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Dice Exploder

Author: Sam Dunnewold

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A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. Part of the Many Sided Network. diceexploder.com

93 Episodes
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Transcripts available at diceexploder.comMausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.Further ReadingMausritter by Isaac WilliamsThe Lonely Oak by Victor LaneCairn by Yochai GalBlades in the Dark by John HarperQuinns Quest on youtube and patreon.SocialsQuinns on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comApocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.Further ReadingApocalypse World: Burned Over 3e on Kickstarter and a preview of The Brain-PickerApocalypse World 2e handouts, including the BrainerDesigning a seduce or manipulate replacement on the Dice Exploder PatreonPreview the Bakers’ seduce or manipulate replacement on their PatreonSocialsMeguey and Vincent on Bluesky.The Baker House BlogSam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comTo close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you're done, you can send it to the game's creator (this week's cohost Ken Lowery), and he'll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).Obviously it feels different to play the game knowing it's going to go out on air. But I think it feels different even just knowing that it could go out on air. And while most actual play feels first and foremost like an act of performance, Ken's broadcasts feel more like an extension of gameplay and an act of community building. How's it feel to be inside all that? Come take a listen.Further ReadingVoid 1680 AM by Ken LoweryVoid 1680 AM Community Broadcasts archives on YouTubeSam’s Void Community BroadcastChinese larp of Void on InstagramCharacters Without Stories featuring SamSocialsKen on Bluesky and itch. You can purchase physical copies from his imprint Bannerless Games.Sam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comIn The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today's co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this moment blends together preproduction, production at the table, and post production in a bunch of compelling ways. We also get to see some lessons on display about how to pace a campaign and how when you know you can trust your fellow players, you can take more risky creative swings. Take a listen!Further ReadingThe Wildsea by Felix IsaacsMy First Dungeon: The Wildsea episode 5Talk of the Table podcastSocialsBrian on BlueskyElliot on Bluesky and his gamesSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comLast summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and Jay Dragon did. So I invited the two of them to take over the show for a special bonus episode where they talk all things, or at least some things, You Will Die In This Place. It’s a dense text. They get into House of Leaves, gender, autism, misogyny, the state of the games industry, and a ton more. Take a listen.Further ReadingYou Will Die In This Place by Elizabeth LittleYWDITP on GamefoundSocialsJay on Bluesky and Possum Creek Games on itch and Warehouse 23Merrilee on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on PatreonAP season "reading" list:My First Dungeon: Orbital Blues, session 1My First Dungeon: Wildsea, episode 5Maia's Game Room: Electric State, episode 5 - CW: sexual coercionLast Train to BrooklynVoid 1680 AM broadcasts
Transcripts available at diceexploder.comToday we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game.Further ReadingWill That Be All? by Graham WhalmsleyBreaking the Ice, and The Romance Trilogy, by Emily Care BossRosenstrasse by Jessica Hammer and Moyra TurkingtonDownton AbbeySocialsK Lam on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comIn this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let's get into it.Further ReadingThe Sleepover by Kat Jones & Julia B. EllingboeThis interview by Lizzie Stark with Emma Wieslander, who created Ars Amandi for the 2001 larp Between Heaven and SeaA Place to Fuck Each Other by Avery AlderKirigami Dominatrix Display Simulator by Aura BellePraise the Hawkmoth King by sage the anagogueVice & Violence by ScalliORKFUCK by SympatheticSapphicSapphicworld by Darling Demon GamesSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comOur series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.Further ReadingTales of the Fisherman’s Wife by Julia Bond EllingboeThe Beast by Aleksandra SontowskaJust a Little Lovin’ by Tor Kjetil Edland and Hanne GrasmoBetween Men: English Literature and Male Homosocial DesireLet These Mermaids Touch Your Dick Maybe by Riverhouse GamesSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comAlex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all kinds of places, but in particular the seductive choice to quantify sex and romance, but put a number to all these ephemeral and scary ideas about sex and romance, presumably so we might better understand them or be able to avoid dealing with how potentially embarrassing and messy they can be.Further ReadingThe Book of Erotic Fantasy by Gwendolyn F.M. Kestrel and Duncan ScottLove and Sex in the 9th World by by Shanna GermainStrixhaven: A Curriculum of ChaosAlex Roberts on Dice Exploder discussing KagematsuFog of Love by Jacob JaskovBluebeard’s Bride by Whitney “Strix” Beltran, Marissa Kelly, & Sarah DoomSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comLove, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA moves that trigger when two characters have sex. Let’s get into it!Further ReadingApocalypse World by Meguey & Vincent BakerMonsterhearts 2 by Avery AlderMy Girl’s Sparrow by Troels Ken PedersenHow Do Aliens Do “It”? by Kieron GillenPop! by Alex Roberts, found in Honey and Hot Wax, edited by Sharang Biswas and L. KahnSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comMoira Joy "MJ" Smith is the Dungeon Master for the Try Guys D&D actual play show "The Die Guys". She created the show in 2024 along with the Try Guys, and I was her right-hand dude during production and the show's video editor.Today, ahead of a whole series I have planned later this fall on actual play, MJ and I sit down to talk about how we made The Die Guys. We start with a bunch of background - how shows get made for YouTube at large, how the Try Guys specifically make shows, and how this show came about - but we get granular to, all the way down to how I made choices in the edit about whether to leave in or cut individual jokes.Further ReadingThe Try Guys streaming service, where you can find The Die Guys season 2The Die Guys episode 1 on YouTubeSocialsSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we're making as players so you can learn how to better play it.Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But today on the Dice Exploder main feed I wanted to bring you a taste of the show featuring a part of Apocalypse World I find people are often intimidated by: the sex moves. What does the conversation look like around a sex scene in Apocalypse World, both mechanically and just as people? For one answer, come take a listen.Party by the Apocalypse is:Sam Dunnewold of Dice Exploder, a podcast about rpg designAaron King of RTFM, an rpg book club podcastKeganEXE of PlusOneEXP, a publisher of rpgsEssay of Three of Hearts, an actual play podcastTheme music: Phantasm by Purely Grey
Transcripts available at diceexploder.comIn the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting.Ad LinksSpectacula by Jeremy MelloulKiss Me If You Can by me, Sam DunnewoldFurther ReadingChangeling the Lost 1e by White Wolf GamesChangelings, Trauma & Gaming by Mint RabbitA second post from Mint about ChangelingDice Exploder on safety toolsSocialsMint on Tumblr, Bluesky, itch, dice.camp, and ko-fiSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
Transcripts available at diceexploder.comFor the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!Further ReadingStoneburner by Fari RPGsApocalypse World by Meguey and Vincent BakerBlades in the Dark by John HarperSocialsMythworks homepageMythworks on BlueksySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comThis is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…Ad LinksSpectacula by Jeremy MelloulMake a Scene festivalFurther Reading10 Candles by Cavalry GamesYazeba’s Bed & Breakfast by Possum Creek GamesWanderhome by Possum Creek GamesGame Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow SchüllDice Exploder on Ribbon Drive by Avery AlderA Dozen Fragments On Playground Theory by Jay DragonSocialsJay on Bluesky and Possum Creek Games on itch and Warehouse 23Sam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comHere near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let's get into it!Ad LinksVesta Mandate by Story Games ChicagoSign up for the Spectacula pre-release newsletter from Jeremy MelloulFurther readingMeghan Gardner at Guard Up AdventuresClub DrosselmeyerCaro on Imaginary Worlds and then AgainGalactic Starcruiser on WikipediaSocialsCaro’s websiteSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comSafety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.Further ReadingYour Larp’s Only As Safe As It’s Play Culture by Troels Ken PedersenDice Exploder on accessibility in game designCreating a Culture of Trust through Safety and Calibration Larp Mechanics by Maury BrownLarp Design, the bookBibliography from Sarah Lynne BowmanKoljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp (September 21): 3e-19e.Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” International Journal of Role-Playing 15 (June): 9-35. https://doi.org/10.33063/ijrp.vi15.323Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.SocialsSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
Transcripts available at diceexploder.comLast week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels so close to exactly for you…Further ReadingHeart: the City Beneath by Rowan, Rook and DecardSpire: the City Must Fall by Rowan, Rook and DecardSocialsAaron on Bluesky, itch, YouTube, and PatreonSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
Transcripts available at diceexploder.comHeart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!AdsRust Never Sleeps, a solo blackjack mecha rpgFurther ReadingHeart: the City Beneath by Rowan, Rook and DecardSpire: the City Must Fall by Rowan, Rook and DecardSanfielle by Friends At The TableAgon 2e by Sean Nittner and John HarperSocialsAaron on Bluesky, itch, YouTube, and PatreonSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
Transcripts available at diceexploder.comOver on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?Further ReadingElf MotorsSocialsChris’s podcast How to Be a Better HumanSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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