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Daily Paper Cast
Author: Jingwen Liang, Gengyu Wang
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Β© 2026 Jingwen Liang, Gengyu Wang
Description
We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: dailypapercast.ai@gmail.com
Creator:
Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang, LLM ML, http://wanggengyu.com
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Cover Image by Kawen Kuang https://kawen.art
Creator:
Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang, LLM ML, http://wanggengyu.com
Listen on:
Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236
Cover Image by Kawen Kuang https://kawen.art
1610Β Episodes
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π€ Upvotes: 139 | cs.CV, cs.AI, cs.CY
Authors:
Yu Wang, Yi Wang, Rui Dai, Yujie Wang, Kaikui Liu, Xiangxiang Chu, Yansheng Li
Title:
Urban Socio-Semantic Segmentation with Vision-Language Reasoning
Arxiv:
http://arxiv.org/abs/2601.10477v1
Abstract:
As hubs of human activity, urban surfaces consist of a wealth of semantic entities. Segmenting these various entities from satellite imagery is crucial for a range of downstream applications. Current advanced segmentation models can reliably segment entities defined by physical attributes (e.g., buildings, water bodies) but still struggle with socially defined categories (e.g., schools, parks). In this work, we achieve socio-semantic segmentation by vision-language model reasoning. To facilitate this, we introduce the Urban Socio-Semantic Segmentation dataset named SocioSeg, a new resource comprising satellite imagery, digital maps, and pixel-level labels of social semantic entities organized in a hierarchical structure. Additionally, we propose a novel vision-language reasoning framework called SocioReasoner that simulates the human process of identifying and annotating social semantic entities via cross-modal recognition and multi-stage reasoning. We employ reinforcement learning to optimize this non-differentiable process and elicit the reasoning capabilities of the vision-language model. Experiments demonstrate our approach's gains over state-of-the-art models and strong zero-shot generalization. Our dataset and code are available in https://github.com/AMAP-ML/SocioReasoner.
π€ Upvotes: 130 | cs.CV
Authors:
Ailin Huang, Chengyuan Yao, Chunrui Han, Fanqi Wan, Hangyu Guo, Haoran Lv, Hongyu Zhou, Jia Wang, Jian Zhou, Jianjian Sun, Jingcheng Hu, Kangheng Lin, Liang Zhao, Mitt Huang, Song Yuan, Wenwen Qu, Xiangfeng Wang, Yanlin Lai, Yingxiu Zhao, Yinmin Zhang, Yukang Shi, Yuyang Chen, Zejia Weng, Ziyang Meng, Ang Li, Aobo Kong, Bo Dong, Changyi Wan, David Wang, Di Qi, Dingming Li, En Yu, Guopeng Li, Haiquan Yin, Han Zhou, Hanshan Zhang, Haolong Yan, Hebin Zhou, Hongbo Peng, Jiaran Zhang, Jiashu Lv, Jiayi Fu, Jie Cheng, Jie Zhou, Jisheng Yin, Jingjing Xie, Jingwei Wu, Jun Zhang, Junfeng Liu, Kaijun Tan, Kaiwen Yan, Liangyu Chen, Lina Chen, Mingliang Li, Qian Zhao, Quan Sun, Shaoliang Pang, Shengjie Fan, Shijie Shang, Siyuan Zhang, Tianhao You, Wei Ji, Wuxun Xie, Xiaobo Yang, Xiaojie Hou, Xiaoran Jiao, Xiaoxiao Ren, Xiangwen Kong, Xin Huang, Xin Wu, Xing Chen, Xinran Wang, Xuelin Zhang, Yana Wei, Yang Li, Yanming Xu, Yeqing Shen, Yuang Peng, Yue Peng, Yu Zhou, Yusheng Li, Yuxiang Yang, Yuyang Zhang, Zhe Xie, Zhewei Huang, Zhenyi Lu, Zhimin Fan, Zihui Cheng, Daxin Jiang, Qi Han, Xiangyu Zhang, Yibo Zhu, Zheng Ge
Title:
STEP3-VL-10B Technical Report
Arxiv:
http://arxiv.org/abs/2601.09668v2
Abstract:
We present STEP3-VL-10B, a lightweight open-source foundation model designed to redefine the trade-off between compact efficiency and frontier-level multimodal intelligence. STEP3-VL-10B is realized through two strategic shifts: first, a unified, fully unfrozen pre-training strategy on 1.2T multimodal tokens that integrates a language-aligned Perception Encoder with a Qwen3-8B decoder to establish intrinsic vision-language synergy; and second, a scaled post-training pipeline featuring over 1k iterations of reinforcement learning. Crucially, we implement Parallel Coordinated Reasoning (PaCoRe) to scale test-time compute, allocating resources to scalable perceptual reasoning that explores and synthesizes diverse visual hypotheses. Consequently, despite its compact 10B footprint, STEP3-VL-10B rivals or surpasses models 10$\times$-20$\times$ larger (e.g., GLM-4.6V-106B, Qwen3-VL-235B) and top-tier proprietary flagships like Gemini 2.5 Pro and Seed-1.5-VL. Delivering best-in-class performance, it records 92.2% on MMBench and 80.11% on MMMU, while excelling in complex reasoning with 94.43% on AIME2025 and 75.95% on MathVision. We release the full model suite to provide the community with a powerful, efficient, and reproducible baseline.
