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Adventures Gone Mad

Author: AGM Podcast

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Kyle and Kyle take you on a critical journey through classic Dungeons and Dragons modules.
18 Episodes
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The Final Enemy

The Final Enemy

2025-11-1101:43:00

After exploring a weird "haunted" house and then investigating some Lizardfolk, Kyle A and Kyle W now set out to assist the Lizardfolk in driving the Sahuagin out of the their conquered, sunken ancestral home.   Join us on our journey into the 1983 adventure The Final Enemy by Dave J. Browne and Don Turnbull; the third and final adventure in The Sinister Secret of Saltmarsh series. In this adventure, we discover:   Just way too many sahuagin. An absolutely truckload!  Rapture weed (Submarinum Intoxicatus Morbido) that even the most Lawful Good Paladin will get hooked on! Three levels of underwater dungeon crawling that have been redesigned by a diety..    Please just us next session where we read and review Wildspace by Allen Varney   Vast Grimm: https://infiniteblack.itch.io/vast-grimm   00:00:00 - Preshow and Intro 00:06:40 - Danger at Dunwater 01:38:00 - Closing Thoughts and Outro   Youtube: https://www.youtube.com/@AdventuresGoneMad Bluesky: https://bsky.app/profile/adventuresgonemad.bsky.social Email:  adventuresgonemad@gmail.com   Podcast art by Dana Miller. Layout by Dicky K.
Danger at Dunwater

Danger at Dunwater

2025-08-2602:16:30

Now that Kyle A and Kyle W have discovered the secret of the spooky, haunted mansion, they are employed by the city council of Saltmarsh to investigate the Lizardfolk that are nearby that are certainly up to no good!   Join us on our journey into the 1982 adventure Danger at Dunwater by Dave J. Browne and Don Turnbull; the followup adventure to The Sinister Secret of Saltmarsh. In this adventure, we discover:   The Lizardfolk are actually chill and are just kinda vibing A nest of Bullywugs drawn like totally normal frogs. A really interesting and unfortunately skippable dungeon.   Please join us next session where we read and review The Final Enemy by Dave J. Browne and Don Turnbull 00:00:00 - Preshow and Intro 00:03:28 - Danger at Dunwater 02:08:02 - Closing Thoughts and Outro Youtube: https://www.youtube.com/@AdventuresGoneMad Bluesky: https://bsky.app/profile/adventuresgonemad.bsky.social Email:  adventuresgonemad@gmail.com   Podcast art by Dana Miller. Layout by Dicky K.
Dragon Delves

Dragon Delves

2025-08-0501:01:16

In today's episode, we take a dragon-flavored detour and provide a mini-review of the newly released Dragon Delves for Dungeons and Dragons 5th Edition 2024. 00:00:00 - Preshow talk, Sneakerheads and PDX OSR Con 1 00:10:30 - Review starts  Youtube: https://www.youtube.com/@AdventuresGoneMad Bluesky: https://bsky.app/profile/adventuresgonemad.bsky.socialEmail:  adventuresgonemad@gmail.com
After arriving in the town of Saltmarsh, Kyle A and Kyle W are employed by the city council to investigate some strange happenings in a spooky, haunted mansion!   Join us on our journey into the 1981 adventure The Sinister Secret of Saltmarsh by Dave J. Browne and Don Turnbull. In this adventure we discover:   The Sinister Secret is actually people! A dead alchemist and his skeleton buddies. A dilapidated mansion filled with magic mouths   Please join us on next session where we review the 2025 release Dragon Delves!   Podcast art by Dana Miller. Layout by Dicky K.
White Plume Mountain

