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The Legend of Taylore
25 Episodes
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Welcome to the land of Erras! Here's a little lore, from us to you, to let you know what we're building here. Hope you enjoy!
With a new peace established in the land, adventurers Jaymes, Reeding, Rikki, and Sarichin enter the Neutral Zone in preparation for the biggest unification concert in history: The Erras Tour. But it isn't long before our adventurers' pasts come back to haunt them as they find themselves caught in the middle of something bigger than themselves. TW: profanity, violence
In the aftermath of the peace concert, our group of new friends try to find answers. Actual Play Dungeons & Dragons podcast based on the music, memes, and lore of Taylor Swift. TW: fictional violence, fictional death, language
As tensions run high in the Grace camp, a few members of our adventuring party may have some conflicting personal goals amidst the chaos… TW: fictional violence, fictional death, language, innuendo
After a quick stopover for some light larceny, our adventurers head out of the Neutral Zone in pursuit of answers in the small village of Midnight. TW: sexual suggestion, language, criminal activity.
After finally finding his long lost sister, Reeding and his new friends make discoveries that lead to some mayhem. TW: violence, kidnapping
In the aftermath of battle, Rikki has a lot of explaining to do. TW: death, violence, adult kidnapping
Rikki is questioned about her past as her friends(?) search for her. TW: violence, adult kidnapping
Cat's out of the bag… Secrets come to light as our exhausted (and tortured) adventurers speak with the Tabaxis and realize the trouble they're in. TW: adult kidnapping talk, talk of torture, language
Our adventurers arrive at The Reaches and plot their infiltration of the very fancy Grace engagement party, running into old... friends?
Jaymes shows up at Betty's party with all her stupid friends. TW: pretend violence, language, crying
In the aftermath of battle, the adventurers search for answers but also, like, need a minute. TW: violence, death, stalking
Our adventurers pick yet another fight on their quest for answers and then get... distracted. TW: mentions of the smell of smoke and brimstone, violence, abduction, death
So they showed up at the party... like a figment of their worst intentions. TW: fire
Our adventurers stumble into a plan. Success varies. TW: Language
Lies and general shady behavior threaten to create a rift in the group, while a new opportunity leads to puzzle pieces in the dead of night. TW: language, lies
Knowing how vital and important their mission is, with life-or-death stakes and time ticking away, the adventurers stop to shop and chat with new friends. TW: Language
Our heroes finally arrive in Harkness and -- wait, are those ants?! TW: language
Our heroes take a detour en route to Holiday House, and get into a scuffle while trying to find the bathroom. Stop fighting! TW: fictional violence, language
Our heroes appreciate fine art and literature while searching for answers at holiday house... TW: fictional violence, language