π€ Upvotes: 111 | cs.LG, cs.CL
Authors:
Zhiyuan Hu, Yucheng Wang, Yufei He, Jiaying Wu, Yilun Zhao, See-Kiong Ng, Cynthia Breazeal, Anh Tuan Luu, Hae Won Park, Bryan Hooi
Title:
Rewarding the Rare: Uniqueness-Aware RL for Creative Problem Solving in LLMs
Arxiv:
http://arxiv.org/abs/2601.08763v2
Abstract:
Reinforcement learning (RL) has become a central paradigm for post-training large language models (LLMs), particularly for complex reasoning tasks, yet it often suffers from exploration collapse: policies prematurely concentrate on a small set of dominant reasoning patterns, improving pass@1 while limiting rollout-level diversity and gains in pass@k. We argue that this failure stems from regularizing local token behavior rather than diversity over sets of solutions. To address this, we propose Uniqueness-Aware Reinforcement Learning, a rollout-level objective that explicitly rewards correct solutions that exhibit rare high-level strategies. Our method uses an LLM-based judge to cluster rollouts for the same problem according to their high-level solution strategies, ignoring superficial variations, and reweights policy advantages inversely with cluster size. As a result, correct but novel strategies receive higher rewards than redundant ones. Across mathematics, physics, and medical reasoning benchmarks, our approach consistently improves pass@$k$ across large sampling budgets and increases the area under the pass@$k$ curve (AUC@$K$) without sacrificing pass@1, while sustaining exploration and uncovering more diverse solution strategies at scale.
π€ Upvotes: 64 | cs.AI, cs.CL
Authors:
Zhiyuan Hu, Yunhai Hu, Juncheng Liu, Shuyue Stella Li, Yucheng Wang, Zhen Xu, See-Kiong Ng, Anh Tuan Luu, Xinxing Xu, Bryan Hooi, Cynthia Breazeal, Hae Won Park
Title:
Collaborative Multi-Agent Test-Time Reinforcement Learning for Reasoning
Arxiv:
http://arxiv.org/abs/2601.09667v2
Abstract:
Multi-agent systems have evolved into practical LLM-driven collaborators for many applications, gaining robustness from diversity and cross-checking. However, multi-agent RL (MARL) training is resource-intensive and unstable: co-adapting teammates induce non-stationarity, and rewards are often sparse and high-variance. Therefore, we introduce \textbf{Multi-Agent Test-Time Reinforcement Learning (MATTRL)}, a framework that injects structured textual experience into multi-agent deliberation at inference time. MATTRL forms a multi-expert team of specialists for multi-turn discussions, retrieves and integrates test-time experiences, and reaches consensus for final decision-making. We also study credit assignment for constructing a turn-level experience pool, then reinjecting it into the dialogue. Across challenging benchmarks in medicine, math, and education, MATTRL improves accuracy by an average of 3.67\% over a multi-agent baseline, and by 8.67\% over comparable single-agent baselines. Ablation studies examine different credit-assignment schemes and provide a detailed comparison of how they affect training outcomes. MATTRL offers a stable, effective and efficient path to distribution-shift-robust multi-agent reasoning without tuning.