White Plume Mountain

2025-06-1001:37:22

At the employ of some wealthy Greyhawk nobles, Kyle A and Kyle W find themselves venturing to the mythical White Plume Mountain in search of Wave, Whelm and Blackrazor. Will they survive the personal dungeon of the mad wizard Keraptis or fall victim to his strange traps?   Join us on our journey into the 1979 classic White Plume Mountain by Lawrence Schick. In this adventure, we discover:   One of the strangest rooms in all of D&D -- the infamous inverted ziggurat! A Vampire who has made his home in a room of perpetual darkness! A giant crab who does battle precariously on a water geyser.   Please join us next session where we review The Sinister Secret of Saltmarsh by Dave J. Browne with Don Turnbull.   Podcast art by Dana Miller. Layout by Dicky K.
After joining an Expedition to the Barrier Peaks, Kyle A and Kyle W find themselves exploring a crashed spaceship filled with androids and strange weaponry. Grab your power armor, blaster pistols and sleep grenades because it's time for a Sci-Fi and Fantasy mashup!    Join us as we journey through 1980's Expedition to the Barrier Peaks by Gary Gygax. In this adventure, we discover:   A spaceship full of skeletons. Carnivorous plants that can shoot electricity (no saves allowed) A bunny hat crafted from flash. A laboratory full of irradiated mold that transforms you into a vegetable person.   Make sure to join us next session where we review White Plume Mountain by Lawrence Schick!   Podcast art by Dana Miller. Layout by Dicky K.
Adventures Gone Mad: Needle

