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Dan and Dragons
Dan and Dragons
Author: Dan and Dragons
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Description
Dan & Dragons began in 2023, when a group of friends in the Netherlands sat down to play their very first game of Dungeons & Dragons.
Dan & Dragons isn’t polished, censored, or “family-friendly.” It’s raw, funny, explicit, and full of things we probably shouldn’t say — but definitely do.
We play because we love it, we laugh because we can’t help it, and we record it so others can join the adventure with us. No filters, no scripts, no corporate gloss.
Just friends, dice, questionable decisions…
…and a D&D podcast made with love (and maybe too many inside jokes).
www.dananddragons.com for more!
Dan & Dragons isn’t polished, censored, or “family-friendly.” It’s raw, funny, explicit, and full of things we probably shouldn’t say — but definitely do.
We play because we love it, we laugh because we can’t help it, and we record it so others can join the adventure with us. No filters, no scripts, no corporate gloss.
Just friends, dice, questionable decisions…
…and a D&D podcast made with love (and maybe too many inside jokes).
www.dananddragons.com for more!
66 Episodes
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The group stumbles upon a horrific scene and immediately starts investigating what possibly could have happened, and before they know it, they are on a trail of a monster that could have hid anywhere.
Having saved Luke, the main goal now is to find Archibald and let him lead them to the village of Grimhaven.Finally after many days of traveling and adventures the group of fugitives arrive at Grimhaven, where they meet a wide range of different people.(Guest appearance by: Anne)
Deep within the Darkwood stands the Lonely Dark Mountain. At its foot, our group of adventurers begins this episode’s journey, searching for the missing boy, Luke.Before them lies a cave entrance, choked by thick, black vines — and they can’t shake the feeling that this is where he’s being held.Will they find a way inside… and will they find Luke in time?
To be able to find the son of Archibald, the group has to dwelve into the Darkwood. But the Darkwood is very treacherous and before you know it, it gives what you want... But with a twist.Will the group be smart enough to survive these mind games?
The morning after the escape from Sanctovar, the group of fugitives is standing eye-to-eye with three strange, black-cloaked individuals who have just come ashore at the beach where they are sleeping. Later that day, after hours of traveling, they finally reach the Grimhaven Forest—but do they dare to enter?
Panic erupts at the Square of Purity, and the group is swept into the chaos. When the chilling voice of the High Inquisitor rings out—ordering their immediate arrest—there’s only one option left.Run. And hope they make it out alive.
Across the troubled land of Myrcathis, several strangers receive the same mysterious letter—sealed with the royal crest and signed by the steward of Sanctovar in the name of King Vaelor Myrcathis IV himself. Each is commanded to travel to the capital, Sanctovar, where they are promised their Provisions of Grace: a rare gift said to feed your household for several weeks.But as they approach the gleaming Castle of the Flame, whispers stir in taverns and marketplaces… Why has the king summoned them? And why now, when shadows move beneath the city’s radiant façade?Are these provisions truly a blessing—or the beginning of something far more dangerous?
Back in Southwind, Qukaat, Arthass and Vairanon are received as heroes! But unfortunately with a big loss for the group.As soon as they arrive in Southwind and the celebrations start, someone catches their attention and he has some bad news for Southwind and the whole realm of Elderon.
For the first time in 2 years the group came together to play a live session! Unfortunately the recording failed and therefor DM Jayren, Daniel (Vairanon) and Niki (Qukaat) are sitting together and talk you through the events of this 6 hour long livesession. Where a lot happened!Plus we discuss plans for season 3 and about our good friend who had to leave the campaign.
Bromius strayed into the mist-shrouded hills north of the town of Southwind, his figure swallowed by the rolling fog. Searching for him there was hopeless, and the rest of the group could do little but press on, hoping he would find his way to the town on his own.But as they entered Southwind, their hopes gave way to grim reality—the war had left the town scarred and broken, its streets heavy with suffering and despair.
Emerging with a piece of the Rod of Law and a vision of a meteor, the group quickly encounter new dangers in the mines. With Vairanon’s curse growing more intense, their urgent quest takes them to a mysterious hag in the Witchwood, where deceptive magic and a difficult bargain await. Will they survive the hag's treacherous deal, or will their encounter lead to an even darker fate?
Still in the mine, the group ventures deeper and deeper. But as Vairanon’s hunger grows worse, the rest of the party feels increasingly uneasy around him, hoping he can resist it. Their mission—to find a piece of the Rod of Law for Qukaat—remains their number one priority. This quest leads them all the way down to the deepest cavern of the mine, where a mysterious being awaits to test all their skills: the Watcher Below.
Finally leaving Light's Hope behind, the unlikely fellowship makes its way to the mines, where a fragment of the Rod of Law is said to be hidden. As they enter the mine, they encounter a perplexing system of mine carts and unexpected enemies.
Vairanon gets himself even more in trouble by a mysterious encounter in one of the rooms at the Dancing Dragon Inn. Nevertheless the group decides to continue their quest by delivering a certain package to one of the most biggest establishments in Lights Hope. But what is in the package?
Arriving back at Light's Hope with the people from Darlon, the unlikely fellowship meets another lady thathas a very secretive quest for them. Qukaat, Arthass and Bromius head to the church to inform priest Dorian about theirsuccesful quest and Vairanon tries his luck with too ladies, but disaster strucks...
Arthass, Qukaat, Vairanon and Bromius arrive back in Darlon and what they find there is shocking.
With bags full of knowledge and goals of what to do now, the group ventures back into the dark forest. They hope to reach Darlon before nightfall, but unfortunately they stumble upon a mysterious circle deep in the forest...
Arrived at the Dark Tower in the Dark Forest, the Unlikely Fellowship enter a large room that looks like a dining table. And on the head of the dining table sits no other then the dark wizard himself: Yargon. What will the group of adventurers do? Fight or negotiate?
It is time for the group to put their heads together and make a plan on how to confront the Dark Wizard and which side to choose. But before they can reach him, they have to travel through the Dark Forest...
After arriving in Darlon, the unlikely fellowship meets Lord Thomas and tries to get to the bottom of things on what is really going on in the land of Ostera.























