March 2, 2013–January 31, 2014
There are still people who think that design is just about making things, people, and places pretty. In truth, design has spread to almost every facet of human activity, from science and education to politics and policymaking, for a simple reason: one of design’s most fundamental tasks is to help people respond to change. A designer today can choose to focus on interactions, interfaces, the Internet, visualizations, socially minded infrastructures and products, 5-D spaces, bioengineering, sustainability, video games, critical scenarios, and yes, even furniture. Several outstanding examples of this vitality and diversity are presented in this installation, ranging from a mine detonator by young Afghani designer Massoud Hassani to a vessel made by transforming desert sand into glass using only the energy of the sun. Also on display are 14 videogames—including Pac-Man, The Sims, and Katamari Damacy—that constitute the beginning of a new branch of MoMA’s collection. To view images of these artworks, please visit the Online Collection at moma.org/collection.
MoMA Audio is available free of charge courtesy of Bloomberg.
Susana Soares
Design Interactions Department, Royal College of Art
BEE'S project
Prototype. 2007
Lent by Susana Soares. Image by Susana Soares
Audio courtesy of Acoustiguide
Jayden D. Harman
PAX Scientific, Inc.
Lily Impeller
Prototype. 1996
Stainless steel. Manufactured by PAX Water Technologies, Inc., USA (2002). Lent by PAX Scientific, Inc.
Image by Charlie Nucci Photography
Audio courtesy of Acoustiguide