Adventures Gone Mad: Needle

2025-05-1303:37:49

By command of the King, Kyle A and Kyle W are sent to the jungle to investigate a mysterious obelisk - the titular Needle!   Join us on our journey through 1987's Needle by Frank Mentzer. In this adventure, we discover: A maze with over fifty instant disintegration rays. The Syndicate of Master Adventurers for the Recovery of Treasure which includes an armor-clad super model blond fighter and a classist Elf. Super intelligent spiders with laser guns who trade things with Demogorgon himself! Oh yeah, and they live on the moon too! Make sure to join us next session where we review and walkthrough Expedition to the Barrier Peaks by Gary Gygax.   Podcast art by Dana Miller. Layout by Dicky K.
Having made it through two wild adventures in the Desert of Desolation, Kyle A and Kyle W must use the three magical gems left behind by the wizard Martek and seize his magical Sphere of Power. Otherwise, the battle between the efreeti and djinni will lay waste to the entire Desert of Desolation!    Join us on our journey through 1983's Lost Tomb of Martek by Tracy Hickman. In this adventure we discover:   A shocking amount of opportunities to be hit by flamestrike! A crystal UFO the size of San Francisco. The brief tour near the 666 layers of the Abyss!  a three mile long hallway with a thousand and one wizard locked doors.   Make sure to join us next session where we review and walkthrough Needle by Frank Mentzer.   Podcast art by Dana Miller. Layout by Dicky K.
After accidentally freeing an Efreeti that wants to destroy civilization (oopsie!), Kyle A and Kyle W wonder into the Oasis of the White Palm where they get involved in some royal family drama and have to save the princess.   Join us on our journey through 1983's Oasis of the White Palm by Tracy Hickman and Phillip Meyers. In this adventure we discover:   The City of Phoenix but in D&D.  A magical palm tattoo that teaches us the power of Atmopryeetno. A pit where you can become lost forever in Pandemonium. Wonderful! Free falling forever mummies that have probably hit terminal velocity centuries ago.   Make sure to join us next session where we review the third Desert of Desolation adventure The Lost Tomb of Martek by Tracy Hickman!   Podcast art by Dana Miller. Layout by Dicky K.
After being falsely accused of shortsheeting related mischief, Kyle A and Kyle W are forced into the Desert of Desolation at the threat of fireball, lightning bolt, flamestrike and polymorph.   Join us on our journey through 1982's Pharaoh from Tracy and Laura Hickman! In this adventure we discover:   An Efreeti pasha with a stuck-in-a-bottle problem that wants to destroy civilization! Amun-Re, the monologuing pharaoh ghost who can't get into heaven until you steal his stuff. Exploding pineapple reverse gravity traps. A Gnome devoted to his spoon.   Make sure to join us next session where we review the second Desert of Desolation adventure Oasis Of The White Palm by Tracy Hickman!   Podcast art by Dana Miller. Layout by Dicky K.
Join Kyle A and Kyle W as they are forced (by threat of execution) into determining why giants are suddenly raiding the lands of men!  Against the Giants includes G1: Steading of the Hill Giant Chief, G2: The Glacial Rift of the Frost Giant Jarl and G3 Hall of the Frost Giant King.   In our journey through 1981's Against the Giants, we will discover: Spoilers: the Drow are actually responsible! Gary Gygax had a rich vocabulary. Pre-generated characters with really weird names (shoutouts to our good friend Faffle Dwe'o-mercraeft!) Rooms with giants in them and almost too much treasure to count. Make sure to join us again next session where we review Pharoah by Tracy and Laura Hickman.   Podcast art by Dana Miller. Layout by Dicky K.
Join Kyle A and Kyle W as they venture deep into the unknown jungles and enter the Forbidden City!  In our journey through 1981's Dwellers of the Forbidden City, we will discover: The first appearance of the Aboleth who is intent on mind controlling adventurers to build an underwater empire. Druids suck! Getting turned into a chicken forever by snake people. Super Advanced Dungeons and Dragons: Tournament Edition. Make sure to join us again next session where we review Against the Giants by Gary Gygax. Podcast art by Dana Miller. Layout by Dicky K.
Join Kyle A and Kyle W as they lay out some water soaked vellum parchment to dry. Wow! It seems the pirate Rory Barbarosa left a secret message in the parchment that beckons us to find treasure and other fantastic discoveries at the Isle of Dread!  We journey together to 1981's The Isle of Dread! In this adventure we will discover: The Eternal War between intelligent flying monkeys and spell casting spiders (with human hands.) Dinosaurs on locoweed. Zombie Master cults. Make sure to join us again next session where we review Dwellers of the Forbidden City by Zeb Cook.  Podcast art by Dana Miller. Layout by Dicky K.
Join Kyle A and Kyle W as we ford the river and discover the Horror on the Hill by Douglas Niles! Follow us into the giant insect and caveman infested hills as we learn about: Spoilers: It's actually just Goblins!   the Glade of the Magical Berries. an introduction to very good and very evil. subduing dragons and selling them. Make sure to join us again next session where we review Module X1: The Isle of Dread by David "Zeb" Cook and Tom Moldvay. Podcast art by Dana Miller. Layout by Dicky K.
Join Kyle A and Kyle W as we arrive at the gates of The Keep on the Borderlands by Gary Gygax! Follow us on our journey into the famous keep as we learn about: Scraninson the elf with 18s in all stats. Gary Gygax invented video games! Normal people. Mind controllingly good booze.  Make sure to join us again next session where we review Module B5: Horror on the Hill by Douglas Niles. Podcast art by Dana Miller. Layout by Dicky K.
Join Kyle A and Kyle W as their caravan crashes and they trek through the desert to discover The Lost City by Tom Moldvay!  In this module, you will find rainbow wizards, negotiations with way too many masked figures and the first appearance of Zargon the Returner. Make sure to join us again next episode where we review Module B2: The Keep On The Borderlands by Gary Gygax. Podcast art by Dana Miller. Layout by Dicky K.
Kyle A and Kyle W review the D&D Basic Red Box. Kyle A remembers playing it as a child whereas Kyle W wasn't born yet!   Join us again next episode where we review Module B4: The Lost City by Tom Moldvay.   Podcast art by Dana Miller. Layout by Dicky K.
Welcome to Adventures Gone Mad! A guided adventure through classic Dungeons and Dragons modules with a focus on historical elements, design and how they influenced Tabletop RPGs today. Join your hosts Kyle A and Kyle W in this mini-episode as they explain what this podcast is about and their start and history with the hobby.   Join us again next episode where we review Module B4: The Lost City by Tom Moldvay.   Podcast art by Dana Miller. Layout by Dicky K.
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