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GURPStalk

Author: Che Webster & Patrick Mullen

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Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (processinggurps.com) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.

39 Episodes
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People, Not NPCs

People, Not NPCs

2026-10-1901:07:24

How much detail do you put into your NPCs before the dice hit the table?Pat and Che explore their very different approaches to preparing and running the non-player characters who fill their campaigns. Pat shares his one-page NPC profiles — appearance, background, motivations, and complete stat blocks formatted for quick reference mid-session. Che describes his leaner method of noting names, motives, and the few skills that matter, building out characters like Lady Arteris Penhaligon only when the story demands it. From Jumpin' Jack Fossier conjured on the spot to a watchman abandoning his post to change his shirt, they dig into how NPCs become memorable people rather than plot devices. Pat also explains his technique of mentally casting actors to give each character a distinct look, voice, and presence the players can latch onto.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected] a GURPStalk t-shirt or sticker? --> T-Shirts by Roleplay Rescue | TeePublicOR https://www.teepublic.com/user/roleplay-rescuePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.
Ode To Valens

Ode To Valens

2026-10-0558:19

What Does It Mean to Play In-Character, As-Character?Che and Pat unpack the distinction between actor stance—where decisions flow from character psychology, not player logic—and other stances like author, pawn, and director.Using the recent death of Valens in Che's Karameikos campaign as a case study, they explore how a dwarf scholar's curiosity and obsession with ancient dwarven history led him through a warning-marked door and towards his demise. Eighteen sessions without a death—then one that felt earned because it was true to who the character was. They also dig into player Matt's celebrated portrayal of Valens, Pat's interrogation scene playing as Lukas, and why emergent character action beats prescribed narrative every time.Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected] a GURPStalk t-shirt or sticker? --> T-Shirts by Roleplay Rescue | TeePublicOR https://www.teepublic.com/user/roleplay-rescuePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.
Beyond The Forge

Beyond The Forge

2026-09-2101:10:39

Can theme and character arc belong to simulationists too? Che and Pat dive into the contested legacy of the Forge movement and argue that emergent story lives just fine without narrativist gatekeeping.They critique the GNS model's dominance, share war stories about players being told they're "doing it wrong," and explain why "author stance" leaves them both exhausted. Pat draws from his Dire Passages and Star Trek campaigns to show how setting themes and timelines can guide play without prescribing beats. Plus, they lay out the six priors shaping their long-form GURPS sessions and weigh in on why they play games instead of collecting them.This one's for anyone who's ever been told their table doesn't count.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected] a GURPStalk t-shirt or sticker? --> T-Shirts by Roleplay Rescue | TeePublicOR https://www.teepublic.com/user/roleplay-rescuePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.
Kriegspiel

Kriegspiel

2026-09-0750:03

What happens when you scale GURPS from tabletop combat to empire-level wargaming?Pat dives into his new Kriegspiel project — a structured, macro-level wargame tied to his ongoing Star Trek campaign. Players take on roles like Starfleet Task Force commanders, Klingon Regional Governors, and intelligence or diplomatic chiefs, with mechanics rooted in GURPS Realm Management and mass combat systems.Che and Pat explore the broader value of collaborative worldbuilding through player action, contrasting the Kriegspiel approach with games like Microscope. Thanks for listening to and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected] a GURPStalk t-shirt or sticker? --> https://tee.pub/lic/kpgigrK23l4PAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.
CUFOS

CUFOS

2026-08-2401:22:33

How do you manage factions in GURPS without all the bookkeeping?Pat Mullen and Che Webster dive into CUFOS (Campaign Unified Faction Operating System)—a framework for managing organizations in GURPS campaigns. Pat breaks down how CUFOS pulls together tools from Boardroom and Curia, Realm Management, and Mass Combat into one unified system. They get into using LLMs to auto-generate organisation stats and NPC profiles, keeping things mechanically consistent while freeing the GM to focus on the emergent story. And Pat shows it all in action with his Star Trek campaign, where CUFOS juggles multiple factions and serves up real player hooks.Thanks for listening to and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected]'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.
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