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Draknek & Friends Official Podcast
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Draknek & Friends Official Podcast

Author: Draknek & Friends

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Join Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and the people behind them!

46 Episodes
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Join us for our second year of GOTY festivities at the Draknek & Friends Official Podcast. Syrenne and Alan are once again joined by Mairi and Joseph for this look at a lot of our favorite games from the last year. Games discussed: Blue Prince Is This Seat Taken? The Roottrees are Dead Glowkeeper Öoo The Mr. Rabbit Magic Show Strange Jigsaws Duck Detective: The Ghost of Glamping 0PLAYER Ligo Golden Idol DLCs Lab Rat Kaizen: A Factory Story Adam Saltsman's small PICO-8 games Gentoo Rescue The House of Tesla Escape Simulator 2 Escape Academy 2 Demo Gnosia (2022) LOK Digital The Electrifying Incident Spooky Express
In this episode, hosts Alan and Syrenne are joined by Pip, the writer and narrative director of A Monster's Expedition and Spooky Express. Topics include the development of A Monster's Expedition, worldbuilding in non-linear games, and writing localization notes about comedy. Pip lost her train of thought at a crucial point and forgot to mention a really important part of the writing process on A Monster's Expedition: involving sensitivity consultant Helen Gould! Helen's feedback was invaluable in helping us make the exhibits fun for as many people as possible, while working with the museum framing.
In this episode, Alan is joined by Luis, the developer of Sushi for Robots and the new "Thinky Dailies." Topics discussed include the Thinky Dailies, his weird and lucky career, and the Draknek New Voices Puzzle Grant.
In this episode, while Syrenne was on a much-needed vacation, Alan took the opportunity to chat to Adam deGrandis for an hour about all things game dev!
In this episode, hosts Alan and Syrenne are joined by Oolimry, the developer behind Glowkeeper. Topics include the development of Glowkeeper, designing a Metroidbrainia, and how to test secrets in game.
In this episode, hosts Alan and Syrenne are joined by the majority of the development team behind our recently released game Spooky Express. Listen to over an hour of development anecdotes and discussion about how the game came to be! This episode contains minor spoilers.
In this episode, hosts Alan and Syrenne are joined by Priscilla Snow the composer who worked on games like Spooky Express, A Good Snowman is Hard to Build, and Patrick's Parabox. Topics include the getting into composing for games, the specifics of working on Spooky Express, and weird bespoke instruments.
In this episode, hosts Alan and Syrenne are joined by Melanie Zawodniak the editor of this very podcast! In this very casual episode, we talk about puzzle games, livestreaming, and Kingdom Hearts.
In this episode, hosts Alan and Syrenne are joined by Adam deGrandis, the art director on Spooky Express and A Monster's Expedition. Topics include the development of the games, his time teaching, a dive through some gaming history, and a surprisingly long tangent about music.
In this episode, hosts Alan and Syrenne are joined by Zach Barth, one of the developers behind Kaizen: A Factory Story and Zachtronics. Topics include the development of Kaizen, making accessible Zach-likes, and systems design.
In this episode, hosts Alan and Syrenne are joined by Ben Wilson the other producer at Draknek & Friends. Topics include his journey through the games industry, crossword puzzles, and card games.
In this episode, hosts Alan and Syrenne are joined by Robin and Jeremy, the developers behind The Roottrees are Dead. Topics include the origins of the game, the remake on Steam, and genre classifications.
In this episode, hosts Alan and Syrenne are joined by Chao Cui, the developer behind Kiko's Apple Adventure. Topics include the development of the game, designing a sokoban with movable stages, and the Draknek New Voices Puzzle Grant.
In this episode, hosts Alan and Syrenne are joined by Corey Martin the developer behind Bonfire Peaks. Topics include the development of Bonfire Peaks and its DLC sequel, Bonfire Peaks Lost Memories, his other work on games like Tire Boy, and puzzles in non-puzzle games.
In this episode, hosts Alan and Syrenne are joined by Dana Trebella, the founder of Spoke & Wheel Strategy. Topics include best practices for how and when to message your game, common marketing pitfalls, and stories of working with the Draknek team.
In this episode, hosts Alan and Syrenne are joined by Lucie Viatgé, the concept artist behind Spooky Express. Topics include the development of Spooky Express, her time at KO-OP, and her relationship with puzzle games.
In this episode, hosts Alan and Syrenne are joined by Joseph Mansfield for his threepeat appearance on the podcast to discuss the Cerebral Puzzle Showcase 2025 and the recently premiered Thinky Direct! This episode has a video version that you can watch here: https://youtu.be/RVNMsXXeatk A copy of each of our shortlist of recommended games, some of which did not get discussed in the episode: Games Discussed: Bonfire Peaks - Lost Memories Parts 2+3 Gentoo Rescue Kiko's Apple Adventure Spooky Express Compress(space) Shape Sender Deluxe Duck Detective: The Ghost of Glamping Map Map: A Game About Maps Schrodinger's Cat Burglar Pup Champs He Who Watches Blue Prince Isles of Sea and Sky 868-BACK Memory's Reach The Button Effect Other recommendations we ran out of time to discuss: Stuffo the Puzzle Bot Hiding Spot SOLAS 128 Linelith Is this Seat Taken Headlong Hunt The Court of Wanderers Toki Tori 2+ LOK Digital Echo Weaver
In this episode, hosts Alan and Syrenne are joined by Zachary Johnson, a developer behind games like Joggernauts and Stage Fright. Zach is also the inspiration for Draknek's next game, Spooky Express - a fact he did not know when the recording started. Topics include an overview of Zach's career, stories from Train Jam, and Zach's hopes for Spooky Express. The Spooky Express demo is live now, so go ahead and give it a try after listening to this episode!
In this episode, hosts Alan and Syrenne are joined by Luke Spierewka, the developer behind Pup Champs and Railbound. Topics include the development of Afterburn's games, developing games in shorter turnarounds, and lessons learned across multiple successive puzzle games.
In this special episode, hosts Alan and Syrenne are joined by Lucas Le Slo, a puzzle designer on the newly announced Spooky Express. Topics include the development of Spooky Express and its inception, the project's goals, as well as Lucas' other work on puzzle games such as Lab Rat.
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