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That's Redacted
That's Redacted
Author: elementalgamingnexus
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Description
We are the Elemental Gaming Nexus and this is, That's Redacted a TTRPG actual play podcast using the Delta Green system.
For the first few seasons we will be playing through Impossible Landscapes one of the long form campaigns for Delta Green.
The Players are:
Dakota the Handler
Sean as Agent Mora
Aditya as Agent Margarine
John as Agent Muller
Owen as Agent Midas
Atfynt as Agent Mclovin'
We are a group that met in college and have been playing together since. We have PhD students, Masters studnets Doctors game designers and computer scientists in our group so expect us to be nerdy.
Hope you enjoy us being real and having a good time playing the game.
Thanks to The Tiny Mummies for some of the music we used this season
For the first few seasons we will be playing through Impossible Landscapes one of the long form campaigns for Delta Green.
The Players are:
Dakota the Handler
Sean as Agent Mora
Aditya as Agent Margarine
John as Agent Muller
Owen as Agent Midas
Atfynt as Agent Mclovin'
We are a group that met in college and have been playing together since. We have PhD students, Masters studnets Doctors game designers and computer scientists in our group so expect us to be nerdy.
Hope you enjoy us being real and having a good time playing the game.
Thanks to The Tiny Mummies for some of the music we used this season
20 Episodes
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In the summer of 1995, five federal agents are summoned to quietly investigate the disappearance of Abigail Wright, a young artist living in a Manhattan apartment complex known as the McAllister Building. But when they arrive, it’s clear this is no ordinary missing persons case. The tenants are eccentric. The layout feels off. And the building itself seems to resist observation. As the agents dig deeper, they begin to notice inconsistencies in time, memory, and space. What starts as a routine investigation becomes a descent into something strange—something watching.If you enjoy the podcast, visit us at: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The McAllister Building lingers in their minds. Even when the agents try to return to normal life, something follows. Phones ring when they shouldn’t. Hallways feel different. A presence presses in from the periphery of thought. In this episode, personal boundaries begin to dissolve. The deeper mystery starts to affect not just the agents’ work—but their families, their sanity, and their sense of reality. If you enjoy the podcast, visit us at: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The team uncovers a strange play manuscript, along with a bizarre symbol that seems to exert a psychological influence over those who see it. Compulsions form. Tempers flare. Reality feels increasingly unstable. And deeper connections between the McAllister tenants and something unexplainable begin to surface. As the agents push forward, they start to question what’s part of the case—and what’s part of themselves unraveling.If you enjoy the podcast, visit us at: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
A body on the autopsy table shouldn't be moving—but it is. And the agents investigating it are far from ordinary. The agents uncover a connection to an architect named Asa Daribondi, whose past is soaked in blood, missing children, and a string of disturbing structures built to shape human thought. Back at the McAllister, clues mount, but so do inconsistencies. As the truth begins to rise from the depths of New York’s forgotten corners, the agents must face the growing reality that this case is not of this world.If you enjoy the podcast, visit us at: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
One of the McAllister tenants has been painting strange images—images that shouldn’t exist. Some of the paintings depict moments the agents haven't experienced yet. Others capture private details they never shared. One canvas appears blank… until you stare long enough. As the agents investigate the artist, Thomas Manuel, they uncover not only disturbing portraits, but a larger pattern of manipulation, compulsion, and perhaps prophecy. What is the “great work” he’s painting—and why does it seem to know them? If you enjoy the podcast, visit us at: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The agents return to the McAllister Building to confront a resident who’s been secretly recording the empty apartment. But what starts as a simple questioning spirals into something much stranger. A painting reveals impossible details. A confession leads to confusion. And then… a fourth floor appears — where there should be none. As the team steps through the door, they realize reality may be bending around them. Sanity frays as they begin their climb into unknown architecture. Listen to discover what lies beyond the rooftop.Find all episodes and ways to support the show:https://linktr.ee/elementalgamingnexusSupport us directly: https://ko-fi.com/elementalgamingnexus
The agents return to the McAllister Building and confront Thomas Manuel, uncovering disturbing inconsistencies in his story and behavior. As they pressure him for answers, Manuel references recordings from the night manager and speaks of "floors above" that inspire his artwork. Despite their skepticism, the agents ascend the stairs to the rooftop—and find themselves in an impossible place: a 1930s smoking lounge that could not physically exist. The fourth floor has revealed itself. Reality bends. Time slips. And behind every polite smile is the quiet whisper of something watching.Full episodes and support options: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
Inside the impossible fourth floor, the agents explore a 1930s smoking lounge and a hallway full of featureless doors. Behind them lie surreal, disjointed rooms: marionettes bleeding tissue paper, windows into their past, and wards filled with ghostlike hospital patients. The deeper they go, the more the building twists to reflect their fears and memories.Hang out with the cast here:: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The agents step back into their normal lives; f such a thing still exists. There’s a new drug on the streets.A book in a child’s hands that shouldn’t be real.And a painting on a VHS tape that was never filmed. Some threats stay in the dark. Others follow you home. Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The agents have returned to the surface. Now it’s time to ask what really happened.What was Abigail working on?Where did the red book come from? Some answers live in the past. Others are still waiting. Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The agents regroup to search Abigail Wright’s apartment.....again. One travels upstate to meet her father.The others dig through dreams, old paintings, and one very unnerving children’s book.What they find connects more than just dots. It connects families. Some stories don’t end when you wake up. Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The agents regroup to compare notes and dig deeper. What did Midas learn from Abigail’s father?What’s hidden in that police report?And why does the McAllister Building still feel unfinished? Some answers are buried. Others are waiting in the walls.Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
Agent Mora notices someone watching his apartment and decides to investigate. What begins as a simple surveillance tail leads to a shootout, a drug operation, and a confrontation with a masked figure. Meanwhile, the rest of the team prepares to return to the McAllister Building.
