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Saving Throw Society
Saving Throw Society
Author: Saving Throw Society
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Description
This is an actual-play Dungeons & Dragons podcast set in a world where reality is unraveling and the supernatural presses in. Shadows lengthen, ancient powers stir, and destiny waits on the edge of a blade. Guided by the roll of the dice, our adventurers face dangerous choices, costly consequences, and stories that twist into the unexpected. Step into the darkness—and discover what lies beyond.
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11 Episodes
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Deep in the Appalachian forest outside Morgantown, North Carolina, the woods have gone quiet in the worst way possible.
Three park rangers vanished on night patrol—no calls for backup, no tracks leading out, just empty radios and the sense that something out there is listening. As search teams pull back and the locals lock their doors before sundown, a group of unlikely heroes is drawn into the dark between the trees.
In this episode of Saving Throw Society, our party ventures into mist-choked hollers and ancient timber where folklore bleeds into reality. Strange lights flicker through the branches. Sounds echo that don’t belong to any living thing. And whatever is hunting in the woods doesn’t want to be found—unless it’s choosing its next victims.
Can the party uncover what’s taking people in the night… or will Morgantown claim five more names before dawn?
Content Warning:
This episode contains heavy horror themes presented in a realistic, real-world setting. While the events and characters in this story are entirely fictional, the tone and subject matter may be intense, unsettling, or disturbing for some listeners.
Listener discretion is advised. If you are sensitive to horror content or prefer lighter material, you may want to skip this episode. Please take care of yourself and listen responsibly.
Pyrophobia warning: 51:35-53:53
Explicit Description of Gunshot Death: 56:43-57:24
Desecration of a Dead Animal: 57:30-57:45
Description of Clinical Autopsy: 59:50-63:43
Hemophobia Warning: 68:14-69:22
Depiction of strangulation and then the severing of a limb: 80:39-81:48
Lupophobia warning: 82:14-
Auditory Hallucination: 109:24-110:00
Cleithrophobia warning- 114:04-126:32
Pyrophobia warning: 124:55-125:35
Auditory Hallucination: 128:07-128:15
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Old promises stir beneath New Orleans’ music-soaked streets as the past presses uncomfortably close to the present. What began generations ago echoes forward, threading fate, debt, and chance into the lives of those caught in its wake. The city hums with secrets, and not all of them are willing to stay buried.
Shadows slip where they shouldn’t, familiar faces feel unsettlingly wrong, and the line between guardian and threat grows thin. As trust fractures and tensions rise, a long-silent presence finally steps into the light—bringing with it questions no one is ready to answer.
With time itself feeling unsteady and blame hanging heavy in the air, the cost of old bargains can no longer be ignored. Some debts demand more than payment… and once collected, they change everything.
Content Warning:
Daemonophobia Warning: 59:04-68:11
Injury to the elderly: 111:29-112:37
Daemonophobia Warning: 113:41-116:57
Fictional depiction of DID Switching: 116:24-116:49
Daemonophobia Warning: 119:05-end of the episode
Death of a PC: 125:25-126:11
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A life once lived in the Lower Ninth Ward resurfaces in fragments: loss, revenge, and a talent for finding what others cannot. What follows is a path paved with good intentions, twisted bargains, and a revelation that redefines purpose itself. Some ghosts are made, others are recruited.
Meanwhile, a quiet moment on the bayou shatters as time stalls and doors appear where they shouldn’t. Old neighborhoods return, family roots dig deep, and guidance comes from a place that feels both warm and dangerous. Truths are drawn out, pieces of the self made manifest, and gifts are offered…though nothing here comes without weight.
Elsewhere, the rest of the crew learns the hard way that being without a guide can be deadly. Beneath the water, beyond a simple door, waits opportunity disguised as clutter and charm. Deals are struck, items change hands, and consequences linger just out of sight. One choice, in particular, may change the shape of the party forever.
Some paths lead forward. Others ask you to stay.
