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Controlled Fire - Mantic Firefight Podcast
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Controlled Fire - Mantic Firefight Podcast

Author: Controlled Fire

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Join Sam, Mike and Luke for monthly musings on Mantic Game’s Firefight: the best alternative Sci-fi Tabletop Wargame to Warhammer 40K.
18 Episodes
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Rats! Rats! Rats! With the new Voltaic Rising expansion for the Veer-myn, it's the perfect time to delve into the subterranean tunnels of the Veer-myn! Join Luke, Mike and Sam as they unearth the most tricksy faction in Firefight. CF 17 Tricksy Cheese CF17 Two Strikes And You're Out CF17 Maximum Power!!!
If you thought we were done with the sweeping changes that Alignment Protocols has brought to Firefight: think again! This month, the Controlled Fire team unpack the changes to Designation Keywords and Orders across all of the Firefight factions. Is there still more to come next month? We'll have to wait and see...
It's here! The biggest shake-up to Firefight since Command Protocols has landed. Join Luke, Mike and Sam as they begin to unpack all of the changes that Alignment Protocols has brought to Firefight. As part one of two, in this episode the Controlled Fire team work through the changes to the core game rules and adjustments to faction lists.
The Death Arc holds a dark secret that once brought down a glorious Star Empire. Now, unchecked corporate greed has awakened something unspeakable. Something that corrupts and consumes. A threat that grows, adapts and repurposes everything sent to oppose it. Join Sam, Mike and Luke as they catch The Plague! CF14 Godzilla CF14 Three is a Magic Number CF14 Fast and Furious
What's in store for the future of Firefight? What are Alignment Protocols?! Mat and Richard from the Firefight Rules Committee spill the beans on the upcoming balance adjustment. Strap yourselves in and get your protocols aligned!
Not one... Not two... Not three... But FOUR new units for the Asterians! Hot on the heels of FoolCon '25, join Luke, Mike and Sam as the Controlled Fire team explore the latest releases for the Asterians, and unpack their approaches to tournament play: How to build; how to deploy; and how to keep your cool when a Veer-myn Progenitor surprises everyone by dropping a Wolverine tank!
Join us for a special bonus episode where Mike, Sam and Luke take flight with the TAD-65 Hornet, and break down all of the reasons that you might want to include one in your games of Firefight.
Games of Firefight aren't fought in a void (except maybe in the nefarious plane of the Nightstalkers) - battlefields are covered in terrain of many kinds. Join Luke, Mike and Sam for an exploration of all the terrain types in Firefight, and how to exploit these for your advantage! The Controlled Fire crew also unpack the latest addition to the Marauders - the Salvage Engineers!
Before humanity had even left their homeworld, the Star Realm of the Forge Fathers was already an expansive galactic power. How do these doughty, dour and downright difficult-to-damage aliens play in Firefight? Join Mike, Sam and Luke as they explore the fire and steel of the Forge Fathers. The Star Realm Endures! CF10 Stake Your Claim CF10 Shift This! CF10 Stop! Hammer Time
How many Orders can a Unit technically receive in an Activation? Is it easier to trap a retreating unit with terrain or a flanking unit? What's the quickest way to lose the Bodyguard scenario? Luke, Mike and Sam unpack and unpick some of the situations that cause rulebooks to come out, or "gotchas" that can catch newer players unawares. Jump in, and never be caught unawares by odd quirks again!
What is Turn 0? Turn 0 is the most important turn of the game! Join Sam, Mike and Luke as they unpack all of the critical decisions that happen between list-building and activating the first unit. Turn 0 is where you set yourself up for glorious victory or ignominious defeat!
"Which Firefight Faction should I play?" is the eternal question, both for new players coming into the game or hardened veterans deciding on their next army. Mike, Luke and Sam break down each of the nine current Factions in Firefight, discussing their playstyles, strengths and weaknesses, and advice for starting a new army.
They said that it couldn't be done! They called us mad! But it's here! The Mazon Labs Faction Review is alive! IT'S ALIVE!!! Follow the links below to explore the lists featured in the episode. Feel free to Like or Copy if they provide inspiration for your own games! CF6 We're Not Here To Park Spiders CF6 Tactical Nightmare CF6 Perfection is so Passé
You can't play Firefight with yourself. But how do you grow a thriving community of gamers? Mike, Luke and Sam discuss some of the activities and strategies they've used to cultivate and maintain an active Firefight community in Brisbane, Australia.
"So, what do you think of my army list?" Join Sam, Mike and Luke for an exploration of list-building, looking at strategies, considerations and approaches for assembling a successful Strike Force in Firefight.
When you've got a job that's needs doing and only the best will do: Go mean, go green! The Marauders employ extreme violence at a reasonable price - something that makes any corporate accountant happy. Luke, Sam and Mike break down how to play the galaxy's best mercenaries in Firefight. Follow the links below to explore the lists featured in the episode. Feel free to Like or Copy if they provide inspiration for your own games! CF3 Full Metal Racket! CF3 Pin-up Boyz CF3 Black Tie
The boys from Briz are back with a deep-dive into Scenario Play. So flex your thumbs, stretch your legs, and hold onto your butts as we leap headfirst into Firefight Scenarios!
The inaugural episode of Controlled Fire - your monthly musings on all things Firefight from Mantic Games. This episode we meet the Controlled Fire team and unpack all the changes to the game that have arisen from the introduction of Command Protocols.
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