Discover Fear the Boot, Actual Play
Fear the Boot, Actual Play

Fear the Boot, Actual Play
Author: FearTheBoot.com
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© 2021 Fear the Boot
Description
Fear the Boot is a long-running podcast on tabletop role playing game culture and advice. In this spin-off show, we record ourselves playing various games, both for your entertainment and to demonstrate the concepts we describe in the primary show.
207 Episodes
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The technology park turns into liminal horror.
McCreary Technology Park invites you to see the wonders within! Never mind that it’s been missing for centuries.
A battered exploratory vessel finds its way home. Does its survivor deserve a second chance at life?
Wrapping up the case with an explosive ending.
The party begins to assemble the narrative and motivations for the crime, even as it becomes less clear who’s instigating it all.
The investigation is interrupted by a visit to a doctor of sophontology.
For this game, we developed a planet that will play an important role in the main story, using The Quiet Year. The images below track the colony ship’s progress over time.
Digging through the lives of a family trapped in a gilded cage.
Selecting the next job and heading to the capital world of the Corraster League.
With the body and facts secure, it’s time to decide the first client’s fate.
Next stop: medical facilities in a system that should be quite a bit safer. Not that life always works out that way.
The first contract: retrieve a body from a mining station and find out just how much a corpse can be worth.
Today, we ditch some stress and get back into gaming by taking a pitstop. Ever wondered about the world of cooking mysteries in the 42nd century? Me neither, but here it is! NOTE: This was a comedy improv game, so it doesn’t conform to the boundaries we usually put on our content.
Grace Gunn, Tommy “Bam Bam” Prue and Irving Holt didn’t expect to find themselves sneaking around the Three Spires Country Club this evening in their effort to rescue Trixie from whomever it was that took here – yet, that’s exactly where they find themselves. But even though this wasn’t in their plans, when you put … Continue reading Gunn for Hire – Episode 31 “Tricky Trixie”
A brief stop in the Atnia Cluster before heading to the team’s first deployment. Concept art for the species mentioned… Asta Freyep Reisian Sirini
Used to be a time when you could get by on your word and a handshake. While that might still be true for some things, here in Chicago, you get a whole truckload of palooks who want to justify their existence with all kinds of paperwork. Sign this document. Fill out this form and Boom! … Continue reading Gunn for Hire – Episode 30 “Doublebooks”
Final game prep, group creation, and character creation. In case you’re curious, this is what a Sirini looks like.
Doing a bit of pre-game prep to set some parameters for the game, to make session zero go more smoothly.
Right place, wrong time. Wrong place, right time. Doesn’t matter how you slice it, there’s some places you don’t ever want to be, regardless of the time. And in 1933 Chicago, that place is a speakeasy when the coppers are on the hop. And right now, that’s where Grace Gunn, Tommy ‘Bam Bam’ Prue and … Continue reading Gunn for Hire – Episode 29 “Putting it Together”
You ask 10 people what you should do if you get into a tussle, you’re bound to get 11 answers. Regardless of what you’re told, you ultimately gotta know what you want to get out of the fight. And right now, Grace Gun, Tommy ‘Bam Bam’ Prue and Irving Holt just want to get out … Continue reading Gunn for Hire – Episode 28 “Bellyache Fight”







