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The Lewis Carroll Library

Author: Lewis Carroll

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Welcome, dear Listener - pray step quietly, for the shelves are dozing.

You have found The Lewis Carroll Library: a most respectable collection of unrespectable tales, where words may walk backwards, time may forget its manners, and a sentence will occasionally tumble headlong into a pun. Here we read the books entire - every chapter, every curiosity - turning pages as one might turn a looking-glass: expecting, at any moment, to find the world on the other side behaving rather differently.

So settle comfortably, keep a corner of your imagination unbuttoned, and - if you happen to see a White Rabbit hurrying past - do try to listen faster.
43 Episodes
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In which a curious young girl named Alice, wearied by her idle afternoon, follows a remarkable White Rabbit down a deep rabbit-hole, leading her into a most peculiar underground passage. There she discovers a small golden key, a bottle with a mysterious “Drink Me” label, and a cake marked “Eat Me,” which together promise to unlock the wonders of a delightful garden hidden just beyond her reach.
In which Alice undergoes astonishing changes in size and finds herself swimming in a pool of tears alongside a motley group of creatures, including a rather testy mouse. As she endeavours to engage the mouse in conversation, she encounters whimsical misunderstandings and the curious manners of her newfound companions in this bewildering place.
In which a curious assembly of bedraggled birds and creatures, freshly emerged from a most inconvenient wetting, seek to dry themselves through a most curious and nonsensical race, presided over by the solemn Dodo and involving prizes of comfits and thimbles. Alice finds herself amidst their odd proceedings and disputes, growing acquainted with their peculiar manners and stories, while her thoughts stray to her absent feline companion, Dinah.
In which a most curious adventure ensues as Alice, having grown to an inconvenient size, finds herself confined in a strange house and encounters a most perplexing conversation with a clubbable caterpillar, all whilst contending with the troublesome White Rabbit and his perplexed household. She muses with whimsical introspection on her peculiar circumstances and contemplates the mysteries of transformation and growth in this curious new realm.
In which Alice encounters a rather perplexing Caterpillar, whose cryptic questions and advice leave her reflecting upon the curious transformations she has undergone. With a thoughtful nibble upon the magical mushroom's two sides, she experiments with her size, leading to an encounter with an irritable pigeon and a new challenge to reclaim her proper stature.
In which Alice encounters a pair of oddly fashioned footmen delivering an invitation and finds herself admitted to a smoke-filled kitchen where the Duchess wields an unconventional and rather tempestuous domestic scene, including a most peculiar baby. As she navigates this bewildering household, she meets the enigmatic grinning Cheshire Cat, whose cryptic remarks about madness and directions lead her onward toward an eccentric new acquaintance.
In which Alice finds herself at an exceedingly curious tea-party where time appears to have stopped, and riddles and nonsense abound with a drowsy Dormouse and two odd companions. Becoming quite tired of their foolishness, she departs to discover a quaint door that leads her at last into a most enchanting garden.
In which Alice discovers the curious task of gardeners painting white roses red to avoid the Queen’s wrath, and soon finds herself in the midst of a bizarre croquet game where flamingoes and hedgehogs replace mallets and balls, all under the sharp decrees of a rather tempestuous Queen. Amidst the tumult, she encounters a disappearing Cheshire Cat and observes the peculiarities of Wonderland’s justice, where heads are frequently threatened yet somehow remain in question.
In which Alice finds herself in the company of the Duchess and the Queen, where she encounters curious morals, sharp chins, and the precariousness of royal temper, before being introduced to the odd but melancholy Mock Turtle and his peculiar schooling beneath the sea. The Mock Turtle’s melancholy tale, accompanied by the Gryphon’s odd remarks, offers Alice a whimsical glimpse into the strange and delightful customs of Wonderland’s inhabitants.
In which Alice encounters the sorrowful Mock Turtle and the lively Gryphon, who together introduce her to the whimsical Lobster Quadrille dance and some curious sea-creature songs. Between earnest recitations and peculiar explanations, they share nonsense and merriment, only interrupted by a sudden call to a mysterious trial.
In which Alice finds herself amidst a most extraordinary court proceeding presided over by the King and Queen of Hearts, where peculiar witnesses and a very perplexing trial occupy the attention of all concerned. The curious customs and whimsical behaviours of the court are observed by Alice with growing wonder, culminating in a most unexpected summons.
In which Alice, having caused a commotion in the courtroom by overturning the jury-box, finds herself embroiled in a perplexing trial centred around a mysterious set of verses with no clear meaning. As the Queen demands immediate sentencing and chaos ensues, Alice’s defiance leads to a startling transformation that gently ushers the narrative back to the gentle reality of her sister’s affectionate reverie.
In which Alice, engaged in a gentle confabulation with her mischievous kitten, is beguiled by a mysterious, shimmering Looking-glass that softens like gauze and allows her to step through into an uncanny room where chessmen walk and talk with curious vivacity. There, she discovers the White King and Queen in a flutter of agitation, encounters a peculiar backward book that reveals a curious poem when reflected, and ponders the wonders of the garden beyond with a novel, floating descent down the staircase.
In which Alice finds herself caught in a puzzling garden where flowers converse with curious wit and the landscape resembles a vast chessboard, brimming with strange rules and figures. Encouraged by the Red Queen, she embarks upon a lively, breathless run that reveals the whimsical, restless nature of this other world’s motion and promise.
In which Alice embarks on a curious journey through a whimsical land, encountering an elephant disguised as a bee and navigating a peculiar railway carriage filled with eccentric passengers who demand tickets. She then makes the acquaintance of a large talking Gnat and a gentle Fawn, while wandering through a nameless wood, pondering the oddities of names and identity under the softly shading trees.
In which Alice encounters the curious twins Tweedledum and Tweedledee, whose playful antics include dancing, reciting poetry, and preparing for a most serious battle over a broken rattle. Together they lead her to the slumbering Red King and into a whimsical wood stirred by the wing-flapping tempest of a formidable crow.
In which Alice encounters the peculiarly dishevelled White Queen, who lives in a world where time and events are curiously reversed and logic is delightfully perplexed, leading to whimsical discourse about memory, punishment, and the nature of belief. She then finds herself in a most curious shop presided over by a knitting Sheep, where the walls and objects seem to shift and transform in the most unexpected fashion, inviting Alice to explore with both wonder and bewilderment.
In which Alice encounters the curious and rather obstinate Humpty Dumpty perched atop a high wall, whose peculiar notions on language and un-birthday presents lead to a whimsical and perplexing discourse. Their conversation culminates in Humpty Dumpty’s spirited interpretation of the poem "Jabberwocky" and ends abruptly with a sudden, resounding crash that startles the whole forest.
In which Alice encounters a bustling troop of soldiers and converses with the White King and his peculiar messengers, Haigha and Hatta, before witnessing the Lion and the Unicorn’s boisterous contest accompanied by plum-cake and the curious customs of Looking-glass land. A sudden, tremendous drumming interrupts their proceedings, prompting Alice to shield her ears from the deafening cacophony with bemused wonder.
In which Alice encounters two knights engaged in an absurd and noisy duel over her possession, before one escorts her thoughtfully through the woods whilst delighting her with whimsical inventions and a curious ballad. Their odd companionship culminates at the edge of a brook, where Alice finds herself unexpectedly adorned with a golden crown.
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