π€ Upvotes: 97 | cs.CL, cs.AI, cs.NE
Authors:
Tu Hu, Ronghao Chen, Shuo Zhang, Jianghao Yin, Mou Xiao Feng, Jingping Liu, Shaolei Zhang, Wenqi Jiang, Yuqi Fang, Sen Hu, Huacan Wang, Yi Xu
Title:
Controlled Self-Evolution for Algorithmic Code Optimization
Arxiv:
http://arxiv.org/abs/2601.07348v4
Abstract:
Self-evolution methods enhance code generation through iterative "generate-verify-refine" cycles, yet existing approaches suffer from low exploration efficiency, failing to discover solutions with superior complexity within limited budgets. This inefficiency stems from initialization bias trapping evolution in poor solution regions, uncontrolled stochastic operations lacking feedback guidance, and insufficient experience utilization across tasks. To address these bottlenecks, we propose Controlled Self-Evolution (CSE), which consists of three key components. Diversified Planning Initialization generates structurally distinct algorithmic strategies for broad solution space coverage. Genetic Evolution replaces stochastic operations with feedback-guided mechanisms, enabling targeted mutation and compositional crossover. Hierarchical Evolution Memory captures both successful and failed experiences at inter-task and intra-task levels. Experiments on EffiBench-X demonstrate that CSE consistently outperforms all baselines across various LLM backbones. Furthermore, CSE achieves higher efficiency from early generations and maintains continuous improvement throughout evolution. Our code is publicly available at https://github.com/QuantaAlpha/EvoControl.
π€ Upvotes: 92 | cs.CL
Authors:
Yibo Wang, Lei Wang, Yue Deng, Keming Wu, Yao Xiao, Huanjin Yao, Liwei Kang, Hai Ye, Yongcheng Jing, Lidong Bing
Title:
DeepResearchEval: An Automated Framework for Deep Research Task Construction and Agentic Evaluation
Arxiv:
http://arxiv.org/abs/2601.09688v1
Abstract:
Deep research systems are widely used for multi-step web research, analysis, and cross-source synthesis, yet their evaluation remains challenging. Existing benchmarks often require annotation-intensive task construction, rely on static evaluation dimensions, or fail to reliably verify facts when citations are missing. To bridge these gaps, we introduce DeepResearchEval, an automated framework for deep research task construction and agentic evaluation. For task construction, we propose a persona-driven pipeline generating realistic, complex research tasks anchored in diverse user profiles, applying a two-stage filter Task Qualification and Search Necessity to retain only tasks requiring multi-source evidence integration and external retrieval. For evaluation, we propose an agentic pipeline with two components: an Adaptive Point-wise Quality Evaluation that dynamically derives task-specific evaluation dimensions, criteria, and weights conditioned on each generated task, and an Active Fact-Checking that autonomously extracts and verifies report statements via web search, even when citations are missing.
π€ Upvotes: 82 | cs.AI
Authors:
Jian Zhang, Zhiyuan Wang, Zhangqi Wang, Yu He, Haoran Luo, li yuan, Lingling Zhang, Rui Mao, Qika Lin, Jun Liu
Title:
MAXS: Meta-Adaptive Exploration with LLM Agents
Arxiv:
http://arxiv.org/abs/2601.09259v1
Abstract:
Large Language Model (LLM) Agents exhibit inherent reasoning abilities through the collaboration of multiple tools. However, during agent inference, existing methods often suffer from (i) locally myopic generation, due to the absence of lookahead, and (ii) trajectory instability, where minor early errors can escalate into divergent reasoning paths. These issues make it difficult to balance global effectiveness and computational efficiency. To address these two issues, we propose meta-adaptive exploration with LLM agents https://github.com/exoskeletonzj/MAXS, a meta-adaptive reasoning framework based on LLM Agents that flexibly integrates tool execution and reasoning planning. MAXS employs a lookahead strategy to extend reasoning paths a few steps ahead, estimating the advantage value of tool usage, and combines step consistency variance and inter-step trend slopes to jointly select stable, consistent, and high-value reasoning steps. Additionally, we introduce a trajectory convergence mechanism that controls computational cost by halting further rollouts once path consistency is achieved, enabling a balance between resource efficiency and global effectiveness in multi-tool reasoning. We conduct extensive empirical studies across three base models (MiMo-VL-7B, Qwen2.5-VL-7B, Qwen2.5-VL-32B) and five datasets, demonstrating that MAXS consistently outperforms existing methods in both performance and inference efficiency. Further analysis confirms the effectiveness of our lookahead strategy and tool usage.
