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Twenty Sides: A DnD Podcast
195 Episodes
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The chapel doors slam open—and the fire answers back. Inside the ruined sanctuary, rain pours through the shattered roof, moss slicks the floor, and the dead stand waiting. A towering skeleton crowned in flame looms at the altar, another undead crouches behind broken pews, and the fight erupts in close quarters where every step could send someone sprawling. 🔥🕯️ Steel rings against bone as Thelandor charges forward, Quinn unleashes crackling lightning that binds her to the flaming skeleton, an...
The dead aren’t finished with them yet. At the edge of the ruined chapel, steel finally meets bone. Ghouls charge from the darkness, skeletons scatter across the grounds, and the party is forced into a brutal, chaotic fight where every second matters. Stakes fly. Blades bite. Eldritch energy tears through rotting bodies as the rain slicks the battlefield beneath their feet. 💀⚔️ Annabelle is nearly overwhelmed as ghouls close in, forcing Miller to leap into the fray and drag her to safety. Qui...
The rain hasn’t finished falling—and neither has the danger. Taking shelter from the storm, the party encounters a small group of survivors escorting a badly wounded outpost guard. Undead roam nearby, the night closes in fast, and one truth becomes clear: if help is coming, it won’t be in time. ⚔️🌧️ An offer is made. Supplies. Shelter. And a fragile promise of acceptance at the outpost—if the party can retrieve a sacred artifact hidden within a ruined chapel just fifteen minutes away. The Sai...
The fighting stops—but the consequences don’t. In the shadow of the watchtower, the party finally breathes. The gray dwarves are questioned, the goblin is freed, and for the first time since Norvale fell, no one chooses blood when mercy will do. ⚖️🌲 As answers slowly surface, a clearer picture forms: scavengers, survivors, and bullies all circling the same ruins, none of them allied with the gnolls—but all shaped by the same broken world. The group lets their enemies go, knowing that sparing ...
The road south refuses to stay quiet. At the crossroads watchtower, steel finally answers suspicion. Gray dwarves emerge from the shadows—dragging a bound goblin behind them—and the party doesn’t hesitate. What begins as a rescue quickly turns into chaos as weapons clash, spells flare, and the truth proves far more complicated than expected. ⚔️🪓 The gray dwarves aren’t gnoll allies. They hate the gnolls just as much. But hatred doesn’t erase what’s already been done—or what might still happen...
Dawn breaks—but it brings no relief. After surviving the night, the party turns back toward Norvale, desperate for answers and clinging to hope that someone escaped. What they find instead is a warning etched into the road itself: human heads mounted on pikes, silhouetted by the rising sun. 🩸🌅 From the treeline, Quinn sends her raven skyward—and the truth becomes impossible to ignore. The town is burning. Gnolls roam freely through the streets. Bodies are piled in the square. Whatever Norvale...
The fight doesn’t stop when the last gnoll falls. In the clearing outside Norvale, rage finally breaks loose. Steel crashes. Spells burn. And when the dust settles, the party makes a choice they never thought they’d have to—burn the house behind them and disappear into the woods. 🔥🌲 With Norvale in flames and no way to know who survived, the group moves west under cover of darkness, carrying fear, grief, and unfinished business with every step. Miller struggles with the weight of leaving fami...
The town is falling behind them. And the fight isn’t done yet. Separated in the chaos, the party races through the woods toward their last fallback—only to find danger waiting in every shadow. Miller barely escapes his home as gnolls batter at the door. Quinn and Thelenor are forced into brutal close combat when hungry beasts give chase. And every step away from Norvale is marked by smoke rising into the night sky. 🔥🌲 When the group finally reunites in a clearing outside of town, there’...
The bells are still ringing. The town is already burning. As Norvale scrambles to defend itself, the party’s emergency plan begins to unravel. The streets are chaos—people fleeing, weapons clashing, and the distant thunder of an approaching gnoll force growing louder by the second. 🐺⚔️ Quinn and Thelenor race toward her home, only to discover that the danger has already arrived. Torches glow in the trees. Smoke curls into the night sky. And when a gnoll steps out of Quinn’s burning hous...
Two years after the fall of the Rose Citadel, the world has not healed. In the quiet farming town of Norvale, life clings stubbornly to routine—🌾 frozen fields, 🔨 dim forges, and unfinished walls meant to keep the darkness out. But rumors spread faster than hope. Caravans vanish. Gnoll patrols stalk the roads. Strange lights flicker beyond the southern hills. And somewhere in the ruins of the Rose Citadel, a warlord rules from a throne of bones. 💀 On a cold autumn night, four longtime compani...
