DiscoverRoll Britannia - A British Dungeons & Dragons 5e Podcast
Roll Britannia - A British Dungeons & Dragons 5e Podcast
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Roll Britannia - A British Dungeons & Dragons 5e Podcast

Author: Roll Britannia

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Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a big warm found family vibe. If you like British comedy, Dungeons and Dragons, and seafaring shenanigans that keeps paying off, you’re in the right place.


Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.


New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.


Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |


NEW EPISODES WEEKLY |

CRIT AWARD & GOLDEN LOBES AWARD NOMINEE |


Follow us on social:

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X - @RollBritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ |

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook - @RollBritannia.Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ |

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram - @roll.britannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ |

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mastodon - @rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ |

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠BlueSky - @rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ |

⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads - @roll.britannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | 


Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |

Find us on BestPodcasts.co.uk - https://www.bestpodcasts.co.uk/podcast/roll-britannia-a-british-dungeons-dragons-5e-podcast/ |

FeedSpot: 100 Best D&D Podcasts - https://podcast.feedspot.com/dnd_podcasts/ |

45 Best Role Playing Games (RPG) Podcasts - https://podcast.feedspot.com/role_playing_games_podcasts/ |


10 Best DND Comedy podcasts - https://podcast.feedspot.com/dnd_comedy_podcasts/ |


Hosted on Acast. See acast.com/privacy for more information.

447 Episodes
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In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time some of our heroes are joined by a new friend as they help Captain Timbers out of a spot of identity strife... Performed on the Live Stage at MCM Comic Con Birmingham, will the crew work out who is who, will Jeff learn what the pointy part of a ship is called? Will any of the crew survive the LIVE show? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time some of our heroes are joined by a new friend as they help Captain Timbers out of a spot of identity strife... Performed on the Live Stage at MCM Comic Con Birmingham, will the crew work out who is who, will Jeff learn what the pointy part of a ship is called? Will any of the crew survive the LIVE show? There's only one way to find out, grab your Dnd Dice, join Paul (Milo), Chip (Jeff), and Arron, led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this extended Dungeons and Dragons finale, the mission to Valtbury reaches its end, but returning home doesn’t mean leaving its consequences behind. Deep beneath a world built on order, the agents have uncovered something that reaches far beyond one laboratory, one prisoner, or even one planet. As the final Dice fall, evidence is secured, friendships are tested, and the line between following ASTRA protocol and doing what feels right becomes dangerously difficult to see.With one agent remaining behind, another carrying wounds that cannot be easily explained, and a senior officer facing questions about decisions made in the field, the Pax Astra awaits their return. But in this DnD story, saving lives and completing the mission are not necessarily the same thing — and some victories come with paperwork no one wants to file.The assignment may be over, but Valtbury has changed them. Secrets remain amongst the stars, difficult choices have left their mark, and somewhere beyond ASTRA’s reach, unanswered questions suggest this story might not be quite as finished as it appears.Who was really pulling the strings beyond Valtbury? What consequences await the agents back aboard the Pax Astra? And when the next distress call arrives, will they still be the same agents who answered the first?There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patch), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ivan), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week’s Dungeons and Dragons episode, the hidden laboratory becomes a battleground as the agents discover just how dangerous their investigation has become. The Dice fly, strange abilities surface, and this DnD encounter pushes the team towards increasingly creative solutions as one threat refuses to go quietly. Somewhere amongst the thunder, synthetic blood, and questionable tactics, the balance finally begins to shift.Can the agents keep control of their prisoner? What happens when Geraldine is pushed too far? And what other surprises are still hiding beneath Valtbury?There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patch), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ivan), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week’s Dungeons and Dragons episode, diplomacy gives way to violence as the agents discover their quarry has more than words waiting for them. The Dice unleash strange powers, stranger opponents, and some deeply questionable teamwork as this DnD confrontation erupts into chaos. In the confines of the lab, however, the greatest threat might not be the thing standing directly in front of them.Can the agents keep their target from slipping away? What exactly have they been fighting beneath Valtbury? And what else might Krivold have waiting in the shadows?There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patch), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ivan), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
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