π€ Upvotes: 47 | cs.LG, cs.CL
Authors:
Shaotian Yan, Kaiyuan Liu, Chen Shen, Bing Wang, Sinan Fan, Jun Zhang, Yue Wu, Zheng Wang, Jieping Ye
Title:
Distribution-Aligned Sequence Distillation for Superior Long-CoT Reasoning
Arxiv:
http://arxiv.org/abs/2601.09088v1
Abstract:
In this report, we introduce DASD-4B-Thinking, a lightweight yet highly capable, fully open-source reasoning model. It achieves SOTA performance among open-source models of comparable scale across challenging benchmarks in mathematics, scientific reasoning, and code generation -- even outperforming several larger models. We begin by critically reexamining a widely adopted distillation paradigm in the community: SFT on teacher-generated responses, also known as sequence-level distillation. Although a series of recent works following this scheme have demonstrated remarkable efficiency and strong empirical performance, they are primarily grounded in the SFT perspective. Consequently, these approaches focus predominantly on designing heuristic rules for SFT data filtering, while largely overlooking the core principle of distillation itself -- enabling the student model to learn the teacher's full output distribution so as to inherit its generalization capability. Specifically, we identify three critical limitations in current practice: i) Inadequate representation of the teacher's sequence-level distribution; ii) Misalignment between the teacher's output distribution and the student's learning capacity; and iii) Exposure bias arising from teacher-forced training versus autoregressive inference. In summary, these shortcomings reflect a systemic absence of explicit teacher-student interaction throughout the distillation process, leaving the essence of distillation underexploited. To address these issues, we propose several methodological innovations that collectively form an enhanced sequence-level distillation training pipeline. Remarkably, DASD-4B-Thinking obtains competitive results using only 448K training samples -- an order of magnitude fewer than those employed by most existing open-source efforts. To support community research, we publicly release our models and the training dataset.
π€ Upvotes: 41 | cs.CV, cs.AI, cs.LG, cs.RO
Authors:
Chi-Pin Huang, Yunze Man, Zhiding Yu, Min-Hung Chen, Jan Kautz, Yu-Chiang Frank Wang, Fu-En Yang
Title:
Fast-ThinkAct: Efficient Vision-Language-Action Reasoning via Verbalizable Latent Planning
Arxiv:
http://arxiv.org/abs/2601.09708v1
Abstract:
Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3\% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.
π€ Upvotes: 36 | cs.CV, cs.AI
Authors:
Lijun Liu, Linwei Chen, Zhishou Zhang, Meng Tian, Hengfu Cui, Ruiyang Li, Zhaocheng Liu, Qiang Ju, Qianxi Li, Hong-Yu Zhou
Title:
SkinFlow: Efficient Information Transmission for Open Dermatological Diagnosis via Dynamic Visual Encoding and Staged RL
Arxiv:
http://arxiv.org/abs/2601.09136v1
Abstract:
General-purpose Large Vision-Language Models (LVLMs), despite their massive scale, often falter in dermatology due to "diffuse attention" - the inability to disentangle subtle pathological lesions from background noise. In this paper, we challenge the assumption that parameter scaling is the only path to medical precision. We introduce SkinFlow, a framework that treats diagnosis as an optimization of visual information transmission efficiency. Our approach utilizes a Virtual-Width Dynamic Vision Encoder (DVE) to "unfold" complex pathological manifolds without physical parameter expansion, coupled with a two-stage Reinforcement Learning strategy. This strategy sequentially aligns explicit medical descriptions (Stage I) and reconstructs implicit diagnostic textures (Stage II) within a constrained semantic space. Furthermore, we propose a clinically grounded evaluation protocol that prioritizes diagnostic safety and hierarchical relevance over rigid label matching. Empirical results are compelling: our 7B model establishes a new state-of-the-art on the Fitzpatrick17k benchmark, achieving a +12.06% gain in Top-1 accuracy and a +28.57% boost in Top-6 accuracy over the massive general-purpose models (e.g., Qwen3VL-235B and GPT-5.2). These findings demonstrate that optimizing geometric capacity and information flow yields superior diagnostic reasoning compared to raw parameter scaling.
