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Art/Work/Play
Art/Work/Play
Author: SpekWork
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Art/Work/Play is a podcast by the Canadian video game collective SpekWork.
Our biweekly episodes cover art, games and interactive media with a critical focus on the politics of production.
Hosted by Jonathan Carroll, Ben McCarthy, and Cat Bluemke, with guest art-, game- and community workers.
Our biweekly episodes cover art, games and interactive media with a critical focus on the politics of production.
Hosted by Jonathan Carroll, Ben McCarthy, and Cat Bluemke, with guest art-, game- and community workers.
15 Episodes
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Ok, so here’s a fun one (sincerely!). We’re all on COVID 19 lockdown, our gigs and jobs have been cancelled, and so we had on SPC Weir to talk about a video game art installation he and Ben showed in Toronto in February. Along the way we talk about the confluence of gig economy work, influencer marketing, art-trepreneurs and, of course Kim Kardashian. Readings from Natasha Stagg’s Sleeveless: Fashion, Image, Media, New York 2011-2019 recorded into WhatsApp by Saira Sabri.
Tim Heidecker ‘Work From Home’: https://www.youtube.com/watch?v=MGs1-bfiYFQ
Workman Arts: https://workmanarts.com/
Natasha Stagg Sleeveless: Fashion, Image, Media, New York 2011-2019: https://mitpress.mit.edu/books/sleeveless
Meow Wolf: https://meowwolf.com/
King Krule (feel something!): https://kingkrule.net/
Find Cale here:
Bandcamp: https://taxhaven.bandcamp.com/
IG: @1000000000000000000000000likes
Twitch: Twitch.tv/taxxxhaven
Follow our increasingly regular Twitch streams here: Twitch.tv/spekwork
Please consider signing this petition and sharing it broadly: https://www.15andfairness.org/covid19_help_now?sp_ref=626904651.392.204640.e.0.2
Four Sisters podcast (this play is literally about class and plague):
SoundCloud: https://soundcloud.com/foursisterspodcast
Apple Podcasts: https://podcasts.apple.com/ca/podcast/four-sisters-podcast/id1497373632
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
Interview szn, bb. The Real Erin Gee drops knowledge on ASMR, electronic music and affect in the circus of contemporary technology. Erin shares her casual brilliance with us, a beer, and her galaxy-brained pups.
Find Erin:
https://eringee.net/
FB (her main squeeze): https://www.facebook.com/erin.marie.gee
IG: @_eringee
Twitter: @_eringee
Check out Erin’s work:
Project H.E.A.R.T. dev blog: https://combat-therapy.tumblr.com/?fbclid=IwAR2FblEbXHWGCIxYOIWY6SrjZGjzKUpBeiOSpQgASI45Fy5hHZn5jB3Ux2s
LaughingWeb.space: https://laughingweb.space/
Cosey Fanni Tutti:
The piece Erin was referencing: https://www.youtube.com/watch?v=f5wYjVjFBnc&feature=share&fbclid=IwAR186to_AmhjjWFsjlLNHSKMJwxX761nfH3IE-3zCcyQGAEK2_trhO_1sMo
Interesting interview: https://www.youtube.com/watch?v=rSaIBWyUIgM
Four Sisters podcast (give it a listen, why not?):
SoundCloud: https://soundcloud.com/foursisterspodcast
Apple Podcasts: https://podcasts.apple.com/ca/podcast/four-sisters-podcast/id1497373632
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
In this episode we talk about all things flightsim and spiritual succession. We talk about the Yes Men’s SimCopter ‘himbo’ intervention and Cat and Jon’s new game, produced for the Global Game Jam, Co-op Copter Scab. We also talk about the RCMP as big oil Pinkertons.
