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Twenty Sides: A DnD Podcast
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Twenty Sides: A DnD Podcast

Author: Twenty Sides

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Most actual play podcasts ask for four hours. We'll take thirty minutes. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. No table talk, no rules lookups, no housekeeping — every episode is cut tight and ends somewhere you don't want it to. Expect buried history, bad decisions, and cliffhangers nobody at the table planned.

Every campaign is a complete story with a real ending, and each one stands on its own. So you don't have to start at the beginning of anything — pick a campaign, start at its Episode 1, and you'll be caught up inside a weekend.

Clean language throughout, so it works in the car, at work, or with the kids in the back.

New episodes every Monday.

226 Episodes
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Two figures in full plate turn to face the party. There is nothing inside the helmets. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 41. Another floor up in the sunken observatory is a room full of broken windows, and hanging in the middle of it on four metal arms is a prism catching light from every angle. One of the armored things is up a ladder working on the arms when the party walks in. Both of them draw. Wha...
There is one telescope left in the ruin that still works. Looking through it turns out to be a mistake. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 40. They come out of the portal into ground they have never seen, black earth and burnt grass, two hundred feet from an observatory that has sunk into the ground. Something large has been climbing in and out through the torn roof, and something else has dug its own w...
A bat flies into the tent, looks around, and flies back out. Nobody at the table thinks it was a bat. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 39. This picks up the same night. Zalkum leaves them with one instruction, tell no one, and a reason to take it seriously that has nothing to do with devils and everything to do with who is running the outpost. Then the party sits in the dark and starts doing the arith...
They were inside the portal for an afternoon. Everyone at the outpost says they were gone four days. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 38. No combat this week. The party gets back through the gate with Miller's hood pulled low and a deception check standing between him and being turned away, and then they go and fetch the one person at the outpost who might be able to explain what happened to his eye...
Three of them make it through the portal. One of them doesn't, and nobody notices until it's too late. The chapel fight ends here, and it ends strangely. The party has worked out the rule by now: every spirit they destroy adds another piece to the portal forming against the back wall, so the way out gets built one kill at a time. What they haven't worked out is what the spirits actually wanted. One of them sheds a tear before Annabel puts a dagger through its chest, and the table spends a mo...
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