Step into the ashes of a fallen world in this Lore Episode for Campaign 3: Crownfall, narrated by Matt, your Dungeon Master. Before the heroes of this campaign ever take their first steps, this episode unveils the catastrophic events that transformed the realm of Avarinth into a fractured, war-torn landscape teetering on the edge of collapse. Discover the ancient conflict with the Void Tyrant, the rise of Issarok the Blood Howler, and the gnoll hordes that now ravage the land. Learn how the f...
Welcome to Campaign 3: Crownfall — and to Episode 0: Session Zero, where the foundation of our next epic story is forged. In this special kickoff episode, join Matt the Dungeon Master along with Bobby, Jess, Tyler, and Phillip as they gather around the table to shape their new characters, explore their intertwined backstories, and establish the relationships that will carry them into the dangerous world of Eclura. You’ll hear the early sparks of character connections, important NPCs who influ...
Fifty-one episodes. Four adventurers. Countless battles. And one unforgettable ending. In this special recap and reflection episode, Dungeon Master Matt takes listeners behind the screen of Campaign Two: The Nexus—breaking down the moments, decisions, and dice rolls that led to the shocking fall of Holden and Dail, the retreat of Jace and Lucia, and the end of an era for the Twenty Sides table. In this reflective finale to The Nexus, Matt reveals: Why Campaign Two ended where it did—and how H...
The Crossroads burns. The air fills with ash. And the world of Twenty Sides: The Nexus changes forever. After Holden’s devastating fall last episode, Dail, Lucia, and Jace arrive too late to save him—and what follows is one of the most heartbreaking moments in Twenty Sides history. Nash commands his cultists to begin the ritual, and the battlefield becomes a nightmare. In this emotional and unforgettable finale to Campaign Two: The Nexus, the party: Rushes into battle, only to fin...
Fifty episodes. Fifty battles. And now, one devastating loss. The caravan’s path to Silverport has led to the smoking ruins of the Crossroads—a battlefield of ash, blood, and burning faith. As Holden scouted ahead, he came face to face with Nash and a mob of gnolls and cultists. What began as stealth turned into chaos, and what followed… changed everything. In this harrowing, emotional episode of Twenty Sides: The Nexus, the party: Watches Holden’s stealth mission spiral into a desperate solo...
The caravan nears the Crossroads—but what should be a lively waypoint filled with travelers and music now burns under a sky of black smoke. Flames lick the air. The smell of ash clings to everything. And through the haze, Holden sees something he hoped to never see again. Nash has returned. In this tense, cinematic episode of Twenty Sides: The Nexus, the party: Survives the aftermath of the Shadow Mastiff attack and continues toward SilverportSpots the distant smoke of the Crossroads and goes...
Just when the caravan thinks the worst is behind them, the night turns deadly. The moon vanishes. The world loses its color. And from the darkness come the Shadow Mastiffs—massive, ghostly hounds dripping with shadow and malice. Holden’s psychic blades flash under Lucia’s icy blue light as Dail and Jace rush to protect the terrified travelers. But not everyone makes it out alive. In this heart-pounding combat episode of Twenty Sides: The Nexus, the party: Faces four monstrous Shadow Mastiffs ...
The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
The caravan to Silverport turns deadly when the world fades to black and white once again. Dail and Lucia, still mounted on Butterscotch, face down a shadowy rider wielding a bow of smoke and a blade of pure darkness. Holden and Jace scramble to support as arrows fly, spells spark, and the fate of the caravan hangs in the balance. In this high-stakes combat episode of Twenty Sides: The Nexus, the party: Confronts a spectral warrior in the Mirth Wood, armed with bow and bladeSees Lucia unleash...
The caravan to Silverport begins without trouble—until the world itself fades to black and white. Horses panic, the air grows cold, and Dail sees something no one else can: another version of herself waving her closer. Against warnings, she rides forward… and vanishes with Lucia into another realm. Meanwhile, Holden and Jace are left behind on the road, desperately searching for their missing friends. But Dail and Lucia find themselves in the Mirth Wood, a haunting mirror of the material plan...























