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Good VR Podcast

Author: Ian Hamilton

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Audio from people building toward good VR. Read more about Good Virtual Reality at www.goodvirtualreality.com and support independent journalism directly.

www.goodvirtualreality.com
64 Episodes
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Three experts joined the Good VR Podcast to discuss their time demoing Meta VR Glasses.Be sure to read and watch Scott Stein at CNET and Norman Chan at Tested for their unique perspectives going hands-on with Meta VR Glasses drawing from decades of experience with consumer technology. The third guest, Alex Coulombe, runs Agile Lens where they work at the intersection of architecture and theatre. You can listen to a previous conversation with Coulombe discussing his focus, as well as episodes with Stein covering the conversation around “pervert glasses” and with Chan for a podcast recorded in a pair of Steam Frames.During the conversation, which is edited down to 1 hour and 12 minutes from a recording in Riverside, we talked about their favorite moments so far from their time in Meta VR Glasses with segments discussing the prospect of protective lens caps, holograms, live sports, games, stereoscopic video, the future of Apple Vision Pro, and the broader future of virtual reality.It’s been a busy couple of weeks with slimmer and lighter devices kicking off a new era for virtual reality. Typically I pull out a couple of notable quotes from my podcast for people who don’t have time to listen to the whole conversation but I feel like this is one you really need to listen to in its full context with the nuance each of these guests brings to the conversation from a limited time testing the hardware.For more from recent Good Virtual Reality:* Steam Frame Review* Meta VR Glasses Change The Conversation* Seniors Socialize In VRChat* Andrew Eiche On AI & The Path To 1 Billion In VR* Tipatat Chennavasin Invests In The Dream Of VR* Steam Frame Arcturus Vision CameraYou can donate any amount via Stripe to support my work at Good Virtual Reality. Thank you to my paid Substack subscribers for supporting independent journalism.https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800 Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe
A private group operating mainly in VRChat sees hundreds of senior citizens socializing in virtual reality.I spoke with Linda Fisher, one of the organizers of Thrive Pavilion, for a discussion about how older adults are using social VR. We chatted about her experience from Bulletin Board Systems in the 1980s to Oculus Go in 2018 to AltSpace and Horizon Worlds and finally to VRChat today. “I bought five Oculus Gos. And my mother was like 90 at the time. She was in a nursing home. And I would bring the Go to her and put it on her head and we would go into Wander,” Fisher said. “I would take her to places we went to on vacation where she used to go with her company in Florida and to me that was the most mind-blowing thing about VR and the Go was Wander.”There’s a full schedule of activities listed on the Thrive website and anyone age 50+ can join for free.“There’s a lot of challenges for older adults in terms of being out in the world and doing stuff. And we have members who are caregivers for spouses that have immune system issues or are in a long-term care facility. They’re not getting out that much either,” Fisher explained. “But these people have a whole lifetime of experiences. A lot of them are into photography or pottery or crafting. And so our average user has something to offer the group, and the group has something to offer them — intelligent people who have had positions where they were in authority, they ran things, so now they organize. We have these event coordinators who are really spot on…and they can organize people and the average participant is somebody who just wants to have fun. We just get together and play like kids. Like we did when we were twelve. You don’t have to worry about you’re too fat or you’ve got diabetes or you’re in a wheelchair. You’re just enjoying yourself.”You can donate any amount via Stripe to support my work at Good Virtual Reality and thank you to my paid Substack subscribers for supporting independent journalism.https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800 Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe
Norman Chan, better known as Norm from Tested, is perhaps the most trusted expert with his videos covering modern consumer hardware. He’s also among a handful of journalists who believed in VR before Mark Zuckerberg showed up to buy Oculus.On Tuesday, we connected from my Steam Frame in New York to his in California using Riverside for a conversation about the latest in virtual reality.Norm has had the Steam Frame since late August while mine arrived on Friday and we’ve each dropped our initial thoughts out onto our respective audiences with Tested’s one-hour-plus video being the most thorough breakdown of the hardware available right now. As Valve readies to ship out the Frame to buyers and Arcturus Industries prepares to give it color passthrough, Meta is preparing what should be the announcement of its next-generation VR glasses. It’s a big time for technological change with some folks likely to experience whiplash as they realize VR is rising from the ashes of 2026 like a phoenix with more comfortable eyewear than ever before transporting people into simulated spaces.Listen now to the conversation with Norm as we cover his first VR experience, his favorite moment of presence, and the persistent belief in this medium. “It still feels like such a frontier,” he said. “But there’s so much technology and so much research and so much effort that’s put into even the experiences that we have that make what we see possible, and feel comfortable and natural. And we take some of that for granted … we’re just discovering these formats and … these trillion-dollar companies are still putting money into it.”September is turning into an incredibly busy month for VR & AR, but I’ve extended an open invitation to Norm as well as CNET’s Scott Stein for a conversation after Meta Connect as we try to digest everything that’s changing in technology. You can donate any amount via Stripe to support my work at Good Virtual Reality and thank you to my paid Substack subscribers for supporting independent journalism.https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800 Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe
One of the first articles on Good Virtual Reality checked in with Owlchemy Labs head Andrew Eiche about the path to 1 billion people in VR headsets.VR glasses are incoming from Meta and the most comfortable VR headset I’ve ever worn is shipping from Valve, but prices are increasing for headsets from hundreds to thousands of dollars. It’s looking increasingly like VR’s path to sitting on 1 billion heads might happen sometime in the 2030s.Owlchemy made Job Simulator and its most recent project Dimensional Double Shift launched in early access in 2024 with a bold statement about the importance of both multiplayer and hand tracking to spending extended time in virtual reality. On both Android XR and Meta Quest devices, the game could only be played with other people and your hands in the open air. From today, though, controller support is being added to coincide with the launch of Steam Frame from Valve and minutes before connecting with Eiche for our podcast I tested out an intriguing demo of multiplayer without the other human players.“The goal was to create an uncompromising version of multiplayer where you as the single player-player feel very similar to the way that you felt when you were playing multiplayer in, like, a safe synthetic environment,” Eiche said. “A lot of this came from thinking back to playing Unreal Tournament back in the day and being able to set up bot matches with whatever rules I wanted and not having to worry about other people complaining. And then you get to go in the multiplayer match and really test your skills or really like flex that muscle. And so I wanted a similar thing for VR and, especially with VR still in the earlier days, getting people’s schedules together, getting people to play at the same time and getting everybody in that environment can be difficult and playing with randos can be scary. So single player stands as like a third pillar.”Read The Good Virtual Reality Steam Frame ReviewTo fulfill customer orders, I was able to ask the bots for ingredients using my voice and they’d hand them over to me. The feature was far from perfect but there’s still a long way to go in the development of this single-player mode, which is planned for release sometime next year as Owlchemy works to “tame this thing.”I encourage you to listen to my earlier conversation with Devin Reimer at AstroBeam who licensed some of the tech he built from when he was at Owlchemy to make Stellar Cafe. That game has some similarities to Dimensional Double Shift — both are now working at the cutting edge of voice interaction with bots - but the two titles also play very differently. With the context that the founding of Good Virtual Reality has some relationship to a disagreement over the use of A.I. and with accelerating experimental modding of classic games into VR with assistance from agents, my conversation with Eiche ends up revealing an incredibly nuanced take from him over the value of game designers and the future of game development.“AI is never going to be able to tune a game without a human in the loop because games are built for humans,” Eiche said. “You’ll even hear like the super prompter people … eventually just stop telling the machine to adjust it and tell it to give you a bunch of knobs. So you can adjust it and get the game feel. So my recommendation is two things that are gonna win the day. It’s knowing game design and it’s building things that are fundamentally very difficult to write up in a single prompt.”You can donate any amount via Stripe to support my work at Good Virtual Reality and thank you to my paid Substack subscribers for supporting independent journalism.https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800 Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe
You can easily find Tipatat Chennavasin at events where new VR technology is being featured because he’s usually wearing a bright Pokémon shirt that makes him easy to spot in the crowd.As co-founder and general partner at The Venture Reality Fund he invests in technologies he believes may become key pieces of the slowly maturing virtual reality industry, like Gracia’s volumetric captures. Across a 35-minute conversation recorded from Steam Frame at my home in New York connected to Chennavasin’s place in California we discussed the path to 1 billion people in headsets and the value of both teleportation and virtual assistants.“Once we have the experiences that can live up to the hype, then I think we’ll get to the billion people,” Chennavasin said. “And given what we’re seeing with the technology and where AI is headed — I think at least with the super assistant — probably within you know three-ish years, maybe sooner. And I think for the holodeck for it to run real time, not just be something that’s a proof of concept in a lab, but something that that actually like you know people could have access to at a relatively affordable price. I think that’s probably maybe five to eight years.”The conversation touched on similar discussions covered with Andrew Eiche at Owlchemy Labs and Devin Reimer at AstroBeam, two conversations I encourage you to pair with this one. I also brought up the words of Meta top researcher Michael Abrash as we face the era of VR glasses beginning in 2027.Notably, my conversation with Chennavasin was the very first thing I tested in the standalone Steam Frame headset from Valve. I recorded it using Riverside connecting our video call in the Chrome browser which I downloaded in Linux. I used an external microphone connected to the headset through a USB hub; there was no separate PC involved. The setup allowed me to put the microphone closer to my face because I was able to position the virtual window for managing settings in a spot behind the microphone that would have been impossible if I was trying to keep an eye on a physical monitor. I also edited the recording to 30 minutes using the Steam Frame controller as a mouse and working standalone in Chrome.This podcast was exclusively published first to paid Good Virtual Reality subscribers during a huge day of VR news coinciding with the official launch of Valve’s Steam Frame. Thank you tremendously for your support as we enter a new era.This post has bonus content for paid subscribers. Upgrade to get full access.You can donate any amount via Stripe to support my work at Good Virtual Reality and thank you to my paid Substack subscribers for supporting independent journalism.https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800Read The Good Virtual Reality Steam Frame Review Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe
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