Content Warning:
Description of death by garrote: 25:24-26:36
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As the party presses deeper into the bayou, a harrowing glimpse into Onyx’s past casts a long shadow over the present. Old wounds and forgotten truths rise to the surface just as a dangerous spirit encounter fractures the group’s sense of safety. When a familiar presence turns violent, the crew must act fast to protect one of their own, only to discover that the threat they’re facing is far more complicated...and far more crowded than expected.
A chaotic confrontation erupts as spirits, illusions, and shifting identities collide, forcing the party into a desperate fight for survival. Loyalties are tested, unexpected powers emerge, and the cost of outside interference becomes brutally clear. When the dust finally settles, the group makes a tense escape through the swamp, steering toward a hopeful refuge that may offer answers, healing…or an entirely new kind of danger.
Content Warning:
Child Abuse/Injury to a child/Matricide warning: 3:50-29:06
Fictional Depiction of DID co-consciousness: 18:38-30:59
Daemonophobia Warning: 31:10-32:29
Clonophobia/Uncanny Valley effect warning: 42:30-57:45
Vorarephobia/Claustrophobia warning: 59:27-68:58
Daemonophobia Warning: 91:31-92:10
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Hamburg, 1999. Snow clings to iron railings and the Elbe breathes fog into narrow streets lit by trembling amber lamps. Church bells toll too slowly, and something old listens from the dark. An unlikely band is drawn together on the eve of the holiday, following whispers of hoofbeats and chain-rattle through alleyways and forgotten halls. As the night deepens, myth sharpens its claws: Krampus walks, and his plan nears its end. To stop him, the heroes must face the cost of belief—and what waits for those who look away.
This is a preview of the special content you can gain access to when you subscribe to our Patreon. You can hear the full episode at the link bellow.
Please Be Aware That:
The events, characters, beliefs, and viewpoints portrayed in this episode are part of a fictional narrative. Any views, actions, or beliefs expressed by characters do not reflect the personal beliefs or opinions of the players, cast, or creators. These elements are used solely for storytelling and dramatic purposes
Special Thanks To:
Special thanks to the artist Myuu for the use of their versions of Jingle Bells, Silent Night, and Carol of the Bells
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Deep in the Louisiana bayou, life and death twist together in the shadows. What begins as a story of nature’s balance soon curdles into something far darker: a tale of creation gone wrong and vengeance born from the swamp itself.
A strange figure watches over these waters, half-man, half-monster, haunted by what he’s lost and what he’s become. When a scavenging mission turned adventure brings new friends to his island, old wounds are ripped open and buried secrets rise with the tide as ghosts from the past make an appearance as well.
Magic flickers where it shouldn’t, and familiar faces prove not to be what they seem. By the time dawn breaks, blood stains the water, and a new kind of horror takes hold.
Some spirits never rest. Some only wait for the right body to wear.
Content Warning:
This episode contains descriptions of real-world animal practices, including the collection of wild alligators for breeding and farming. It also discusses the harvesting of alligators for their skin and meat, as well as certain extreme methods involving the killing of adult alligators and the culling of entire clutches rather than releasing them back into the wild. Listener discretion is advised, especially for those who may find discussions of animal harm or ethical treatment distressing.
Fictional Portrayal of a Recollection of Hurricane Katrina: 13:40-15:49
Vivid Description of Dead Animals: 15:49-17:49
Depiction of Animal Mauling: 65:18-65:40
Vivid Description of Gunshot Wound: 71:10-71:24
Vivid Description of Gunshot Wound: 79:03-79:20
Depiction of Suicide: 88:41
Depiction of Possession and threat to self harm: 97:41-100:35
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Before the chaos at Cold Springs Cold Brews, before the gunfire and the ghosts, there was only a boy on a porch—a watchful eye in the Garden District, learning to see what others missed. But some mysteries aren’t meant to be solved, and some truths refuse to stay buried.
Now, that same curiosity leads to ruin. A friend turns violent, old magic lashes out, and something unseen forces its way into the living. Voices whisper threats from nowhere, and eyes once blind to spirits now see too much.
