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The Misplay

Author: The Misplay

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A podcast about making a board game company making a board game!

54 Episodes
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On this week's episode, we interview Drew Corkill, a graphic designer with a passion and talent for designing board games. He shares his deep insight and experience about the ins and outs of the intersection between producing a board game and graphic design.
Road to Crowdfunding

Road to Crowdfunding

2026-01-0631:33

Season 3 of The Misplay starts now! Same game. More mistakes. For new listeners, we recap the first two seasons to get you caught up. Join us on the path to crowdfunding!
Listen Until the End

Listen Until the End

2025-12-2330:31

This is it—the end of Season 2. We look back on how we got here and share highlights from the year, including our recent two-player meetup. Are we ready to launch a crowdfunding campaign for our abstract game? Will there be a Season 3?
Where Are We?

Where Are We?

2025-12-0936:22

We ask ourselves every episode, “Where are we?”—and today we really mean it. We take stock of our abstract tile-placement game and ask the big question: Are we ready to move into Season 3 or head toward crowdfunding?
At Kublacon, we asked the ultimate question: Would you play the game again? Hear what playtesters told us, our responses to their feedback, and how their honest insights may shape the next version of the game.
Roadmap to Season 3

Roadmap to Season 3

2025-11-1134:23

We’re hitting the road—the road to Season 3! But before we get there, we’ve got some serious playtesting ahead to make sure the game is both fun and replayable. Next stops: Kublacon, Golden Gate Gamemaker events, and a Misplay board game community night.
Live Playthrough

Live Playthrough

2025-10-2838:17

We play a live match of Starfold that you can watch along with in real time. Follow the action to see who wins—and get a better feel for how the game works.https://tinyurl.com/mujmabd9
We’re getting close to locking in a theme, so this week we explore where and how it can weave into the game. Mark takes “The Night Sky” and runs with it—imagining two friends lying on the ground, gazing up at the stars.
Starfold

Starfold

2025-09-3033:51

We present to you "Starfold"—our abstract game with a theme! We talk about entering the BoardGameGeek Two-Player Design Contest and how playtester advice pushed us to build a proper Print-and-Play to meet the requirements.
Theme It or Leave It

Theme It or Leave It

2025-09-1634:05

We kick things off with a funny misplay in Harmonies and share news about our new sponsor, Spielmas. Then it’s time for a round of “Jason Can’t Possibly Disagree,” where we debate whether our abstract game Currents should have a theme—or stay theme-free.
We spent four consecutive nights playtesting online with Protospiel Online and Golden Gate Gamemakers (GGG). We gathered a ton of notes and are busy folding them into the next build of the game.
We're back in studio and give a more complete Gen Con debrief and share highlights from playtesting in the First Exposure Playtest Hall. We cover a BoardGameGeek contest we entered and our recent Unpub mentorship program. Plus, we look ahead to the upcoming Protospiel Online and a Golden Gate Gamemakers online meetup.https://playingcards.io/tvsqr6
Mark is joined by Mike C. of Brickly Games, live from Lucas Oil Stadium at Gen Con 2025. With Jason out this episode, the two dive into their Gen Con highlights and share insights from testing in the First Exposure Playtest Hall.
As we prep for the First Exposure Playtest Hall at Gen Con, we get real advice from designers at the East Bay Board Game Con. We sharpen our elevator pitches and learn what makes a great demo.
The Game of Followers

The Game of Followers

2025-07-0836:00

We pause our abstract board game design to play the real game: chasing likes, shares, and followers. We’re pulling back the curtain on our marketing—sharing stats, analytics, and what’s working (or not) as we try to build an audience before finishing the game.
We took our abstract game into the wild—to Golden Gate Gamemakers, to friends, to family—and came back with real feedback and big takeaways. Plus, we debut a new segment on the show called Not A Game.
No Theme? No Problem

No Theme? No Problem

2025-06-1030:39

We dig into the mechanics of our abstract strategy game—how tiles interact, the patterns they create, early balance issues, and the ongoing challenge of designing a system for drawing new tiles.
Dark Forest

Dark Forest

2025-05-2737:36

A dark forest would be a great setting for Animal Kingdom. However, it has become the basis for a pivot. Listen in to hear about the new direction we are heading as Gen Con and Indianapolis loom over us.
Unstucking

Unstucking

2025-05-1335:01

If we can invent the word unstucking, we'd better figure out how to do it. We talk through the sticky stuff and create a plan to continue moving forward. Plus, we lighten things up with a game where we try to guess board game titles.
Design Block

Design Block

2025-04-2937:57

We know creative blocks come with the creative process—and we’re squarely in one. Do we change direction? Scrap everything? Simplify? Or maybe just admit our game will never be as good as Monopoly and move on?
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