Play CO-OP Copter Scabs: https://spekwork.itch.io/coop-copter-scabs
Get the Scabby the Rat instagram filter: https://www.instagram.com/a/r/?effect_id=2503745169841908
WTO protests in Seattle: https://en.wikipedia.org/wiki/1999_Seattle_WTO_protests
Global Game Jam: https://globalgamejam.org/
Four Sisters podcast (Ben’s gf says it’s too arty for mainstream listeners):
SoundCloud: https://soundcloud.com/foursisterspodcast
Apple Podcasts: https://podcasts.apple.com/ca/podcast/four-sisters-podcast/id1497373632
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
2020 is interview season for the pod. This week we speak to Sagan Yee, who talks about their collaborative art and video game practice, their role in running the not for profit Hand Eye Society, and the relatively recent emergence of labour politics on to the video game making scene.
Find Sagan here: http://www.saganyee.com/
Twitter: https://twitter.com/SaganYee
Check out the Hand Eye Society: https://www.handeyesociety.com/
Or follow them on Twitter: https://twitter.com/HandEyeSociety
Artists and artworks mentioned in this podcast:
Nadine Lessio: http://nadinelessio.com/
Hannah Epstein: https://www.han.ski/
Kenton de Jong’s ‘Regina Cemetery Tours’: https://reginacemeterytours.ca/
Kai Hutchence’s ‘Queen City Chaos’: http://www.queencitychaos.com/
Now Magazine article on housing costs an artist incomes: https://nowtoronto.com/lifestyle/real-estate/cost-of-living-in-toronto-2020-lowrates/
Art Stats report from TAC: https://torontoartsfoundation.org/tac/media/taf/Research/2019-TAF-Arts-Stats-booklet-FINAL-web.pdf?fbclid=IwAR0B1EivnD-FrlQPeAUcBfqGnpply5CJPYipoRmwEwBNAJ_FI9Vj8_Rytmg
Mayworks’ ‘Unfeeling Capitalism’: https://www.nghtshfts.org/unfeeling-capitalism
Game Workers Unite: https://www.gameworkersunite.org/
‘Rockstar spouses’ controversy: https://www.gamesindustry.biz/articles/rockstar-spouse-accuses-dev-of-pushing-its-employees-to-the-brink
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
“And what I now see is that the new virtual world that our children are growing up in is so addictive precisely because it satisfies the need for reply and response, and because it does so immediately. In this way the virtual penetrates to the core of the social and provides us with all the rewards of the social realm without requiring us to pay the corresponding price, so that we can now sit entirely alone, on our own island, without the mechanical interaction ever causing the urge for other human beings to rise within us and tear wildly about like a recently caught animal in a cage.”
--Karl Ove Knausgaard
Legal, political and bureaucratic systems often move slowly in response to labour unrest and injustice. Not only does this function to quell the energy required to organize these actions, but too the hope required to sustain them. The gang talks a bit about these techniques in application to the Foodora Unionization vote and the Regina Co-op Refinery lockout, before launching into a play-through of Jon’s beautiful new first person shooter Tower Fantasy. Check it out yourself.
Tower Fantasy:
Itch.io: https://spekwork.itch.io/tower-fantasy
Bandcamp: https://jonathancarroll.bandcamp.com/album/tower-fantasy
Coverage of the Regina Co-op Refinery lockout: https://www.rankandfile.ca/dance-parties-personal-growth-and-police-three-days-with-locked-out-regina-oil-workers/
No Man’s Sky and 10,000 Bowls of Plain Oatmeal: https://www.challies.com/articles/no-mans-sky-and-10000-bowls-of-plain-oatmeal/
This guy on Perlin Noise: https://www.youtube.com/watch?v=bG0uEXV6aHQ
Therapy Font (Jon, Cale, and Ben’s generative and improvised music project): https://therapyfont.bandcamp.com/
Itch.io: https://therapy-font.itch.io/
Find Ben’s fancy theatre podcast:
SoundCloud: https://soundcloud.com/foursisterspodcast
Or an Apple Podcasts: https://pcr.apple.com/id1497373632
More on the play and the Trilogy: https://www.empiretrilogy.com/
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
A special episode with activist, playwright, gig-worker and union organizer Thomas McKechnie. Thomas talks about the under-reported case before the Ontario Labour Relations Board between Foodora and its employees. He also takes us through strategies for organizing app-mediated gig-workers and his motivation for writing Remembering the Winnipeg General.
