolus, stop messing with Schpmoney!”
It’s getting colder in the Tomb of Rath Modar. Tarek & The Head Smashers are plunging deeper, encountering more peril and more traps. They run into a strange encounter in the library, and Tarek experiences some major changes again. Vondal is still haunted by the conversation with the ghostly image in the portrait. What does that character know about the Death Curse that has fallen on the land?
This is the second last episode, we will have the finale next week. We hope you enjoy it.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
The One With the Round Table
It’s a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We look back on the past and get ready for the future. Join us in the conversation and let us know what your favourite moments through out the podcasts? What were those that made you laugh or cry? Let us know on twitter or in the comments below.
Thank you for listening, we resume the actual story episodes with Episode 26, which will be the second to last episode. We are getting towards the end, and then we move on with new characters.
Remember to give all the cast members a follow, and let us know how we’re doing.
The Cast:
Dolus Abraxxus –Tiefling Sorcerer, played by Brendan Philp (@Makeshiftbren)
Tarek (Bard of Destiny) –Dragonborn Bard, played by Tom Chounpanh (@tchounpanh)
Hakh –Half Orc Barbarian, played by Trevor Coleman (@trevorcoleman)
Paela –Halfling Monk, played by James Fraser (@jamfraser)
Vondal Loderr –Dwarven Cleric, played by Miles Andrew Baker (@MilesABaker)
The DM, Human Weirdo, played by Jonny Robertson (@Fotoguy79) – That’s me!
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“My Dex is very bad”
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There is also a special appearance of a famous NPC who drops in to see how the Head Smashers are doing. It’s going to get crazy as we come down to the finish.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“What happened to Shpimoney?”
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn’t end well, and now they get a second kick at the can. How will they fare with new knowledge of the dungeon, and the traps of the first room? How long can they push their luck with constant use of the Wish Spell? The Head Smashers head back into the icy cavern, but will they perish again?
Is the world ready for two Tareks?
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“We’re not evil, we’re disorganized”
Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the lich, Rath Modar. This illusionist has been pulling the strings for some time now. The Head Smashers are ready to cut loose and take it to Modar himself.
It’s not going to be easy, the Tomb is dangerous and full of traps. This is coming to a conclusion soon, will the Head Smashers see it through to the end?
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“I’m not a grappler, I’m more of a striker”
Mackenzie Mormont is free, and the Head Smashers have one last place to go. It’s time to bring all the Soul Stones together, and keep them in the Vault of Wonders for the greater good. There is much to learn, and much to prepare for in the final tomb. They Head Smashers are walking into the lich’s den, and they know they’re coming.
We are getting into the final run of the podcast, we hope you enjoy the final few episodes.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
A Two signature policy
Whoah-oh, we’re halfway there; Tarek & The Head Smashers (possibly Guardians of the Vale,) have their third soul stone, and have saved Solstice from doom. It’s time for another meeting with Mackenzie Mormont, and time to learn more about what they are collecting. What was that face Vondal saw on the Green Soul Stone? Is it somehow connected to Tionidas and his soul stones?
The adventure continues, but what waits for them in the shadows?
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
A Strange Introduction
What happens when you get shrunk down in size and have to crawl through the decaying body of a dryad? Weird, stuff happens; strange and abstract things happen. It’s hard to comprehend the insanity, it’s probably best that this is an audio medium, because visual treatments would not be sufficient.
This journey through the core of a Fey creature gets strange, and it gets amazing. Please enjoy the episode, please enjoy one of the wildest crawls through an organic dungeon with an amazing boss fight.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“I think I may be on the wrong flying carpet”
It’s time to jump into the Feywild. It’s a new day, a new reality, and new dangers for Tarek & The Head Smashers. It’s time to hit the Green Trail and make their way to the Morning Vale Meadow and track down the Soul Stone of Constitution. What are they going to encounter when they meet Solstice for the first time? Will they be able to survive the dangers of the Feywild unscathed?
It’s a planes jumping adventure for the PC’s; will they get the Soul Stone?
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“If we find ourselves in the future, we’ll just wish ourselves back to the present”
“You know it hurts every time I do that, right?”
Tarek & The Head Smashers make their way back to Mackenzie Mormont, this time with more than just a soul stone in tow. The Head Smashers are no strangers to dealing with evil artifacts, but this time they are brimming with them. They also try to figure out where the next target lies, and it looks like it’s going to be a trip to another plane of existence.
This was our 5oth recording for the D&D Podcast, and we are still amazed that it has gone on this long. A big thank you from the cast for listening to our weird and wild adventures. We hope it has been fun, and we hope to continue making adventures that you enjoy.
It’s going to get weird in the Feywild.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“Hello, old friend”
We were minus one Miles for the session due to VANCAF, but we carried on like the dedicated players we are. It turns out, that was a giant mistake. Who knew that Miles/Vondal was the much needed voice of reason in the party. Things happen in this episode that we thought would ever happen again. It just goes to show, the Wish spell is both the best and worst things to happen to an adventuring party. There can be essays written about how Tarek & The Head Smashers use the Wish spell. For every problem it solves, it creates five new ones.
Remember to let Miles know how much we love him, and how important he is to the group.
Hopefully we’ll return to relative normal insanity when he returns for the next session.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“I’m tiny Tarek!”
