Welcome to the first episode of our Stars Without Number Podcast! Today our heroes find themselves with a mission: find a stolen starship and return it to its rightful owner. An easy mission with no strings attached. How hard could that be?
Our heroes have found the missing Blue Robin, and it's currently being held by the Green Trading Company. Alix, in all his glory, Karen'ed (is that a word?) the party's way into the warehouse, but what will they do when they are finally confronted by Steve the guard?
Our intrepid heroes, having successfully stolen the stolen ship, have found some interesting things on board. Drugs and what appears to be a stasis pod. What have the Green Nebula Trading and/or Beholder Collective been up to? And what, or who, is waiting to be uncovered in this week's episode?
Silence meets our adventurers when they get out of meta-dimensional space. Wary of their ex-employers, they make their way towards Gal where they find some unlikely friends in a predicament.
A level up helps distract our heroes from the scene around them, as they help Delia and Atlas salvage the attacked caravan. Making their way into Ragged Springs they come across a new friend and some bad news.
After that poorly timed news report our heroes are officially on the run, but who in the bar, if anyone, heard the story and were able to put 2 and 2 together? What does Claire have to say about Eriko Watanabe claiming to be her mother? Either way, time is short and it's time to leave Ragged Springs.
Off to Glazov 5 to meet the Paragon Freelancers! But there are still secrets within the group that need to be worked through on the voyage. What is the source of Claire's discomfort of Nona? And why does she seem even paler than usual?
The party finds out that there are a lot of colorful characters in the Paragon Freelancers; cybernetically enhanced humans, ancient Torqs, and space pandas---Oh my! Claire needs some medical assistance, but the resident doctor is missing and the Paragon Freelancers seem to keep some secrets close to the chest.
Having found the Elevator and learned what lurks beneath, our party finds themselves on the business end of a platoon of robots. A plan is hatched for unlocking the secrets of the Glazov 5 station, and preparations are made for the journey into its depths.
Having put together a plan of action, our party journeys into the depths of the Glazov 5 station. What forgotten treasures and hidden dangers lie in wait for them in the darkness below? A horde of credits? Powerful forgotten stims? Killer robots?...It's probably robots.
Sometimes being elbow-deep in the chest of ruined Heavy War Machine pays off with getting it up and running again. Sometimes the Heavy War Machine is not happy that it was awoken from its hundred years slumber. In this episode Nona is on the business end of one of her people, Micah makes a lot of noise breaking down a metal door, Alix regrets all of the decisions that lead him to this point, and Tony is just happy to be included.
Having completely investigated and looted the 2nd ring of Glazov 5, our intrepid heroes take a session to relax from the stress of imminent death. Nona scours through Kyle Reed's documents and dataslab, Micah asks about a group working with the Children of Silence, and Alix is made uncomfortable by a dog and a bomb. Will they be ready for what lies deeper in the space station?
It's time for the final step of liberating Glazov 5 from its robot infestation. Our party gathers intel and supplies to prepare for the final descent into the bowels of the derelict space station. Time to crack this proverbial nut...or, more accurately, proverbial grape.
Nona has now met the sister, Quinn, she never knew she had. But there's just one problem, Quinn is the Glazov 5 space station. The very same station that the Paragon Freelancers are hoping to inhabit. Can an uneasy peace be found between these two parties or will the threat of a True AI cause the Paragon Clan to act?
Starting off this episode our party finds themselves needing to keep Claire's secret from getting out into the open as she nears giving another prophecy, but who is that voice coming around the corner? And why do I have a natural dislike of their general presence? Oh no. Will our adventurers finally need to "take care of" Tony as he has learned too much? Can they convince him that what he heard meant nothing? Or could they find they have made an unlikely ally?...Hmm, no. I guess we have to kill Tony.
We do something a bit different this episode where we talk about how the campaign is going. What the players like and don't like, what is working for the campaign, and theories about where the story is going to go. If this is something that piqued your curiosity, then join us for the first "Meta Dimensional Talk"! -- otherwise the next episode will be uploaded along with this one, so you don't miss out on that campaign goodness.
The gang has left Glazov 5 with their new destination being the planet of Orsiame in the Magalca System, and they now have about 8 days to spend by themselves during transit. Micah and Claire start training, Nona buffs out those nasty bumps in the body from hitting that guy with the hover bikes, and Alix starts drinking way too much coffee. What fun new adventures await them on Orsiame and the city of Brees?
Bad news awaits the party when the arrive at Brees. Vaughn has been captured and is being charged with the attempted assassination of the Cassian general Hunter Cayne and continued attempts to reach the rest of Micah's group has been met with silence. The party starts their investigation into what happened to while Micah was away, while a mysterious figure appears to be following them from the shadows.
The group has no where else to look for help in order to save Micah's friends other than turn to Cyril Sharpclaws, the leader of a gang of Ursim in the underbelly of Brees. Alix doesn't like the idea of working with him and Nona doesn't want to leave her precious hovercycles behind, but sometimes you just have to do the unthinkable in order to get things done. So it's time to meet the bear-man to make a deal with the devil and hope you can get out of it with you soul intact.
With only hours left before Micah's cell is moved, now is the time to act. Escorted by some dirty cops in the pocket of Cyril Sharpclaws, the group is able to get inside the building to find Micah's friends. But what obstacles will they have to overcome in order to get everyone in and out? Will Nona finally get her Baby Driver moment? And what sinister favor might Cyril be looking for when it's all done? It's time for a heist with a little planning and a whole lot of improv!