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Raven’s Keep

Author: matslagle

Subscribed: 1Played: 48
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Description

Raven’s Keep is a medieval tavern game room near Richmond, Virginia. We play weekly games such as D&D, Candela Obscura, and Daggerheart. While there might be some grown up themes we want to create a profanity free, family comfortable environment to go on our adventures!
37 Episodes
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Faced with the Gloomwood behind them and the Lava Flats ahead of them, they realize now more than ever that Krona is an unforgiving place. Still, our adventurers must press on to get the materials to their ship for repair.
Our group wakes up to a new dawn in a town full of devoted followers. With dangers ahead, they are ready for the road back to the ship with lumber in hand.
Our adventurers are in uncharted waters on Krona, and with a threat around every corner, they will have to dig deep to overcome what awaits in the dark.
ON a mission to repair their means of travel, our adventurers set off into a land of ash and threat. After encountering the townsfolk of Sunshine Meadow, they know where they must go to find the supplies they need.
We find our adventurers uprooted and transported to a mysterious and bleak landscape. Follow along as they try to get their bearings and figure out what happened.
Our group finally comes face to face with the entity they've been hunting. Within the region known as Highland Rise, their humanity and loyalty will be challenged.
Our group comes to the precipice of their mission. Arriving at the region known as Highland Rise, they must locate their foe and blend in as best they can.
Taking advantage of some rest in the village of Claymire, our adventurers prepare for the only place left to go...The Highland Rise.
Our group has to fight their way out of the town of Drift Haven to press on with the greater mission at hand.
A new group of adventurers, a new city, a new threat. 
All hope falls on Bubba and Raska to rescue their friends from the desolate town of Drift Haven.
Finally emerging from Hive at the end of Wanderer's Valley, our companions stand incomplete in numbers but ready to face the road ahead into The Mossway.
Fighting deep within the Delve, our heroes must work together to overcome their enemies and rescue an innocent caught in the middle.
Dive deeper as we uncover the secrets behind what's happening in the city of Hive. Darkness and despair await our heroes as they do everything they can to help their new companions. 
Our group learns there's more happening at Hive than they realized. From treats to mysteries, our adventurers have their hands full.
Join us as we head underground into an unknown layer of discovery and meet a new companion that may prove troublesome.
Following a sticky fingered Goblin into an old fortress, our heroes finds themselves up against some troubling foes and dangerous environments.
Our group leaves Summerleaf with the residence celebrating as the bandits have been eliminated. They were gifted provisions for the road as they head off into Wanderer's Valley. Upon reaching the Span Beacon to search for Killian, they discover they are not alone.
The Veil Wardens go toe to toe with the bandits that have been terrorizing the town of Summerleaf. Each of our heroes is pushed to their limits using all of their abilities to overcome their powerful foes.
Bubba heads back through Windrock to rejoin our group as we head out further west to discover a town in need. 
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