Caveat emptor: Because Ben’s computer is ancient and it’s battery dies unpredictably, because his art practice does not afford him the ability to keep himself in working gear, our recording died midway through the session. Happily Jon took a back-up recording, which if you squint your ears ably captures Thomas and Ben’s rich contributions to the middle part of the exchange.
Nota bene: Ben is available to offer his professional recording, engineering, and sound design skills to paying customers. Hit him in his DMs.
Details on Rally for Worker Rights in the Gig Economy:
https://www.facebook.com/events/175351570515807/
More on Thomas: https://www.cbc.ca/arts/this-playwright-is-trying-to-unionize-foodora-while-writing-about-one-of-canada-s-biggest-strikes-1.5164055?fbclid=IwAR35ndnNz7wXYSKSiroIdhD5IHjguVFBrhVg3uz-rr2OBwQ2qm3fYC1lbss
Find Thomas:
Twitter: @postbrechtian
Zeitpunktheatre: https://www.facebook.com/zietpunktheatre1/
The Foodsters:
Twitter: @FoodstersUnited
IG:@ unitedfoodsters
Facebook: https://www.facebook.com/JusticeForFoodoraCouriers/
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
And we’re back. Cat takes us on an art history tour of late-medieval Paris vis-a-vis Ubisoft’s virtual Notre Dame Cathedral, constructed for Assassin’s Creed Unity.
Etienne Boileau’s “Le Livre des Metiers,” written in 1268 outlines regulations and penalties overseen by the various trade guilds (French): http://virtuater.free.fr/Le%20livre%20des%20metiers%20d%20Etienne%20Boileau.pdf
Giorgio Vasari, who first used the term “Gothic” to make fun of what had until then been referred to as “French Work” in his 1550 book “Lives of the Most Excellent Painters, Sculptors, and Architects.” http://www.gutenberg.org/ebooks/25326
Vitruvius wrote even more than Cat thought, with his “Ten Books on Architecture” available here: https://www.gutenberg.org/files/20239/20239-h/20239-h.htm
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
twitch.tv/SpekWork
“Every new technology necessitates a new war.”
— Marshall McLuhan
We have SPC. Cale Weir back for a AAA Let’s Play of Counter Strike. The gang talks about passé discourse, the myth and intoxication of war, while Ben and Cale get a little drunk and Jon and Cat eat dinner.
War Is a Force That Gives Us Meaning by Chris Hedges: https://www.nytimes.com/2002/09/29/books/wars-are-made-not-born.html
Regarding the Pain of Others by Susan Sontag:
https://www.youtube.com/watch?v=2FRW5jw19y0
War Play: Video Games and the Future of Armed Conflict by Corey Mead: https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/
Radical Critique of ‘Papers, Please!’ by Marijam Didžgalvytė: https://medium.com/@marijamdid/radical-critique-of-papers-please-d1e24e57b8d5
War and Peace in the Global Village by Marshall McLuhan & Quentin Fiore: https://searchworks.stanford.edu/view/2854056
Find SPC. Cale on his newly minted twitch channel here: twitch.tv/taxxxhaven
Or his excellent music here: https://taxhaven.bandcamp.com/
To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
twitch.tv/SpekWork
‘Everything is permitted, but nothing is possible.’
-- Michel Clouscard
Coldwar, dystopia, americophilia, the posttruth world, reality control, sonic the hedgehog, furries, vorelords, stealing videogame valour. It’s all here, and also is not. How the famous, design-by-committee ‘Needle Mouse’, and his incoherent lore, produced a culture of post-internet kink and uncanny valley normativity.
This week’s episode art are OCs produced by Cat Bluemke. Very nonheteronormative!