The agents regroup after the warehouse incident and compare notes. Agent Mora deals with the aftermath of his injuries and a disturbing radio call. The team continues questioning tenants, learns more about the night manager, and uncovers new information about Abigail’s movements within the building. Their investigation finally pushes them back onto the night floors, where familiar faces and unsettling performances await.Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
The agents meet the night manager and learn more about how the upper floors operate. Invitations, parties, and the sixth floor finally come into focus. As they explore deeper into the hotel, the team encounters locked-down hospital patients, strange artifacts, and evidence that time and history do not behave normally here. When part of the group becomes separated, the investigation turns chaotic. One agent is cut off from the others and forced to navigate the halls alone, while the rest of the team searches nearby rooms for a way through. What they find includes weapons, money, and signs that someone else has been living or dying on these floors. Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexusThis episode includes AI-generated content.
The agents navigate the night floors as conditions continue to deteriorate. Repeated separations, shifting hallways, and hostile encounters push the team to its limits. A missing cable technician is recovered alive but badly injured, while violence within the group escalates under mounting stress. Strange rituals, masked figures, and the threat of further spread force the agents to make a final decision about containment. With evacuation impossible and the building refusing to behave normally, the team chooses destruction as the only viable solution. The McAllister Building is demolished in a controlled explosion, and Delta Green moves to suppress the aftermath. In the closing moments, new information surfaces that reframes earlier decisions and suggests the cost may have been higher than the agents were ever told.Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexusThis episode includes AI-generated content.
In this side story set in 1998, a new Delta Green aligned team responds to a mass fatality event in Willis, Alabama. A sudden and localized cold snap has frozen an entire town solid, including animals, insects, and people indoors. The agents are briefed on Operation Weather Watcher and divided into teams to conduct autopsies, analyze strange radiation readings, review meteorological data, and interrogate civilians detained at the quarantine line. Early evidence suggests the event cannot be explained by conventional weather, lightning, or known radiation sources. Listen here: https://podbio.me/ThatsRedactedSupport the show: https://ko-fi.com/elementalgamingnexus
The situation escalates overnight. While radiation readings continue around the perimeter, the morgue team conducts deeper autopsies and discovers that the frozen bodies do not behave according to known biology or physics. Cells refuse to thaw. X rays fail to interact properly. One corpse triggers a severe psychological break in Doctor Schuler, leading to violence inside the quarantine zone. Outside, tensions between Blue Sky and Air Force intelligence worsen. During a sudden cold surge, frost forms instantly on exposed personnel. In the chaos that follows, a guard is shot and conflicting accounts emerge about what happened. Accusations, paranoia, and internal conflict fracture the team as containment becomes more fragile.Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus
A shooting outside the morgue leads to detainment, interrogation, and a growing divide between agencies. Conflicting accounts describe a violent episode during autopsies, including the alleged consumption of human remains. When investigators return to examine the scene, they discover physical evidence that supports part of the story. Complicating matters further, the body of the fallen soldier disappears into the storm. As suspicion spreads and containment protocols begin to break down, the team must decide whether to escalate the situation to higher command or attempt to handle it internally.isten here: https://podbio.me/ThatsRedactedSupport the show: https://ko-fi.com/elementalgamingnexus
That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter-agency conflict, and the consequences of operating inside classified joint task forces. Jack Frost is a 1998 side arc following a combined operation between AFOSI, Blue Sky, and Project Pluto after an entire Alabama town freezes under impossible conditions. In Part 4, tensions escalate at headquarters. Overnight violence has left multiple agents dead, others missing, and command furious. The team is split into assignments: interrogations, radiation analysis, biological triage, town searches, and perimeter security. Scientific analysis reveals a massive energy surge consistent with electron-positron annihilation, explaining the aurora and lightning but raising a new threat. The snow is radioactive. Meanwhile, biological testing uncovers a disturbing anomaly. Exposed personnel show impossible body temperature readings and abnormal cellular behavior. As the team suits up and pushes deeper into Willis, the operation shifts from containment to survival. Hang out with the cast here: https://linktr.ee/elementalgamingnexusSupport the show: https://ko-fi.com/elementalgamingnexus




