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Cognitive Gamer
37 Episodes
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How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En … Continue reading →
It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559. Baddeley, A. D., … Continue reading →
It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky … Continue reading →
As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window … Continue reading →
This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, … Continue reading →
When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research … Continue reading →
Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how … Continue reading →
I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class … Continue reading →
In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it … Continue reading →
What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References … Continue reading →
If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of … Continue reading →
Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say … Continue reading →
We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References … Continue reading →
Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, … Continue reading →
Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, … Continue reading →
Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the … Continue reading →
How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but … Continue reading →
I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi … Continue reading →
I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is … Continue reading →
We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game … Continue reading →