“Artists talk a lot about freedom. So, recalling the expression “free as a bird,” Morton Feldman went to a park one day and spent some time watching our feathered friends. When he came back, he said, ‘You know? They’re not free: they’re fighting over bits of food.’”
— John Cage
The spekwork longfrom social media account tackles bullshit jobs, the force that the PMC (professional managerial class) exerts over the arts, the oversubscription of cultural labour markets and Julian Glander’s Art Sqool.
Note: Amusingly, the freeware Jon downloaded to capture the videogame audio for this episode was for trial purposes. This is why the robot voice declares every few seconds ‘trial!’. Although aesthetically it exists within Glander’s idiom, it was our own inadvertent imposition. ¯\_(ツ)_/¯¯
The Uprising: On Poetry and Finance by Bifo Berardi: https://mitpress.mit.edu/books/uprising
Bullshit Jobs in the Creative Industries by Jack Newsinger: http://blog.commarts.wisc.edu/2015/04/23/bullshit-jobs-in-the-creative-industries/
On the Phenomena of Bullshit Jobs by David Graeber: http://www.strike.coop/bullshit-jobs/
Against Economics by David Graeber: https://www.nybooks.com/articles/2019/12/05/against-economics/
On (Surplus) Value in Art, Reading by Art and Labor Podcast: https://podcasts.apple.com/ca/podcast/art-and-labor/id1387325985?i=1000455509423
Indiepocalypse: https://www.polygon.com/2018/9/28/17911372/there-are-too-many-video-games-what-now-indiepocalypse
Art Sqool:
Trailer: https://www.youtube.com/watch?v=bsfhPVaZDmQ
Official website: https://artsqool.cool/
Steam: https://store.steampowered.com/app/953300/ART_SQOOL/
Itch.io: https://glander.itch.io/art-sqool
To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
twitch.tv/SpekWork
“Everyday’s leg day now, bro.”
— James L. Burling
The gang is paying their dues in the attention economy and doing a play through of the much anticipated release from Hideo Kojima and Sony, Death Stranding. For this episode we’re joined by SPC. Weir, AKA Mr. AAA. Ben tries to talk theory, but Cale won’t let him :(
Technoscience and fiction: https://www.palgrave.com/br/campaigns/robotics-and-ai/why-science-needs-fiction
Closing track: https://www.youtube.com/watch?v=F9hagVL-__c
SPC. Cale’s excellent music: https://taxhaven.bandcamp.com/
To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html
For details about the close listening party November 19th at the Brandscape, contact Ben at notsawry@paleeyesmusic.com, on IG @paleeyesmusic, or on twitter @notsawry.
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
twitch.tv/SpekWork
‘If the reader wishes to see shortly whether [it is true that the pleasure in this world outweighs the pain], let him compare the respective feelings of two animals, one of which is engaged in eating the other.’
— Arthur Schopenhauer
We’re in the content production grind and flow now bb. We talk Bennett Foddy’s Getting Over It with Bennett Foddy in the light of Arthur Schopenhauer’s Studies in Pessimism, and explore various instances of game maker snobbery.
QWOP: http://www.foddy.net/Athletics.html
Studies in Pessimism by Arthiur Schopenhauer:
On the Sufferings of the World: https://en.wikisource.org/wiki/On_the_Sufferings_of_the_World
On Noise: https://en.wikisource.org/wiki/On_Noise
The Schopenhauer Cure: https://www.goodreads.com/book/show/19508.The_Schopenhauer_Cure
Speedrun w/ uninstall: https://www.youtube.com/watch?time_continue=12&v=jGa9822kdrw
Faster speedrun: https://www.youtube.com/watch?v=3-v5GHxn94o
Art and Labour podcast, On (Surplus) Value in Art: http://www.artandlaborpodcast.com/podcast/reading-on-surplus-value-in-art/
Bennett Foddy plays through Getting Over it: https://youtu.be/DYjbCJXxWLg
Bennett Foddy on making games matter as much as sports: https://youtu.be/5uUPPtBJqR0
Bennett Foddy’s course where students produce a prototype game a week:https://youtu.be/9O9Q8OVWrFA
Game Cat liked at Amaze Berlin made by a student of Foddy’s in his protype-a-week course: https://q_dork.itch.io/consume-me
To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html
Find us elsewhere:
http://spek.work/
https://www.instagram.com/spekwork/
http://twitter.com/spekwork
http://twitch.com/beigecathy
‘My savant boy is only as good as the game he plays.’ Ian Cheng
The gang talks sandboxes, compare credentials, white flight, urban blight, Will Wright, Ian Cheng, SimCity 2k and desperately apply topical political references to whatever circumstances they encounter. We continue to grapple with the podcast as medium for videogame playthroughs.