As the crew struggles to survive, loyalties fracture and strange powers surface. A haunting name lingers on every breath, pulling them toward a past none of them are ready to face.
In the swamps beyond the city, they find a moment’s refuge—just long enough for one miracle, one secret, and one stirring of a almost forgotten friend.
The question isn’t what’s following them anymore.
It’s what’s waking up.
Content Warning:
The episode contains many instances of spiritual possession throughout most of the episode. As much as we love our fans, those who suffer from Daemonophobia may want to think about whether listening is the right choice for them.
Fictional Depiction of DID Co-Consciousness: 72:36-72:53
Fictional Depiction of DID Co-Consciousness: 97:30-115:19
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Before the chaos at Cold Springs Cold Brews, there was the bayou: a place where love, loss, and dark bargains intertwine. A desperate plea for forever went wrong, binding two souls in ways neither heaven nor hell intended.
Now, that old curse stirs again. The veil between life and death slips, and when a spirit reaches for the wrong body, family and fate collide. The bar becomes a stage for panic, revelation, and uneasy alliances, as tempers flare and old magic seeps through the cracks.
But peace is short-lived. A haunting sound splits the night, and something ancient answers the call, wearing a familiar voice and carrying unfinished business with the living.
Content Warning:
The episode contains many instances of spiritual possession throughout most of the episode. As much as we love our fans, those who suffer from Daemonophobia may want to think about whether listening is the right choice for them.
Desecration of a Corpse: 30:50-33:57
Fictional Depiction of DID Co-Consciousness: 30:57-35:00
Desecration of a Corpse: 36:15-36:48
Desecration of a Corpse: 38:29-39:22
Fictional Depiction of DID Co-Consciousness: 46:42-47:00
Description of Dismembered Body Parts: 47:40-47:50
Fictional Depiction of DID Switching: 55:33-56:06
Description of Dismembered Body Parts: 56:47-57:00
Uncanny Valley Effect Warning: 85:12-94:16
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Roll Again is our talkback show where we discuss the episode that came out the previous week as well as any questions our listeners might have for us!
This episode some of the cast get together to talk about episode one (Spoiler Alert!) as well as some of our backgrounds, how we got into roleplaying games, and much more! If you like hearing things like this OR if you have questions that you want to ask us yourselves make sure you subscribe to our Patreon where you’ll get more bonus content like this and access to our exclusive Discord where you can interface with us directly!
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In the heart of New Orleans’ French Quarter, chaos hits a high note when a mysterious force of sound shatters the night at Cold Springs Cold Brews: a bar that, ironically, serves everything but cold brew.
What begins as an ordinary evening of live music quickly erupts into pandemonium when the band becomes something… more than human. Magic and mayhem crash through the walls as hidden powers surface, old secrets unravel, and unlikely alliances form.
When the noise finally dies down, the dead don’t stay dead, and one truth cuts through the silence: in this bar, even the music has teeth.
Content Warning:
Description of Torture Warning: 3:11-5:16
Description of Torture Warning: 9:16-9:55
Emetophobia Warning: 22:02-22:57
Child Abuse Warning: 38:32-38:52
Fictional Depiction of DID Co-
Consciousness: 39:02-41:05
Explicit Depiction of Gun Violence: 48:46-49:48
Fictional Depiction of DID Switching: 60:39-60:51
Depiction of Death by Burning: 64:39-65:19
Explicit Description of Death: 72:21-72:33
Explicit Description of Death and Desecration of a Corpse: 76:44-78:58
Explicit Description of Death by Gun Violence: 80:29-80:36
Explicit Description of Death by Necrosis: 85:20-86:06
Description of Suicide and Desecration of a Corpse: 92:30-95:33
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When the veil between worlds thins, New Orleans becomes something else entirely. Step into the shadows where magic hums beneath the streetlights and the Feywild begins to seep through. Welcome to Saving Throw Society.
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