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Use Your Items!
31 Episodes
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Fran and Jason finally catch the last time-traveling ape in the PS1 classic, Ape Escape. Dig in on our conversation about peripherals, physical dexterity in games, and the power...of the DUAL SHOCK CONTROLLER!
Spoilers at 57 min
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Fran and Jason tackle the mean streets of New York City as Aya Brea in the classic RPG Parasite Eve. This one belongs in the hall of fame folks.
SPOILER'S: 01:01:00
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Fran and Jason dive into indie hit Animal Well by Billy Basso and published by Big Mode. Jason explores the negative capability of Animal Well, while Fran examines the visual design code and gap between knowing and executing.
SPOILER'S: 00:50:00~
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Fran and Jason review Neon White, a speed running game about angels, demons, and anime. Sorta...well at least 50% about anime!! No Sonics were harmed in the making of this episode.
SPOILER'S: 1:17:30
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Jason and Fran dig into their adolescent selves with Halo 3: ODST! Come for the smooth jazz and rain 30 hour track, stay for the Nathan Drake cameo.
Spoilers begin at 00:46:07
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Come one and come all to Revachol. There is a book store, a hanging corpse, and, of course, a Fritte! Come for the murder, stay for the tea. Jason and Fran use their extreme detective skills to explore the outer edges of life in Disco Elysium.
CW: Rape, Sexual Assault, Police Violence, Alcoholism.
Spoilers begin at 01:18:00
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Jason and Fran plumb the depths of the Marrows in Dredge. Come for the fish, stay for the elder gods! Featuring 30% more boat bumping than previous editions!
Spoilers begin at 00:35:00
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
CW: Sexual abuse, abuse, suicide, alcoholism
Fran and Jason explore the Tulpar in Mouthwashing, the indie horror hit from 2024. Welcome aboard.
Spoilers begin at 00:59:00
Credits
‘Mouthwashing’: A repugnant, tragic play that wants to hurt you
https://www.washingtonpost.com/entertainment/video-games/2024/12/11/mouthwashing-story-themes-johanna-kasurinen/
Real-Time Datamoshing in Unreal Looks Mesmerizing
Mouthwashing Developer's Diary #1
https://store.steampowered.com/news/app/2475490/view/4590944913262591479
Mouthwashing Developer's Diary #2
https://store.steampowered.com/news/app/2475490/view/4587567847119440903
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Today Fran and Jason talk a walk through Wyoming with Delilah and Henry in Campo Santo's Firewatch from 2016. Don't forget to use your antlers!
Spoilers begin at 1:19:00
Credits
Field Notes: How Devs Recreate Wilderness In Gameshttps://www.rockpapershotgun.com/making-of-ethan-carter-firewatch#more-243319M
Firewatch: hope and heartbreak in the American wilderness
https://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo
The Art of Firewatch
https://www.youtube.com/watch?v=SdxQ3HlhTE8
Firewatch's Wyoming fosters a bigger, weirder adventure than I expected
https://www.pcgamer.com/firewatchs-wyoming-fosters-a-bigger-weirder-adventure-than-i-expected/
Why less is more when it comes to Firewatch’s beautiful trees
https://www.pcgamer.com/why-less-is-more-when-it-comes-to-firewatchs-beautiful-trees/
Field Notes: How Devs Recreate Wilderness In Games
https://www.rockpapershotgun.com/making-of-ethan-carter-firewatch#more-243319M
Firewatch: hope and heartbreak in the American wilderness
https://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Use your items celebrates a year of recording by returning to the game that started it for them with Final Fantasy VII...REMAKE! Break down with us as we dig into the history of the remake, the character design, and the Nomura of it all! RPG history at your fingertips.
Spoiler-free: 0:00-1:22
Spoilers: 1:23-end
Credits
Final Fantasy remakes sold separately
https://www.gamespot.com/articles/final-fantasy-remakes-sold-separately/1100-2679121/
Square Enix Once Promised Final Fantasy VII, VIII And IX Remakes
https://www.siliconera.com/square-enix-promised-final-fantasy-vii-remake-cancelled/
FFVII Remake: Nomura interview translation [Famitsu 25/06/15]
https://thelifestream.net/lifestream-projects/translations/33038/ffvii-remake-nomura-interview-translation-from-famitsu/
Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more
https://www.gematsu.com/2015/12/final-fantasy-vii-remake-details-reason-multi-part-release-cyberconnect2-collaboration-more
10 Questions And Answers About The Final Fantasy VII Remake
https://web.archive.org/web/20160420143428/http://www.gameinformer.com/b/features/archive/2016/04/11/final-fantasy-vii-remake-interview-game-informer.aspx
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
Jason accuses a Snatcher of stealing Fran's body and impersonating him to access our excessive and gross podcast revenue. This time, we discuss the Kojima cult classic, Snatcher! Played on the Sega CD; we get into the details of cyberpunk, Snatcher's role in that genre, and some meta-narrative discussion of the game at large.
