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War With A Mate
War With A Mate
Author: Andy and James
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© War With A Mate 2025
Description
Join Andy and James as they finish an unfinishable board game and whine about it.
SPI’s The Campaign For North Africa is a comically complicated board game that feels like a practical joke. It was published in 1978, and to this day it remains unfinished. For some reason (perhaps masochism), Andy and James will be playing the 1,500 hour board game to completion - no matter the toll on their minds
Email : info@warwithamate.co.uk
Website : WarWithAMate.co.uk.
72 Episodes
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What happens when an unstoppable force hits a very moveable object? James finds out the hard way, as his plan to delay Andy goes exactly as he thought it would. A WwaM first ever audio mailbag makes an appearance, the History Segment brings about a very on the nose moniker and Common Ground reveals the nature of somethings are immutable. The Fat Controller is very disappointed.
A rain of hellfire from the skies…is what both guys intended to deliver, however James encounters some obstacles for his air missions while Andy continues to control the skies. James’ alter ego makes an appearance in the mailbag, the History Segment takes us gradually closer to Italy as WWII knew it, and the conclusion of the Common Ground is the perfect position for the guys to try and come together.
It’s all kept in the family today! Between James creating a parasocial bond with a parent, and a very familial History Segment. That’s not the only segment that’s “lighter” as we experience a Common Ground like no other, all against the backdrop of Andy’s great push West, as the Allies finally begin their move towards the border, chipping down the Axis forces as they move.
A run along the escarpments, and a position well held. The shift of the conflict has gradually started to focus on Bardia, the place to be! Is digging in and hoping to wait it out really the best strategy for James? Is overextending supply lines over a DESERT really the best play for Andy? We simply can’t tell. All we can do is learn from the History Segment on how not to be deplorable along the way, and learn from Common Ground to eat my shorts.
The gradual crawl through Turn Four continues, with a real switch-up in initiative - and very familiar weather. A mailbag hits a little close to home with today’s play and the history segment hits a little too hard (seriously, this one isn’t pleasant folks). Thank goodness we have Andy’s Common Ground that James can agree with, and not completely derail…?
After last week’s episode mishap, the guys have been robbed of their gameplay time, and so instead delve into some thoughts on the game(s) they’re playing. Armed with nothing but anecdotes, these two marvellous story-tellers take us on a journey through their thoughts, their past, their mailbag and of course their Common Ground.
An episode far too long in the making, cursed with audio issues is finally here almost a week late. Andy is faced with a confusing move by James’ North Wall, while the Italians of the past are confused by geography. The mailbag circles the guys back to The Worst Boardgame Competition 2026, and the very first War With A Mate Live Show is finally announced!
Technical issues at WwaM HQ means the episode this week is delayed, very sorry! James explains the whoopsie in this brief out-of-office recording. You’ll hear from us very soon!
The most important meal of the day? Over at WwaM headquarters, it’s Humble Pie! The guys continue their intense clash along the North Coast, with Andy making headway on terrifying James. The first WwaM public appearance is determined, all while concluding that some things are just simply bigger than them - The game, its creators, the listeners; and Father Time.
You don't need a licence fee for this quality entertainment! In the aftermath of James' Scenario Win, Andy retaliates with a now superior air force and a better equipped ground force while James wields the only force he has left; force majeure.
Truck days move pretty fast. If you don’t stop and look around once in a while, you might miss them. The guys have little to talk about after today’s Truck Movement, however they simply won’t shut their mouths when it comes to just about anything else.
The guys fully embrace the future they have made for themselves as a victor is declared in the Practice Scenario.
This is definitively the biggest revelation to date. An episode that sees out the end of the 7th’s History Segment, some heartfelt & heart-aching Mailbag pulls, and a Common Ground that “taps” against the boundaries of what the segment means; all party to the real game-shaking developments that Andy and James discuss from this week’s gameplay.
These Truck Days just fly by nowadays - a symptom of poor supply lines if you ask me. Today, the guys close out Op Stage Two of Turn Three, staring down the barrel of the halfway point of the Scenario. A mailbag segment that takes us into a corner of history far from the North African Campaign pairs lovely with the bold push of the 7th Armoured Division in today’s History Segment and all topped off with Andy’s Common Ground; decisively one of the Common Ground sections he’s done.
The end of the year brings an unprecedented end to one of the most enigmatic parts of the game; the camels. In an incredibly ambitious assault on Alexandria by James, both he and Andy see heavy losses that turn their perception of the game on its head. This bumper-sized episode sees another 7th-centered history segment, a mailbag segment that delves into the structure of this project and a Common Ground that encourages the world to be Subtle, Humble and Brave.
Join Andy and James as they relish the festive vibe by waxing lyrical about topics only tangentially related to The Campaign For North Africa, pass on Merry wishes, and discuss an upcoming project for the New Year.
The climactic battle along the coastal road has finally begun. A clash of both Andy and James’ forces erupts with dramatic consequences and the promise of a long, protracted conflict. A history segment sees a less triumphant portion of the 7th’s endeavours and this week’s Common Ground sizes us all up, literally.
The festive season is in full flow! Which for some reason means James has become dejected in his feelings towards the game. Andy pushes the momentum forward this week, with a history segment that has a Batman cameo and a quintessentially petty Common Ground helps round off the calm before the storm, with some very important Land Movement approaching.
Ahh, that crisp, December air is here once more. A Truck Day that becomes so much more sees the movement of supplies on the ground and pilots in the air, in what could be the most important Air Mission section to date. Whether the tide of war will turn for either Andy or James is just one of many questions raised today. How do you contact Santa? Are the game rules truly accurate? What deserves to last forever?
The game might last forever, but supply dumps certainly don’t. The guys observe a changing landscape of dwindling resource and an impending clash that will determine the future of the scenario. War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)https://movember.com/m/15500393?mc=1Movember - Home








