DiscoverArrggh! A Video Game Podcast from The Waffling Taylors
Arrggh! A Video Game Podcast from The Waffling Taylors
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Arrggh! A Video Game Podcast from The Waffling Taylors

Author: The Waffling Taylors

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A fun and silly discussion about video games (both retro and contemporary), video game movies, and pretty much anything related to video games. It is hosted by brothers Jay and Squidge (who may or may not be a cartoon wolf), and featuring the best guests around - including some real video game development legends.
Whether it's an in-depth discussion about video games, films surrounding video games, or light-hearted nonsense and tangents, this may be the pod for you.
123 Episodes
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We had the incredibly rare privilege of talking with Philip Oliver - one half of The Oliver Twins - about their history in the British Game Development scene; from the early 80s all the way up to now. We talked about Dizzy, the EverCade, BitlzGames, and everything in between.
Gatekeppers, the Waffling Taylors hate them. But what are Gatekeepers, how did they suddenly appear in the gaming space, and what can we do about them?
Season 2 episode 25 of Behind the Mic focusses on The Waffling Taylors - a pair of brothers who have transitioned from blogging into podcasting, and to music production for some of the biggest names in the business. With a bio-pic from Old Circle Cinema slated for release in 2027, we look back on the only true dynamic duo of podcasting: The Waffling Taylors.
Andrew Dickinson returns once more for the second part of our discussion on 2004s Resident Evil Apocalypse. When do they drop the nuke? Who asks for the nuke's yield!? Why did Mr. Fantastic make a young girl cry? And whose eyebrows offend Andrew?
We interrupt your regularly scheduled episode programming to bring you a bonus interview with the folks behind lock-on Volume 1: Jon Doyle and Jason Maddison. They are putting together a series of journals on gaming, starting with the Sony Playstation. We caught up with them to discuss what lead to the decision to create the journal, some of the contributors, and how you can help with their Kickstarter.
We're going to interrupt your regularly scheduled episode programming to bring you a bonus interview with the folks behind lock-on Volume 1: Jon Doyle and Jason Maddison. They are putting together a series of journals on gaming, starting with the Sony Playstation. We caught up with them to discuss what lead to the decision to create the journal, some of the contributors, and how you can help with their Kickstarter. Look out for the bonus episode as it drops over the next few hours.
Andrew Dickinson is back! We asked him to talk through 2004s Resident Evil Apocalypse with us, and we talked about it for so long that we've had to split it into two parts. This episode is the first part of that discussion. What's with the leg-foo usage? Just how over the top is the church scene? Why did they spend so long making Jill out to be a badass, if they were going to replace her with Alice? All these answers and more (or maybe not) in episode 108.
Andrew Dickinson returns for a two part discussion of Resident Evil Apocalypse. What's with the leg-foo usage? Just how over the top is the church scene? Why did they spend so long making Jill out to be a badass, if they were going to replace her with Alice? All these questions, and more, may not be answered when the episode drops on March 19th, 2021.
Zachary Claxton (of Laughing Golem Studios) joined us to talk about Earthrend: his Zelda-like title with Shadow of the Colossus-like scale. We talked about the wonderful hand draw aesthetic, how the game came to be, and where you can get the demo. We also talked about our recent games, some of which might surpise you.
Zachary Claxton (of Laughing Golem Studios) joined us to talk about Earthrend: his Zelda-like title with Shadow of the Colossus-like scale. Check out the episode when it drops on March 12th, 2021
What’s with FPGAs and why are they magic? Let’s talk about the MiSTer and Analogue devices and how they’re do different to emulators. So let’s go play.
The second in a two part episode where we discuss some of the first games ever created. Massive Multiplayer Online games from the 70s (no, really), potatoes, rogue-likes, and accidental plasma screens are just some of the highlights from this episode with Sean "Advent of Computing" Haas
We're joined by Sean Haas again. But this time he blows our minds, and breaks Squidge with some technology and gaming revelations which could very well break your mind, too. Check part two of the episode on Feb 26th, 2021
The first in a two-part episode with Sean Hass, the host of Advent of Computing. He joined us to talk about some of the earliest games, a little of the history of computers, what he’s been playing recently, and we dropped him off at the Thunder Plains
It doesn't get more retro than this, as we look all the way back to the early 50s with Sean Hass - host of the Advent of Code podcast. He takes us on several journeys back to the 40s, 50s, 70s, and 80s with some real video game history. Check part one of the episode on Feb 19th, 2021
We recently recorded an interview with Philip Oliver and kept the microphones going after Philip had signed off. We wanted to cover our immediate thoughts on the recording. This is a raw recording with only the intro and outro added to it - no editing was done.
Mike Hermann returns to talk about RetroMania Wrestling. We got the low down on what's been happening since he was last on the show (April, 2020) who's on the roster, paying tribute to the fans,and what to expect when the game drops a few weeks after the episode's release.
Is Warhorse correctly balanced in RetroMania? And did Colt Cabana get signed to AEW because of it too? Is it too much of an arcade game? And what are we talking about with jiggling? Find out when Mike Herman returns to talk about RetroMania Wrestling on Feb 12, 2021
Play is incredibly important. From creativity to learning something new, and from stress reduction to protecting against illness. So let's go play
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