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Panda's Talking Games
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Panda's Talking Games

Author: Senda Linaugh and Phil Vecchione

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Queer gamers talking about table top role playing games and making outtakes! Join pandas Phil and Senda every Wednesday talking about TTRPGs and answering listener questions.
368 Episodes
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PTG 415 – I’m a Creep

PTG 415 – I’m a Creep

2026-03-0401:03:01

Show us how you deal with creep in your games! No, not creepy people — scope creep, or slow changes in expectations, or forgetting your session 0 conversations etc. Phil and Senda manage not to MORE
Show us what you do when you thought the campaign was over…but you all want more! Phil and Senda talk extending a campaign from a TV series perspective, and some things to check in on MORE
Show us how you manage your game docs! Phil and Senda talk platforms and information storage so that we can confidently answer the question “Where do you keep your rules of the table?” Bamboo Lounge MORE
Show us how you play to find out! Phil and Senda talk play to find out, where it crystalized for them, and what it means for their style and process of gaming. Bamboo Lounge for MORE
Show us what you do when you’re sitting in a game you’re not enjoying — for whatever reason! Phil and Senda talk sitting down to a game you discover you don’t like, and what we’d MORE
It’s sure been a time! Phil and Senda talk their 2025 gaming, then things to look forward to in 2026. This feels like a good time to reiterate that we have specifically chosen to maintain MORE
Show us how you…do a year end topic round up?? Phil is joined by Ryan, our always intrepid editor, for a quick topic round up to “round off” our recording year. (eh? eh? you see MORE
PTG 408 – No Closure

PTG 408 – No Closure

2025-11-1955:29

Show us how you handle a game end when you don’t get to wrap it up, whether that’s for a story or a character! Phil and Senda talk about closure/closing loops, and other ways to MORE
PTG 407 – Keep on Tuckman

PTG 407 – Keep on Tuckman

2025-11-1201:02:02

Show us how you form good TTRPG teams! Phil and Senda revisit the Tuckman model of Forming, Storming, Norming, Performing and (wah wah) adjourning when your group changes up — whether that’s people, scheduling, or MORE
Show us how you balance agency vs story structure in table top games! Phil and Senda talk spectrum and (hopefully) nuance of this potentially loaded question. Bamboo Lounge for Patreon backers today! Find these and MORE
Show us how you move from a more traditional game to PbtA for the first time! Phil and Senda talk tips for grocking the major differences in the system whether you’re new to TTRPGs in MORE
PTG 404 – Failure

PTG 404 – Failure

2025-10-0801:00:21

Show us how you handle failure in your games! Phil and Senda talk competent failure, incompetent failure, and failure at various story points. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find MORE
PTG 403 – I Want More

PTG 403 – I Want More

2025-10-0101:02:17

Show us how you handle asking your group for more — more role play, more emotional stakes, more shared narrative. Phil and Senda talk about the ways you might approach that conversation and what you MORE
Show us how you use the principles of servant leadership to GM your games! Phil and Senda once again bring their professional training to bear on this gaming topic to discuss servant leadership for GMs. MORE
Show us how you manage your setting/info dump! Phil and Senda talk just in time info and some ways to approach it. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us MORE
It’s episode 400! Show us how you…do 400 episodes? Phil and Senda reminisce a bit and talk stars and wishes for the podcast, then answer three shorter listener questions. Bamboo Lounge for Patreon backers today! MORE
Show us how you create a culture of collaboration at the table! Or, show us how you make sure that everyone is getting their game needs met in balance at the table! Phil and Senda MORE
Show us how you get useful feedback as a GM or a player! Phil and Senda talk ways to get critique and what needs to be true to make it useful. Also, sometimes the game MORE
Show us how you handle starting a game that’s lost it’s shine…or should you? Phil and Senda talk communication with your players and ways to approach a game that’s lost its shine between when you MORE
Show us how you avoid manipulating your players via NPC/GMPC (GMC)! Phil and Senda talk the actual question from last week: how to avoid unconscious (or conscious) bias in using your NPCs to communicate with MORE
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