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Break Points
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Break Points

Author: Taylor Crawford

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A Flesh and Blood podcast by Aggroblaze96, Taylor Crawford and Sam Young.

54 Episodes
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The hosts debate whether Worlds was boring to watch, criticizing math-heavy warrior mirror gameplay, repeated discussion of “Blunton,” and lower viewership compared to last year, while still praising some matches and the keynote’s product announcements. They react to LSS’s Organized Play changes: fewer Callings (15), increased prize pools (Callings and Showdowns), new Friday 5K events, a shift to a single global leaderboard, and concerns that Battlegrounds and ProQuests won’t replace missing US events, especially with two Pro Tours in Europe. They discuss travel, scheduling, and player retention impacts, criticize vague LSS communication and Fab 3.0, and argue that powered-down hero designs plus strong generic defense “slop” cards are homogenizing deckbuilding. They also cover skirmish deck plans, reprint/availability issues, and sponsor segments.
The hosts open by joking about hidden “assignments” in the show notes before diving into excitement for Worlds, including deck predictions, tier-list banter around “Gravy,” and meta uncertainty. They discuss why “slop” defensive packages may be optimal in Flesh and Blood, and contrast that with explosive decks like Levia and Gravy; they then formally welcome listeners to Breakpoints episode 57, recorded six days before Worlds. In weekly recaps, Sam shares a serious thumb injury, while Zach continues testing a new Aurora build. They cover Calling Mexico City results (Syndra hitting Living Legend and five Levias in Top 8), debate Levia and Fang’s real strength heading into Worlds, and speculate about the Worlds keynote, best-of formats, and prize/support changes. They also touch on sponsor segments, B&R updates, Mastery Pack Assassin reprints, Riftbound’s OP announcement, skirmish prizing, set predictions, and listener questions, ending with a callout for a “gauge update.”
In episode 56 of Breakpoints, the hosts discuss the upcoming November 5 keynote and speculate on what major announcements could still be coming beyond the FAB 3.0 reveal. They recap recent Flesh and Blood play, including ProQuest results, Taylor’s strong weekend on Levia, and Zach testing Aurora while losing to a young Yarl player, plus updates about Calling Mexico City. The group breaks down key FAB 3.0 changes: booster packs from set 22 having only one rare slot, retiring Fable rarity and gold foils, concerns about Sage deck affordability, and controversy over new cards appearing only in future gem packs. They highlight increased organized play prizing (including callings and showdowns), new day-two promos, recent Living Legend updates (Mario, Arachne, Marionette, and Phi), and answer audience questions about accessibility, armories, and product changes.
In Break Points episode 54, the hosts banter about being naked, wearing shoes in the house, audiobooks (Dungeon Crawler Carl), and apps like Splitwise before introducing sponsors fablazings.com, Codex Journals, and AGE.events. They discuss traveling to Calling Atlanta, including Sink Below side events and the LL event, then shift into meta talk and predictions around new and existing heroes, including Jarl, Ascelio, Syndra, Bolton, Levia, Malice, and Viscerae, plus Living Legend format concerns and card power from recent sets. They compare Usurper to Omens, debate whether sets feel underpowered due to assumed LL rotations, and answer listener questions about favorite bad decks, pitch stacking versus threat stacking, and what top eight might look like, with additional jokes about OnlyFans and Coke World.
The episode opens with a digressive chat about Peter Dinklage roles, opinions on Game of Thrones’ final season, and what shows the hosts haven’t watched, then shifts into Flesh and Blood tournament recaps from Calling Kansas City. Taylor and others describe FOMO watching teammates succeed, while Zach recounts a volatile run from 4-0 to a day-two slide that renewed his excitement to play Aurora. Randy reviews a strong weekend and explains why he chose a fatigue-oriented Hala list built around cycling, pitch outlets, and odd tech choices, going undefeated on day one before a rockier day two, plus he describes conceding a match he was losing and later bubbling ninth. The group debates community hostility toward fatigue strategies, discusses LSS’s new skirmish “Best Of” promo distribution changes, and answers listener questions on mastery packs, limited vs CC, broadcast improvements, Riftbound, ranger issues, roadmaps, future set themes, and influencer impact.
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