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MythCraft The Podcast: The Ties that Bind - TTRPG Narrative Actual Play
MythCraft The Podcast: The Ties that Bind - TTRPG Narrative Actual Play
Author: QuasiReal Publishing
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© QuasiReal Publishing
Description
Immersive Tabletop RPG storytelling meets audio drama in this narrative actual play podcast.
Dive into the epic world of MythCraft with Ties the Bind, a cinematic actual play podcast where every relationship matters, every tie can bind, and family is everything.
What to Expect:
-Collaborative storytelling that puts character development first
-Immersive sound design and atmospheric audio
-Real dice rolls and authentic tabletop gaming moments
111 Episodes
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Surely this can't all really be happening... There's Goldboots, there's the Cartel, there's machine guns, there's dynamite, there's... boats? A.. a giant dog?? Are we sure Bill is the only one on acid?
Lie. After an explosive end to court, the party swaps real bombs for truth bombs. A surprise visit may be just what they need to keep from falling apart again!
A verdict of fire and ash. Too late to turn back. The trial is underway. What is the cost of freedom?
A verdict of fire and ash. Too late to turn back. The trial is underway. What is the cost of freedom?
Just tell the truth. Nia has been served, and now she, Rendo, and Geist must be prepared to stand trial. Stick to the story: "Bombs occurred, and we were near them." And Cade is going to kill Death someday.
What happens in Granite Bay... And now beings the waiting period for the inevitable repercussions from the party's stint in Granite Bay. Reunions are hard. Pass the muffins!
Can you put a price on a soul? As the old saying goes, "what doesn't kill you leaves you alive to make more, stupider choices."
Wolves... and tigers and bears, oh my? Geist, Cade, Nia, and Rendo successfully slipped away from the chaos of combat and into the ease of espionage. Surely there will be no lethal surprises from here on out!
Play stupid games... The party finds themselves suddenly thrust into the heart of an epic turf war. But how can you avoid friendly fire when you've been attempting to make friends on both sides?
O'Brien was tryin'... After an assassination attempt hits a bit too close to home, the party gathers to investigate a different, successful assassination. Let's make some drugs about it!
What a night... There's so much to do in Granite Bay! You can confront your friends, gamble away all your money, even play a thrilling rendition of rock, paper, scissors! How about a round of Source Cards?
Make sure you go the right way... Today's forecast: cloudy, with a chance of.. gunfire? The party is finally formally introduced to the infamous Myles Dodds of the Cartel. On a scale of one to six, how're we feeling about W1K?
Oh thanks, a potato.... The only things cooler than the temperature are the tater tots. Is this a dream? Maybe. A Nightmare? Absolutely.
Keep your friends close... Secret letters, midnight meetings, train rides, family vacations, political moves? It's a lot to process. Don't forget the lemon-blueberry cookies!
What to do? What to do... Geist has some unseen shadows during his evening routine, while the rest of the party are each playing entirely different games across town...
Goodnight... Pulling all-nighters are always fun - until they aren't. Is it too late to start a Dirge D.A.R.E program?
I believe I can fly! How do you get off a train you were never supposed to be on? Better yet, how do you manage to do so in one piece?
Knockout! The plan is simple: get in, make the swap, get out. No casualties. ...NO casualties.
The gang's all here! Pete gather the crew, plus a new face, to discuss out-of-town business plans. But leaving Dirge may not be without consequence.... Be sure to pack the label maker!
A day in the life... Mornings can be rough. Reminiscing, keeping up appearances, dealing with work, school.. but hey, maybe old dogs CAN learn new tricks!












