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The Analog Dungeon Podcast
21 Episodes
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It's the party of the year and crashing it is at the top of the to-do list as Russell and Jeramy take on the title locale in part 2 of Steading of the Hill Giant Chief! Napping guards, giant rugrats, mountains of treasure, and a great hall packed to the rafters with way, WAY too many enemies present a unique challenge: face the full wrath of Gygax head on or sneak around like little sneaky sneakers and see what devious plots they can cook up?
Gary Gygax called it one of his favorite creations. Stephen Colbert has declared his love for it. Wizards of the Coast has called it the greatest D&D adventure of all time. And did we mention it's the first module TSR ever wrote and released? Russell and Jeramy tackle G1: Steading of the Hill Giant Chief, the granddaddy of them all, to see if it (and its author) can live up to the incredible hype and, if so, what makes this adventure so freakin' great?
It’s the finale of B3: Palace of the Silver Princess and we have the ruby in hand… but this castle still has teeth!After an art gallery of doors and a teacup named Spotify, Russell and Jeramy finally come to the most infamous room in the book and, perhaps, all of D&D history: the illusion-wielding Decapus, a monster so powerful it critically hit the module itself.Just when it feels like the Palace is out of curveballs to throw, it hits you with a surprise climax no one saw coming: a BBEG who’s willing to make a deal.
Holy tonal shift Batman! Part 3 of Palace of the Silver Princess goes from poetry fragments and hat pins to Uncle Travis’ Murder Emporium faster than you can say weapon-tailed marmoset. Russell and Jeramy then head to the tower to meet its weird, alignment-obsessed alien(?) guards and the infamous three-headed, multigender Ubues, which turn out to be more wacky than salacious.It all leads up to the climactic discovery of that colossal, fortune-making ruby from the beginning of the module… which turns out to be less “dragons hoard” and more “impulse buy”.
It’s time to kick in the gate and get real weird as Russell and Jeramy charge headlong into the titular Palace of the Silver Princess! The guys accomplish a bit of a speed run, lucking into empty chamber after empty chamber, fall face first into a Rube Goldbergian pit trap, attend an impromptu gender reveal, and find the first clues as to the final resting place of the colossal ruby called My Lady’s Heart.
Deemed “too SPICY for 1980”, Russell and Jeramy dig into B3: Palace of the Silver Princess, one of the most infamous D&D modules of all time. So why did TSR print thousands of copies only to try to dump them all in the Lake Geneva landfill the next day? It’s a behind-the-scenes story with so many twists and turns it makes Real Housewives of Beverly Hills look like the Beverly Hillbillies. In their first 4 part epic, the guys tackle the controversy head on, en route to a dungeon truly unlike anything you’ve seen before.
If Russell and Jeramy thought the hard part was getting to The Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank. The hard won cure for the curse in hand, they head back toward The Downs, dealing with a band of bougie bugbears and the world’s cuddliest yeti only to discover the module’s climactic “twist.” Saving The Downs for REAL requires one final detour that kinda, sorta renders most of the adventure pointless. WHOOPS!
If Russell and Jeramy had a nickel for every time they’ve lost all their worldly belongings in this module only to regain them all again, they’d have two nickels. Which isn’t much, but it’s still weird that it happened twice, right?In part two of The Forest Oracle, the guys find treasure inside the monsters and get pick-pocketed by a body of water on their way to meeting the guy who’s name is written on the cover of the book. But to save The Downs, they are asked to do the unthinkable: go back the way they came.
Is this the worst Dungeons & Dragons module of all time? Russell and Jeramy dive head first into N2: The Forest Oracle to experience exactly what made the internet dub it the Worst. Module. Ever. In the first episode, our heroes experience life on the rails as they’re ambushed by a whole town and forced to help lift a curse. As their journey begins, they meet a group of non-joking, non-singing brigands and a nymph with guy problems entirely of her own making.
Russell and Jeramy finally add some evil to all the chaos as they cap off the legendary Keep on the Borderlands! Featuring a cadre of sexy orc muscle mommies, a hipster gnoll microbrewery, and an awkwardly named shrine full of undead that would make even the holiest cleric utter a few select four letter words. The epic finale will leave you with just one question: Did Gary Gygax know how alcohol works?
The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?
It’s one of the most iconic modules in Dungeons & Dragons history, responsible for teaching millions of the earliest players the ropes: Russell and Jeramy dive into Gary Gygax’s legendary B2: Keep on the Borderlands from 1979! In episode one, we learn how the keep came to be, meet a bunch of nameless NPCs with spicy secrets, and prepare for the journey outside the walls and into the iconic Caves of Chaos!
The fiery finale of The Kidnapping of Princess Arelina gives birth to the Dragon Tiles Extended Universe, where things immediately go off the rails. The Revenge of Rusak spirals into political coups, illusions gone wild, and a reborn villian with a Tim Curry-esque flair for the dramatic.
Russell and Jeramy strap on their 3D glasses for a trip back to the 80s, when D&D tried to leap off the page and onto your tabletop with 3D Dungeon Dragon Tiles, including the adventures The Kidnapping of Princess Arelina and its sequel The Revenge of Rusak! Featuring a haunted house where every sofa hides a classic D&D foe and the bathroom has a secret backstage entrance, they trace a winding line from flimsy pop-out walls and googly-eyed monsters all the way to one of D&D’s most popular campaign settings, proving that sometimes even the goofiest gimmicks can leave a big mark on the game.
The finale of In Search of the Unknown sees a once orderly dungeon completely off the rails. Russell and Jeramy try to make sense of the Room of Doors (or is it a Room of Rooms?), marvel at the evil genius behind the teleportation room, and attempt to find out, once and for all, if they've been eating all these rocks for no reason.
In Part 2 of In Search of the Unknown, Russell and Jeramy continue their delve into Castle Quasqueton, rifling through jars in a wizard's lab, inventing a few cursed magic items, and taking a detour through the infamous Room of Pools. Along the way they finally answer that age old question: what would YOU do with a pickled cat in a jar?
Russell and Jeramy dive into the murky waters of earliest D&D, repleat with publishing drama, lawsuits, and a dungeon with a very funny name.
In the finale of Tomb of the Lizard King, the module finally lives up to its name! Jeramy and Russell tackle a dungeon featuring ambushing brigands, fanatic cultists, a well stocked library, and a banquet hall full of lizard men who only attack if you fail the vibe check. Once the secret of the Lizard King is revealed, only one question remains: does anyone know the knock spell? Otherwise, everyone is screwed.
The adventure into Mark Acres’ chaotic classic Tomb of the Lizard King continues! Jeramy and Russell pay good money for an unpopular, union protected ballad, meet a very “helpful” friend of Count Johnny on the road, and take a ride on Crazy Steve’s Swamp Tour.
In the very first part of the first episode of The Analog Dungeon, Jeramy introduces Russell to the 1982 masterpiece Tomb of the Lizard King, by Mark Acres, a module so dangerous it comes with a “special warning” and stable of decked out pre-gen characters so you can spare your favorite creations from a grisly death.























