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Dream Chasing
Dream Chasing
Author: Bob Weis and Jody Maberry
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Bob Weis knows what it takes to build a dream. As retired president of Walt Disney Imagineering, he led the creative teams behind some of the world's most ambitious experiences. On the Dream Chasing podcast, Bob and Jody Maberry sit down with extraordinary people whose talent, drive, and passion have turned big ideas into experiences that change how we work, play, and live. Along the way, they dig into the creative process, the challenges that nearly stopped them, and the lessons that apply to anyone with a dream worth chasing.
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"Sometimes you discover who your dream is for only after you start sharing it" The Insiders website YouTube @HeyInsiders Instagram @DisneylandInsiders Episode chapters [00:49] Meet the Beigel family [03:21] How Disney became part of family life [06:24] The kids' earliest park memories [16:59] Jac creates The Disneyland Insider page [18:33] The kids decide to make their own show [22:51] How the family divided the work [25:23] Learning from the early filming mistakes [26:27] Jac's promise to keep Disneyland fun [31:18] Discovering who was watching from afar The Insiders grew out of something the Beigel family already loved doing together. Jac and David shared a love of Disney before they had children, which led to Adam, Cara, and Eric growing up with Disneyland woven into family life. Jac started a Facebook page to share photos from their visits. When the kids decided they wanted to make a show of their own, she gave them the page and told them to run with it. I loved hearing how the family made those first shows. The kids wrote scripts and edited their videos. Jac kept the schedule and held the camera. They learned as they went, sometimes discovering that the sound hadn't recorded or that the Mark Twain riverboat's horn would go off every time Eric tried to speak. Through it all, Jac held them to one promise: Disneyland had to stay fun. What began as something the Beigels enjoyed together now reaches people who cannot visit the parks as often as they'd like. This is part one of our conversation about the dream they built as a family. BobWeis.com Buy the book Dream Chasing Connect with Jody JodyMaberry.com
"You can't imagine how wonderful it is when you write a book then have a young person read it and ask questions about it." BobWeis.com [email protected] Buy the book Ghost Dog Buy the book Dream Chasing I spent years loving the Haunted Mansion without ever getting to work on it. Then, while Disneyland was closed and I was home writing, I found another way into that world. What if at the end of the ride, a ghost follows you home. That question brought together the Mansion's playful ghosts and the dogs I've loved over the years. In this special episode, Gretel Maberry takes the microphone and asks me how that idea grew into Ghost Dog. We talk about the details I pulled from the attraction, the places that helped me picture Herbert's adventure, and why I ended up writing the book a second time. Composer Dave Wallace also joins us to share how he gave the audiobook its ghostly sound. Episode Chapters [00:57] A Halloween special and an audiobook gift [05:14] Gretel takes over the interview [06:45] How the Haunted Mansion inspired Ghost Dog [09:02] Bringing familiar details into a fictional story [17:40] George Scribner's illustrations [25:37] French ghosts and recording the audiobook [28:25] Dave Wallace creates the audiobook's sound [35:52] Why the ghost had to be a dog [37:34] Rewriting the manuscript and designing the book [42:20] Closing thoughts and the audiobook gift www.jodymaberry.com
"It would not have been this thing if it was not for the contributions of these people." Joe Rohde book, Floating Mountains Episode chapters [02:55] Joe's first glimpse at Floating Mountains [04:14] Giving a team direction without commanding it [06:41] How Joe found his path at Disney [09:36] Why creative satisfaction has little to do with scale [11:38] Joe's advice to young artists: find your people [12:55] Where Joe sees promise for AI and artists [18:11] Why unfamiliar art can be difficult to value [25:43] Seeing creative potential in raw materials [29:24] Bob and Jody reflect on the conversation Joe Rohde and I worked together for many years at Walt Disney Imagineering. He helped bring Disney's Animal Kingdom and Aulani to life, and I've always admired how he brings people with different perspectives into the work. Joe's new book, Floating Mountains, published by National Geographic, gives Jody and me a chance to ask him how he thinks about creativity now. Joe tells us why a finished project can surprise even the person who started it. He explains how to give a team direction while leaving room for their ideas to change the result. We also talk about what AI might make possible for artists. And when Jody asks Joe about the value of a blank sheet of paper, he takes us somewhere I didn't expect. That's what I enjoy about talking with Joe. He can help you see possibilities in what's right in front of you. BobWeis.com Buy the book Dream Chasing
"The creative process is not going from point A to point B. You go to point A, you take a U-turn, you do some curlicues, and then point B might be off in the distance." BobWeis.com Buy the book Dream Chasing Episode Chapters [03:08] Deciding when to retire after a 42 year career [04:59] The people and experiences that remain [09:02] Bringing her skills to an arts organization [11:29] Learning patience with creative work [16:59] Speaking up for a Cars Land scene [21:08] Kathy's regret about Splash Mountain [24:17] Returning to the work she loved [30:08] How a strong idea changes the room When I think about Kathy Mangum's 42 years at Disney I think about the attractions she helped bring to life. Even moe than that, I think about the people she collaborated with to bring the ideas to life. Kathy helped build teams where people could do their best work, and she remembers how much those people gave her in return. In the final part of our conversation, Kathy tells me why she kept moving her retirement date three months at a time. There were many things about creative work that she loved. We talk about the moments when she knew to speak up, and a decision she wishes she had challenged. It's an honest look at the things that stay with you after a long, notable career. There is work you're proud of, choices you'll still think about, and the people who were there for all of it. Kathy's story should be recognized beyond the list of attractions she had a hand in. She was someone that made sure to make room for other people to do remarkable work.
"You don't justify it on performance. You justify it on it's the right thing to do." Guests had a way of showing us what Disney California Adventure Park still needed. They were crossing over from Disneyland to visit a few attractions, then would head back over to Disneyland. We wanted them to stay, and that meant thinking about the park as a whole. In part two of our conversation, Kathy Mangum takes us through her work as an Imagineering producer on A Bug's Land, the Finding Nemo attractions, and Cars Land. She explains why rebuilding the entrance was a bolder bet than adding a major ride. In all of the ideas we brought to the table, it's the artists, engineers, and craftspeople who worked together to make those experiences possible. Episode Chapters [00:01] The gamble behind a new park entrance [01:07] Kathy returns to project work [02:39] An idea for A Bug's Land [07:40] Bringing Nemo into two parks [15:20] Making Turtle Talk with Crush feel live [22:33] Why California Adventure needed to change [27:49] How Car Land became Cars Land [33:03] Solving design and engineering problems [37:04] The challenge of measuring a mountain [40:54] Watching guests enter Cars Land BobWeis.com Buy the book Dream Chasing



