Timers are important in all sorts of Flash/Flex applications. Any screen that updates frequently can make use of a timer. Games where elements change on a regular basis can use a timer. Timer objects in Actionscript are relatively easy to … Continue reading →
Events are serious business in Actionscript– When the user clicks, double clicks, focuses on an object, right clicks, etc., an event is generated. Dealing with those events is a large part of successful Actionscript programming. In this video, Mark will … Continue reading →
Getting started with Flash Builder (Flex) is easy! Flash Builder (Flex) allows you to build complex web applications using MXML and Actionscript. Due to the impressive and extensive Actionscript API, Flash Builder (Flex) applications can do almost anything. From streaming … Continue reading →
Actionscript 3 has a convenient, yet powerful, drawing API. It is easy to learn and use and allows you to draw lines, shapes and curves. You may need to do custom charting or drawing for data visualization or perhaps you need to use the drawing API of a video game you are creating. Continue reading →
In this fifth and final tutorial on creating an Mp3 player with Flash CS5 and Actionscript, we'll add a simple visualizer for the sound. We'll also take a look at buffering sounds as they load with the SoundLoaderContext() class. Continue reading →