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MythCraft The Podcast: The Ties that Bind - TTRPG Narrative Actual Play

MythCraft The Podcast: The Ties that Bind - TTRPG Narrative Actual Play
Author: QuasiReal Publishing
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© QuasiReal Publishing
Description
Immersive Tabletop RPG storytelling meets audio drama in this narrative actual play podcast.
Dive into the epic world of MythCraft with Ties the Bind, a cinematic actual play podcast where every relationship matters, every tie can bind, and family is everything.
What to Expect:
-Collaborative storytelling that puts character development first
-Immersive sound design and atmospheric audio
-Real dice rolls and authentic tabletop gaming moments
88 Episodes
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This isn't what you do. The Presidential Party continues on. Questions are answered, secrets held close, pastries shared - an illuminating evening, indeed.
O'Brien is tryin! Having gone their separate ways for the past six months, the Presidential Party might be just the thing to get the gang back together. Care for an hors d'oeuvre?This is the beginning of Ties that Bind Chapter 2.
In this special recap, the party sits down with Hugo to explain everything that's happened from Episode 1 through 21. If you're new or just need a refresher going into Chapter 2, this is the perfect place to catch up.
Throwing yourself into work is a stage of grief, right? Sometimes a new endeavor is the best place to channel pain. And as costly as death can be, the price of living is even higher.
Everyone loves a good gossip session at the local salon, and the regulars of Salon Lumiere are no exception. Come spend the afternoon with them, where the topic of conversation is one Nia Corraidhín…
Denial, Anger, Bargaining, Depression, Acceptance. When efforts to be better fall short, Geist looks inward. Pain turns to punishment, and a could-be-hero finds themself on the hunt for a way to change the past. To save the ones you care about, sometimes you have to let your demons take charge.
Dark deals, soaring spirits, terse treaties, and... fried sausages?
For a girl who tired to hide from everyone, there certainly were a lot of people who saw her.This is the end of Chapter 1 of Ties that Bind.
Chubby Bunny! What do you do when one of your own could be compromised?
Do I smell bacon? A night to remember, a morning to plan. Time for the unexpected.
Strikers, Casters, and Wolves - oh my! A telling tapestry of trauma, when the laundry hangs out to dry the party learns it may be time to put their own on the line...
Morphine, anyone? The clash continues - It will take a true badass to turn the tides.... wait what is Craigory doing?
For Nicky. The party joins forces with the Cobblers once more, in an elaborate plan to take back the Toast. But will Mul'ator be ready and prepared for what's coming?
Digging for Truth. Heal up and plan, the time to act has come.
Cookies anyone? Finishing up their individual evenings, it is time to reconvene at the New Lease - though some members of the party may find this simple task a bit challenging...
You have much more to lose than I do. Catching up on some errands, nighttime strolls, mind-opening conversations... What's that old saying about splitting the party?
Ladies Night! Progress is made with the Cobbler's plan, but everyone has their own individual agendas to keep as well - crushes and shoes are just as important!
When you're here, you feel.. close to one another. Plans are set in motion. Nyx and Craigory experience some fine dining while Nia and Rendo make new ...friends?
See beyond the...what? Nia and Rendo start a rumor, Craigory lies, Geist gets a new hobby, and Nyx expresses her inner artist...
Bar hopping! The Cobblers have a plan to take back Dirge, the seeds of which will need time to germinate. Meanwhile, the party gets an 'official' headquarters - did someone say sleepover?!