π€ Upvotes: 26 | cs.CL, cs.AI, cs.IR
Authors:
Fengran Mo, Zhan Su, Yuchen Hui, Jinghan Zhang, Jia Ao Sun, Zheyuan Liu, Chao Zhang, Tetsuya Sakai, Jian-Yun Nie
Title:
OpenDecoder: Open Large Language Model Decoding to Incorporate Document Quality in RAG
Arxiv:
http://arxiv.org/abs/2601.09028v1
Abstract:
The development of large language models (LLMs) has achieved superior performance in a range of downstream tasks, including LLM-based retrieval-augmented generation (RAG). The quality of generated content heavily relies on the usefulness of the retrieved information and the capacity of LLMs' internal information processing mechanism to incorporate it in answer generation. It is generally assumed that the retrieved information is relevant to the question. However, the retrieved information may have a variable degree of relevance and usefulness, depending on the question and the document collection. It is important to take into account the relevance of the retrieved information in answer generation. In this paper, we propose OpenDecoder, a new approach that leverages explicit evaluation of the retrieved information as quality indicator features for generation. We aim to build a RAG model that is more robust to varying levels of noisy context. Three types of explicit evaluation information are considered: relevance score, ranking score, and QPP (query performance prediction) score. The experimental results on five benchmark datasets demonstrate the effectiveness and better robustness of OpenDecoder by outperforming various baseline methods. Importantly, this paradigm is flexible to be integrated with the post-training of LLMs for any purposes and incorporated with any type of external indicators.
π€ Upvotes: 22 | cs.CV
Authors:
Sheng-Yu Huang, Jaesung Choe, Yu-Chiang Frank Wang, Cheng Sun
Title:
OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding
Arxiv:
http://arxiv.org/abs/2601.09575v1
Abstract:
We propose OpenVoxel, a training-free algorithm for grouping and captioning sparse voxels for the open-vocabulary 3D scene understanding tasks. Given the sparse voxel rasterization (SVR) model obtained from multi-view images of a 3D scene, our OpenVoxel is able to produce meaningful groups that describe different objects in the scene. Also, by leveraging powerful Vision Language Models (VLMs) and Multi-modal Large Language Models (MLLMs), our OpenVoxel successfully build an informative scene map by captioning each group, enabling further 3D scene understanding tasks such as open-vocabulary segmentation (OVS) or referring expression segmentation (RES). Unlike previous methods, our method is training-free and does not introduce embeddings from a CLIP/BERT text encoder. Instead, we directly proceed with text-to-text search using MLLMs. Through extensive experiments, our method demonstrates superior performance compared to recent studies, particularly in complex referring expression segmentation (RES) tasks. The code will be open.
π€ Upvotes: 62 | cs.SE, cs.AI
Authors:
Qihao Wang, Ziming Cheng, Shuo Zhang, Fan Liu, Rui Xu, Heng Lian, Kunyi Wang, Xiaoming Yu, Jianghao Yin, Sen Hu, Yue Hu, Shaolei Zhang, Yanbing Liu, Ronghao Chen, Huacan Wang
Title:
MemGovern: Enhancing Code Agents through Learning from Governed Human Experiences
Arxiv:
http://arxiv.org/abs/2601.06789v2
Abstract:
While autonomous software engineering (SWE) agents are reshaping programming paradigms, they currently suffer from a "closed-world" limitation: they attempt to fix bugs from scratch or solely using local context, ignoring the immense historical human experience available on platforms like GitHub. Accessing this open-world experience is hindered by the unstructured and fragmented nature of real-world issue-tracking data. In this paper, we introduce MemGovern, a framework designed to govern and transform raw GitHub data into actionable experiential memory for agents. MemGovern employs experience governance to convert human experience into agent-friendly experience cards and introduces an agentic experience search strategy that enables logic-driven retrieval of human expertise. By producing 135K governed experience cards, MemGovern achieves a significant performance boost, improving resolution rates on the SWE-bench Verified by 4.65%. As a plug-in approach, MemGovern provides a solution for agent-friendly memory infrastructure.
π€ Upvotes: 53 | cs.CL
Authors:
Sungrae Park, Sanghoon Kim, Jungho Cho, Gyoungjin Gim, Dawoon Jung, Mikyoung Cha, Eunhae Choo, Taekgyu Hong, Minbyul Jeong, SeHwan Joo, Minsoo Khang, Eunwon Kim, Minjeong Kim, Sujeong Kim, Yunsu Kim, Hyeonju Lee, Seunghyun Lee, Sukyung Lee, Siyoung Park, Gyungin Shin, Inseo Song, Wonho Song, Seonghoon Yang, Seungyoun Yi, Sanghoon Yoon, Jeonghyun Ko, Seyoung Song, Keunwoo Choi, Hwalsuk Lee, Sunghun Kim, Du-Seong Chang, Kyunghyun Cho, Junsuk Choe, Hwaran Lee, Jae-Gil Lee, KyungTae Lim, Alice Oh
Title:
Solar Open Technical Report
Arxiv:
http://arxiv.org/abs/2601.07022v1
Abstract:
We introduce Solar Open, a 102B-parameter bilingual Mixture-of-Experts language model for underserved languages. Solar Open demonstrates a systematic methodology for building competitive LLMs by addressing three interconnected challenges. First, to train effectively despite data scarcity for underserved languages, we synthesize 4.5T tokens of high-quality, domain-specific, and RL-oriented data. Second, we coordinate this data through a progressive curriculum jointly optimizing composition, quality thresholds, and domain coverage across 20 trillion tokens. Third, to enable reasoning capabilities through scalable RL, we apply our proposed framework SnapPO for efficient optimization. Across benchmarks in English and Korean, Solar Open achieves competitive performance, demonstrating the effectiveness of this methodology for underserved language AI development.
π€ Upvotes: 47 | cs.AI, cs.IR
Authors:
Tingyu Wu, Zhisheng Chen, Ziyan Weng, Shuhe Wang, Chenglong Li, Shuo Zhang, Sen Hu, Silin Wu, Qizhen Lan, Huacan Wang, Ronghao Chen
Title:
KnowMe-Bench: Benchmarking Person Understanding for Lifelong Digital Companions
Arxiv:
http://arxiv.org/abs/2601.04745v1
Abstract:
Existing long-horizon memory benchmarks mostly use multi-turn dialogues or synthetic user histories, which makes retrieval performance an imperfect proxy for person understanding. We present \BenchName, a publicly releasable benchmark built from long-form autobiographical narratives, where actions, context, and inner thoughts provide dense evidence for inferring stable motivations and decision principles. \BenchName~reconstructs each narrative into a flashback-aware, time-anchored stream and evaluates models with evidence-linked questions spanning factual recall, subjective state attribution, and principle-level reasoning. Across diverse narrative sources, retrieval-augmented systems mainly improve factual accuracy, while errors persist on temporally grounded explanations and higher-level inferences, highlighting the need for memory mechanisms beyond retrieval. Our data is in \href{KnowMeBench}{https://github.com/QuantaAlpha/KnowMeBench}.
π€ Upvotes: 41 | cs.CL
Authors:
Jungho Cho, Minbyul Jeong, Sungrae Park
Title:
User-Oriented Multi-Turn Dialogue Generation with Tool Use at scale
Arxiv:
http://arxiv.org/abs/2601.08225v1
Abstract:
The recent paradigm shift toward large reasoning models (LRMs) as autonomous agents has intensified the demand for sophisticated, multi-turn tool-use capabilities. Yet, existing datasets and data-generation approaches are limited by static, predefined toolsets that cannot scale to the complexity of open-ended human-agent collaboration. To address this, we initially developed a framework for automated task-oriented multi-turn dialogue generation at scale, utilizing an LRM-based simulator to dynamically generate high-value, domain-specific tools to solve specified tasks. However, we observe that a purely task-oriented design often results in "solely task-solving" trajectories, where the agent completes the objective with minimal interaction, failing to generate the high turn-count conversations seen in realistic scenarios. To bridge this gap, we shift toward a user-oriented simulation paradigm. By decoupling task generation from a dedicated user simulator that mimics human behavioral rules - such as incremental request-making and turn-by-turn feedback - we facilitate more authentic, extended multi-turn dialogues that reflect the iterative nature of real-world problem solving. Our generation pipeline operates as a versatile, plug-and-play module capable of initiating generation from any state, ensuring high scalability in producing extended tool-use data. Furthermore, by facilitating multiple task completions within a single trajectory, it yields a high-density dataset that reflects the multifaceted demands of real-world human-agent interaction.
π€ Upvotes: 37 | cs.CV, cs.AI, cs.HC
Authors:
Siyuan Hu, Kevin Qinghong Lin, Mike Zheng Shou
Title:
ShowUI-$Ο$: Flow-based Generative Models as GUI Dexterous Hands
Arxiv:
http://arxiv.org/abs/2512.24965v1
Abstract:
Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-$Ο$, the first flow-based generative model as GUI dexterous hand, featuring the following designs: (i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes; (ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories; (iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities. Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-$Ο$ achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world. The code is available at https://github.com/showlab/showui-pi.
π€ Upvotes: 37 | cs.LG, cs.AI
Authors:
Qiang Zhang, Boli Chen, Fanrui Zhang, Ruixue Ding, Shihang Wang, Qiuchen Wang, Yinfeng Huang, Haonan Zhang, Rongxiang Zhu, Pengyong Wang, Ailin Ren, Xin Li, Pengjun Xie, Jiawei Liu, Ning Guo, Jingren Zhou, Zheng-Jun Zha
Title:
ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking
Arxiv:
http://arxiv.org/abs/2601.06487v1
Abstract:
Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.
π€ Upvotes: 33 | cs.AI, cs.CL, cs.IR
Authors:
Hongjin Qian, Zhao Cao, Zheng Liu
Title:
MemoBrain: Executive Memory as an Agentic Brain for Reasoning
Arxiv:
http://arxiv.org/abs/2601.08079v1
Abstract:
Complex reasoning in tool-augmented agent frameworks is inherently long-horizon, causing reasoning traces and transient tool artifacts to accumulate and strain the bounded working context of large language models. Without explicit memory mechanisms, such accumulation disrupts logical continuity and undermines task alignment. This positions memory not as an auxiliary efficiency concern, but as a core component for sustaining coherent, goal-directed reasoning over long horizons. We propose MemoBrain, an executive memory model for tool-augmented agents that constructs a dependency-aware memory over reasoning steps, capturing salient intermediate states and their logical relations. Operating as a co-pilot alongside the reasoning agent, MemoBrain organizes reasoning progress without blocking execution and actively manages the working context. Specifically, it prunes invalid steps, folds completed sub-trajectories, and preserves a compact, high-salience reasoning backbone under a fixed context budget. Together, these mechanisms enable explicit cognitive control over reasoning trajectories rather than passive context accumulation. We evaluate MemoBrain on challenging long-horizon benchmarks, including GAIA, WebWalker, and BrowseComp-Plus, demonstrating consistent improvements over strong baselines.
π€ Upvotes: 26 | cs.CV, cs.AI, cs.LG, cs.MM, cs.RO
Authors:
Xindi Wu, Despoina Paschalidou, Jun Gao, Antonio Torralba, Laura Leal-TaixΓ©, Olga Russakovsky, Sanja Fidler, Jonathan Lorraine
Title:
Motion Attribution for Video Generation
Arxiv:
http://arxiv.org/abs/2601.08828v1
Abstract:
Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.




cool