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RPG Reanimators
RPG Reanimators
Author: RPG Reanimators
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Description
A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.
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Episode Notes
In this Choice Cuts special, the Reanimators are joined by a consulting 'Doc' Tracey to each share 2 of our personal favorite Call of Cthulhu scenarios featured on the Miskatonic Repository, regardless of how much we've reanimated them. We also give a nod to how easy or difficult we think it would be for GMs to run, in case anyone new to CoC would like to run something different for their groups besides The Haunting, The Necropolis, and Edge of Darkness. ;)
You'll find each of the scenarios we cover in the list below, along with a DTRPG link to purchase a copy for yourself, and a time-stamp in case you'd like to skip around and leave some of these choice cuts unspoiled for yourself.
Choice Cuts:
Idol of Thoth (Holly; 2:18) - link
Hammersmith Haunting (Nathan; 11:13) - link
Unremembered (Alex; 18:47) - link
Saturday the 14th (Doc; 27:27) - link
Good Vibes Only (Lex; 36:08) - link
There's Gold in Them Thar Hills (Holly; 46:47) - link
Death is the Final Escape (Nathan; 52:52) - link
The Pipeline (Alex; 1:02:30) - link
Dockside Dogs (Doc; 1:10:15) - link
Omega Kappa DIE!!! (Lex; 1:21:30) - link
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
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Episode Notes
In this episode, we dissect and reanimate the Delta Green scenario BLACKSAT, written by Greg Stolze and Shane Ivey, which is part of the Control Group collection. This scenario stands out among other DG operations as a unique one-shot where the PCs are astronauts not familiar with "The Conspiracy™️", however, you can expect some... turbulence at launch without a bit of TLC. Since one of the Reanimators has more than a little experience actually training astronauts, we brainstorm new ideas and advice to help make your next run of the scenario a mission success. Are there any more puns that I can make?
PS - this episode has my favorite post-credits blooper, so be sure to stick around past the ending music for that 🍑🪄
Links:
You can find the scenario at:
https://www.drivethrurpg.com/en/product/273935/delta-green-control-group
or https://shop.arcdream.com/products/delta-green-control-group
Holly's AP of the scenario on our YouTube channel
The referenced Roleplaying Public Radio (RPPR) AP of the scenario on their YouTube channel
A collage map of the shuttle using official NASA images and some stat blocks for the antagonist on our shared file drive
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Episode Notes
In this episode, we dissect and reanimate the Delta Green scenario Viscid written by Dennis Detwiller. We give our reviews and GM advice for running this scenario both as a monster hunting one-shot and/or as part of a longer dive into conspiracy elements.
Links:
You can find the scenario on Drivethrurpg and on the Arc Dream store
Lex's referenced one-shot AP of this scenario on our YouTube channel
And you can find Lex's GM notes to run this scenario as a one-shot and Alex's cold open scene for the doomed airplane flight in our shared file drive
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.Read transcript
Episode Notes
In this episode, we dissect and reanimate the scenario Tell Me, Have You Seen the Yellow Sign? originally written for Call of Cthulhu by Kevin A. Ross with special guest Zander, who ran this scenario for us using the Trail of Cthulhu system. We discuss the reanimations they made to innovate the scenario in their run, as well as other opportunities for GM advice.
Note: The patreon thanks shout-out is outdated compared to when we first recorded this discussion, but I kept it in for the chuckles as I floundered to make a joke.
Links:
You can find the original version of the scenario at: https://www.drivethrurpg.com/en/product/1680/the-great-old-ones?__cf_chl_f_tk=G0P2xP99QvPU2l25aYnnFnQ6JKSmUvjK4km2r1HPwAE-1783276793-1.0.1.1-Vfhgjay2HD1Lx_V7wvG7vj4QDam21808WlqMpEcHI_E
Pelgrane Press's free guide to adapt it to Trail
Our shared file drive where you can find some of the handouts Zander made:
https://drive.google.com/drive/folders/1gYPZq4btckJ-TMO9rrzZMGGDIZmeAVZq?usp=sharing
A playlist of Zander's full AP on our YouTube channel
The start of Denghazi DM's run of this scenario that Zander mentioned.
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Episode Notes
In this episode, we review and reanimate the scenario Jack Frost written by Shane Ivey for Delta Green. Holly recently ran this scenario three times back-to-back-to-back as an It's Alive! actual play on our YouTube channel, and we have a lot to say to try and address some of the issues we had with it and provide some GM tips, advice, and inspiration!
You can find the scenario on Arc Dream's store or DrivethruRPG
Handouts we can share on the lab's google drive .
Holly's Actual Play on our YouTube channel .
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.Read transcript