It’s time for more Freaky Friday with Tarek & The Head Smashers. The Head Smashers are deep inside the Illithid Hive, and they now have a minor to deal with. Is it okay to actively dungeon crawl with someone who can’t legally drink in most cities? The Dwarven cities, of course, are excluded. The hunt for the soul stone continues, and it only gets more dangerous from here on out. The Illithich knows there are threats on the horizon, and it is preparing.
Will Tarek/Dolus & The Head Smashers succeed?
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“This is how this is supposed to be.”
Tarek & The Head Smashers are venturing into the Underdark. It is time to face off with some mind flayers, but they are not without help. Their small guide, Frigg, is an expert in guiding adventurers to and from destinations in the Underdark. There is a lot of peril to be found in an under ground realm, but their Xvart should carry them safely.
An Illithid hive gets all kind of weird, and the Head Smashers get wrapped up in a lot of weird. It’s traps, thralls, tricks, and trepidation as the adventurers crawl through the dungeon in search of the Soul Stone of Intelligence.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“I go in the room.”
“Noooooooo!”
After dealing with The Knife and putting an old foe to rest, Tarek & The Head Smashers are ready for the Underdark. They run into some difficulties inside the Ruby of Homecoming; things happen when you have pocket dimensions inside other pocket dimensions.
Once they find their way to the Underdark, they must make contact with Mackenzie Mormont’s contact, Frig. A little Xvart, and expert in scouting out dungeons and tombs inside the Underdark. He has a lot of information, but a lot of warnings to share as well. Illithiches are not a thing to take lightly, and The Head Smashers will have a lot to tackle.
The illustrations are still here, for those that are interested, we will release maps and stats for the Ruby of Homecoming and The Emberbeards.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“I blow up a lot of rooms.”
It is the final show down between Tarek & The Head Smashers and The Knife. Morgrun and Vondal are going to go Dwarf-O a Dwarf-O. It’s a bearded brawl in the Mithril Hall. Vondal is trying to settle all his past debts and move past the Knife.
It’s going to be a wild ride inside a magical ruby, and only one group of adventurers will make it out, we think.
How will The Head Smashers handle The Knife? How will they clear Vondal’s name? Let us know in the comments below.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
“Did somebody say pineapple?”
Happy Canada Day to all our Canadian listeners home and abroad. It is the holiday weekend season for the United States & Canada, what better way to pass the time than by listening to a bunch of adventurers try and smuggle themselves into the Dwarven lands.
Everyone has come a long way since Greenest, and it looks like the past is catching up with Vondal. How will he tackle the challenges put up by the Knife? What will he do to save Marek? How are they going to get into the Mithril City past Dwarven Border security? Let us know what you think in the comments below.
There is more Hakilliana art to be seen as she illustrates all the adventures to date, please enjoy the hilarious interpretations.
The future image was illustrated by Rusty001 over on Deviant Art. Please go check out his awesome work, he has some mad talent in those hands. His interpretation of the Mithril Hall is epic and exactly how I saw it my mind’s eye. Let him know what you think of his awesome art.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
Dracoliches, Dracoliches, Make me a Wish
Two stones down, and four to go for Tarek & The Head Smashers. The group heads back to Baldur’s Gate, and they are making plans for the other Soul Stones. They’ve attracted the attention of some bounty hunters, intent on collecting the cash reward. It turns out surly dwarves clerics offer quite the coffer. It’s an adventure on the run from bounty hunters and soul stones, what are Tarek & The Head Smashers going to do next?
More illustrations from Hakilliana, to better document the adventures the Head Smashers have experienced. It is a great visual record of the exploits everyone has seen.
We recorded this on February 19th, so please disregard us talking about the date. It was warmer than it has ever been, and it looked like a spring day.
What do you think of the adventure so far? Has your D&D group played into the epic level range? What did you like about it? Let us know in the comments below, or use the hashtag #VaulfofWonders to let us know.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
A Post Hakh Era
We now live in a Post-Hakh era. The group dynamics have changed, and they tend to swing less on the evil side of the spectrum. The Head Smashers are recovering from a massive change, as well as reclaiming the Black Soul Stone of Death. There is still a lot left to do, and the Head Smashers still have some potent foes to fight.
The group looks to return to Waterdeep, but there are unanswered questions, and unknown threats from the shadows.
The art for Hakhiliana is now updated. The style will stay the same while the character changes completely.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.
Well, Hakh, this is new
Every group has a game in D&D that will stand out and be memorable to them. Episode 8 was one of those games. From a DM perspective, it had a bit of everything. The key factor was, everyone was having fun, and everyone was engaged in what was happening. How could you not be pulled into the story? The idea of this moment being crafted by the five players at the table was amazing. You can’t write this type of story telling, you have to let it happen. By the gods, old and new, this was an event. Three years of experience with these characters has changed in one moment.
Just let the audio do the work. You can’t say much to accompany the events after the Battle of Storm Warden Keep. Just listen, enjoy, and get ready for surprise and laughter. Some things are just too good to not share. We have been sitting on this for a few months now, and it really knocked the socks off everyone.
This episode is why I love playing D&D.
Here is Hakh Art that helped recap the episode, things will be much different after this.
Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.