Spoiler-Free: 0-1:04
Spoilers: 1:05-End
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke
CW: War, Sexual Abuse
Jason and Fran talk religion, crime, and ethical perogatives when checking out INDIKA, indie masterpiece from 2024. Between bad, good, evil, sin, and virtue what is left to decide for ourselves? What does it mean to experience true nostalgia and absent fondness? What happens when we impose ourselves unto others?
0-46m Spoiler Free
46-End Spoiler
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
Fran and Jason cannot upload their data to the bunker. There is a problem with the uplink. ERROR-ERROR-ERROR-ERROR-ERROR-ERROR-ERROR
Spoiler Free for about an hour
Works Cited:
https://www.theverge.com/2018/3/28/17173244/nier-automata-yoko-taro-interview-gdc-2018
Yoko Taro Predicts Metaphor
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
Fran and Jason upload their data to the Bunker talking about Nier Automata!
Spoiler Free for about an hour
Works Cited:
https://www.theverge.com/2018/3/28/17173244/nier-automata-yoko-taro-interview-gdc-2018
Yoko Taro Predicts Metaphor
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
We, uh, played a game called Metal Gear Solid 2. Or maybe it played us, jump in to find out.
CW: 9/11 at 50m
0-1:05 Spoiler Free/History
1:06-End Spoilers and verdicts
Works Cited:
Metal Gear Solid 2 Grand Game Plan - Kojima (ping us for a copy)
The Final Hours of Metal Gear Solid 2: Sons of Liberty
Super Bunnyhop MGS2 video
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
https://linktr.ee/useyouritems
Follow Jason at: @skilleddrizzler on twitter
Follow Fran at: frantastico | Instagram | Linktree
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
Metroid Prime Remastered is a miraculous masterpiece and not enough can be said about it. We dive in to explore the history of the genre, the development, and the pacing of Tallon IV.
0-1:46 Spoiler Free/History
1:46-End Spoilers and verdicts
Works Cited:
DGC Ep 355: Metroid Prime Bonus Interview with Jack Mathews! https://podcasts.apple.com/us/podcast/dgc-ep-355-metroid-prime-bonus-interview-with-jack-mathews/id1090136163?i=1000621631102
The rocky story of Retro Studios before Metroid Prime:
https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime
https://web.archive.org/web/20071129191427/http://www.gamasutra.com/php-bin/news_index.php?story=16389
https://web.archive.org/web/20120928094007/http://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas?page=4
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord, it's free!
Email us at: useyouritems@gmail.com
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @skilleddrizzler on twitter
Follow Fran at: frantastico | Instagram | Linktree
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
Exploring the weird, wonderful world of the Slavic JPRG Felvidek. We will drink, pray, and slash our way through 15th century Slovakia.
Spoiler free for the first 60 minutes or so.
Felvidek OST
Felivdek on Steam
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord
Email us at: useyouritems@gmail.com
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @dancingfroggame on twitter
Follow Fran at: frantastico | Instagram | Linktree
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
We grind and wall-ride our way through Team Reptile's Bombrush Cyber Funk--the spiritual successor to Jet Set Radio. It wasn't our favorite, but we discuss music, the potential, and graffiti.
Spoiler free for the first 60 minutes or so.
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord
Email us at: useyouritems@gmail.com
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @dancingfroggame on twitter
Follow Fran at: @el_frantastico on threads
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
This time we go over Frictional Games Horror masterpiece, Soma. We explore the nature of horror, the design of this popular studio, and some heavy philosophical discussions.
CW: euthanasia
Spoiler free for the first 50 minutes or so
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord
Email us at: useyouritems@gmail.com
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @dancingfroggame on twitter
Follow Fran at: @el_frantastico on threads
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
We launch a possible new segment called Item Bags! Where we gather ideas for various ideas we have regarding the industry, genre, and freeform discussion. Less research and more chatter. Let us know what you think on our discord! Link below:
Skill Up interview with Yoshi P
Games Discussed:
Dark Cloud (more mentioned tbh)
Dragon's Dogma 2 (and 1 technically)
Cyberpunk
Rogue
Nethack
Skyrim
FF1, 2, 7, 16
CoD MW2
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
----------------------------
Join the conversation on Discord
Email us at: useyouritems@gmail.com
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @dancingfroggame on twitter
Follow Fran at: @el_frantastico on threads
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke



