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Obojima Origins: An Actual Play Podcast
Obojima Origins: An Actual Play Podcast
Author: Maia Wilson
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© Maia Wilson
Description
A Studio Ghibli-inspired actual play set in the whimsical world of Obojima. Led by GM Maia, follow four childhood friends — Beebee, Bogo, Mako, and Maki — as they begin their journey in the children’s arc at level 0, growing into their adult stories. We use the Nimble RPG, a system built for fast rolls and creative storytelling. Cozy, heartfelt, and full of discovery.
35 Episodes
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The crew dives into the lightless depths for a final confrontation with the source of the island's rot. Bonds are tested and old debts are settled as the party fights to cleanse the corruption once and for all. Tune in for the emotional campaign finale to see how the journey ends for our four heroes.Led by GM Maia
In this penultimate session, the party tracks down the mysterious Crowsworn Coven in a desperate search for a way to stop the spreading Corruption. However, the witches' help doesn't come for free, and one member of the group must agree to a steep price to secure the knowledge they need.Led by GM Maia
The heroes confront the high cost of their previous decisions as an elder's mind is completely wiped, leaving them with a difficult choice about the use of forbidden power.Led by GM Maia
With guidance from Captain Clintock, the party seeks out the “Heart of the Island” to combat the corruption. They arrive at Roa Kala, a Dara village, and learn more from elder Audok. Led by GM Maia
Shipwrecked and low on options, the party braved a strange coastline, stumbled on a hidden pirate grotto, and kicked off a rescue mission that spiraled into bedlam. What began as a stealthy plan turned into a frantic brawl involving bizarre powers, sinking ships, and a cursed blade that refuses to be ignored. Led by GM Maia
Shaken but alive, the group faces the aftermath of Vymm’s wrath and the fear it left behind. Bonds are tested as guilt, memory, and strange magic intertwine, revealing unsettling truths about both land and sea. With a new ship and uncertain hearts, they set sail into waters that promise no safety.Led by GM Maia
A peaceful seaside moment shatters when a terrifying spirit emerges, forcing the group into a desperate struggle between power, trust, and survival. As the lines between friend and foe blur, one choice nearly costs everything. What follows is a haunting exchange that will leave lasting scars on all involved.Led by GM Maia
We're back in Nimble! The party heads into the Brackwater Wetlands in search of a submersible captain, but the deeper they go, the stranger things get. A village under siege, a stolen artifact, and a girl thriving under corruption hint at bigger forces at play. Just as they start to uncover the truth, something ancient answers back...Led by GM Maia
The party spends a restorative night sharing personal dreams after their witch encounter, but the morning brings two crucial visitors: Vutochi’s assistant delivers a plan to sever the corruption requiring a special blade, the Heart essence, binding knowledge, and a vessel, while a Brigade member warns Bogo that his sister, Bubbles, is now in Yatamon.Armed with this new information and Vutochi's detailed scroll, the companions realize the binding knowledge is with the witches they just fought and that they must head to Polewater Village to secure the necessary submarine. Understanding that the final components are within reach, the group prepares to embark on the last, critical leg of their quest.Led by GM Maia
The party encounters a coven of witches in the Brackwater Wetlands, each attempting to manipulate them. Maki negotiated their release, retrieving red sap from a corrupted tree for the witches. The sap revealed the corruption’s true extent and location, prompting the party to confront it at the island’s heart.Led by GM Maia
IMPORTANT LISTENER NOTE: This episode was accidentally skipped and is being published out of chronological order. This session should be listened to AFTER Session 14 and BEFORE Session 16 to follow the story!Link to Session 16. After a cooking competition with Chef Lolly, the party ventures into a flooded observation deck of the AHA headquarters, where they battle corrupted fish folk pirates.Led by GM Maia.
The party’s muddy journey toward the Crowsworn Coven became a test of both wits and spirit. They faced a peculiar ferryman, a menacing creature from the muck, and a magical trial of the heart. Having earned their passage, they left their truck behind to enter the coven's inner circle.
The party arrives at AHA headquarters to consult Vutochi about Mako’s corruption. Vutochi theorizes that the corruption acts like a symbiote, draining Mako’s vitality. During the consultation, Beebee is controlled by the malevolent spider spirit Vymm, who demands the fungal heart in exchange for her temporary freedom.Led by GM Maia
The crew journeys to the AHA headquarters, a coastal observatory, to seek help for Mako’s advanced corruption. There, they met Master Vutochi, a cat spirit, who theorized the corruption was sentient and symbiotic. During their consultation, Beebee attempts to commune with spirits and was possessed by the great spider spirit Vymm, creating a new crisis for the group.Led by GM Maia
Our heroes are finally on the road from Yatamon, but their journey is already full of surprises! Watch as they face unexpected emotional encounters, challenging terrain, and a dramatic turning point that pushes one party member to their limits. Plus, find out what mysterious eyes are watching them from the shadows as the session ends!Led by GM Maia
Join us for the fallout from the party's final night in Yatamon! See how they react to ominous new developments and solidify their plans for a grand journey across Obojima. Plus, don't miss the lighter moments and deeper bonds forged before their departure!Led by GM Maia
The party has wrapped up their business in Yatamon and is now preparing for the journey ahead, each character handling personal tasks before they set off. Join us to see what final preparations and emotional goodbyes unfold before their next big adventure begins!Led by GM Maia
The group narrowly escapes the corrupted tunnels and regroups to recover and process what they’ve learned. Strange mushrooms, haunting memories, and urgent warnings set the tone as they prepare to meet with researchers investigating the island’s growing corruption. With new leads and a choice between two possible paths, the party readies themselves to leave Yatamon behind and begin a larger journey across Obojima.Led by GM Maia
The group descends into Yatamon’s abandoned subway tunnels to investigate signs of corruption. Poisoned waters, a deadly crossing, and a corrupted automaton test their teamwork and resolve. Led by GM MaiaRead session recaps
The trail has led here. After emotional confessions and a tense meeting with the AHA, the party stands before a locked grate leading into the dark, abandoned subway tunnels of Yatamon. The corruption sensor they were given is now beeping urgently, warning of a great danger just beyond the rusted bars.Led by GM MaiaView character art and learn more about the campaignLearn more about ObojimaLearn more about the Nimble TTRPG












![[STORY FIX] Session 15 | Obojima Origins: The Root of Corruption [STORY FIX] Session 15 | Obojima Origins: The Root of Corruption](https://s3.castbox.fm/2c/ba/bd/8014a6a51a6880fdf60cc02262bebfba20_scaled_v1_400.jpg)










