Our schedules have become too jam packed, and one of us will be traveling the world for the foreseeable future, so we have to put a pause to the podcast.
Ever hear the words “vector” and “raster,” when talking about graphics, but wondered what that actually meant? In this quick episode, Sean goes over the technical differences between the two — and when each image type should be used.
Too many things to keep track of? Today Sean shares the system he uses to manage projects — keeping him focused on solving client projects instead of worrying about what he’s missing.
Bryan goes solo this episode and looks at a growing trend in instructional design known as the flipped classroom. He discusses not only its origins and advantages, but also its pitfalls. By the end of this brief episode you should be able to make sense of what exactly a flipped classroom is.
Recorded in a car filled with mosquitos in Maine, Sam explains how externally storing our memories let's us remember more..
Looking at the offline world, the online world, and how we can use algorithms to seek and uncover communities.
We explore how physical fitness can help you become more mentally fit, why it's important to design your life around fitness for a healthy lifestyle, and digital solutions to tracking your activity.
After an interesting keynote for WWDC 2015 Bryan, Sam and Sean talk pick the one thing that interested them the most, and go deep into each topic.
We discuss cosmopolitanism as a tool for education, the many, many, many design aspects of luggage, and the technologies we use on our journeys. Oh, and we talk about toothpaste too. So much toothpaste.
Bryan wonders if comedy and education can mix, Sean ponders the value of Vine and Twitter as comedic platforms, and Sam is right on time.
This week we are joined by Laura Masters (@lauraemasters) for a conversation on storytelling. We look at how it can be used as a tool for learning and how technology is changing the way in which we tell our stories.
We look at the process of learning, using, and programming for the Apple Watch. A mature 1.0 platform that we still need to figure out where it lives in our daily lives.
Sam, the software engineer of our trio, talks about the excitement and distress that can come with pitching an idea. He goes on to mention what he considers important in a pitch and what to watch out for in the industry. Finally, driven by sleep exhaustion, he ends with a set of questions about the cookie monster.
Does multimedia have an influence on learning? That is the question Bryan poses to us in this solo episode. Since the 1980’s there has been an interesting debate between Dr. Richard E. Clark and Dr. Richard Kozma on medias role in learning and education. Bryan walks us through both sides of the debate as well as some more contemporary arguments on the subject. Finally, he considers Sean’s thoughts on context in design from episode 020 and how it might relate to this conversation.
User Experience Design: Without context, you lose all meaning to what you’re going towards.
We talk with Interior Designer Hillary Hutchings about the future of interior design in the digital and automation age, modularity in design, and learning environments.
Our comrades over at 3 Guys 3 Questions asked us to record an April Fool's Day episode for them. You can listen to use try and fail at being the hosts of their hilarious comedy podcast. Check them out at 3G3Q.co
Zack Cramp of Playing to Vapors talks about the concert experience, scalpers, and how smartphone at concerts are a double-edged sword — and a lot more.
We talk about loci, pathfinding algorithms, and wayfinding — not necessarily in that order.
We sit down with guest Jacob Tender to talk about what's really a magazine, how can magazine companies transition to a digital world, and the role of major publishers in a self-publishing world.