Since recording this podcast Ben has begun obsessively playing the SimCity Build It phone-based game. Build It focuses upon construction and property value development and is a game that seems impossible to succeed in without in app purchases. Despite his awareness of these ideological allegiances both in the form and content of the game, Ben continues to be quietly and irrevocably inculcated.
Hito Steryl at the AGO: https://ago.ca/exhibitions/hito-steyerl-future?gclid=Cj0KCQjwr-_tBRCMARIsAN413WS_LE0i_tBPS3uQzDggiM9qe4-mkW5UjQdHXvg7M_6xCGRhv_UEeewaAgTUEALw_wcB
Ian Cheng:
Emmissaries: https://www.moma.org/magazine/articles/40
BOB: https://gladstonegallery.com/exhibition/16819/installation-view#&panel1-6
‘This Papaya Tastes Perfect: https://www.youtube.com/watch?v=h3erXsviwqs
Brats: https://www.youtube.com/watch?v=uL9jtjJ3zv0
Pruitt-Igoe: https://en.wikipedia.org/wiki/Pruitt%E2%80%93Igoe
The Architecture of Socialist Yugoslavia: https://www.moma.org/calendar/exhibitions/3931
More on Forrester and urban planning: https://logicmag.io/play/model-metropolis/
Democracy 3: http://positech.co.uk/democracy3/
Videos on the Sim universe:
https://youtu.be/Vjf3VKguq_U
https://youtu.be/TrScy1icWjI
Rhizome New Museum thing: https://www.newmuseum.org/pages/view/rhizome
To Rent at the Brandscape you can contact us here: http://brandscape.club/contact.html
We discuss our experience at the Ryerson conference on 'VR as Empathy Machine' and take up our ambivalence about the medium. We offer several lukewarm cultural critical takes on contemporary digital media and the supposed connection to the real it affords, riff on Baudrillard, frontline work, kvetch about budget cuts, and do a playthrough of our VR documentary ‘resourced’ with a sickly and solemn 9 yr-old.
ARTIST STUDIO SPACE FOR RENT AT THE BRANDSCAPE : http://brandscape.club
RENDEZVOUS WITH MADNESS FESTIVAL : https://workmanarts.com/rendezvous-with-madness/
Simulations Jean Baudrillard Semiotext(e):
https://www.e-reading.club/bookreader.php/144970/Baudrillard_-_Simulacra_and_Simulation.pdf
VR as Empathy Machine: https://www.ryerson.ca/jack-layton-chair/events/2019/09/vr-as-empathy-machine/
Alan Warburton ‘Goodbye Uncanny Valley’: https://vimeo.com/237568588
Occupied : http://occupiedvr.com/
Ken Moffat Jack Layton Chair: https://www.ryerson.ca/socialwork/people/faculty/ken-moffatt/
Adam Curtis ‘The Trap’ https://www.youtube.com/watch?v=y97Ywl7RtUw&vl=en etc
OYA MEDIA GROUP https://oyamediagroup.com/
Mayworks Toronto: https://www.nghtshfts.org/
Carol Conde & Karl Beveridge: http://condebeveridge.ca/
In episode 1 the Spek Work gang discusses the goals of the new pod, its themes and format. We talk about Foodora workers unionizing, and do a playthrough of the No Frills browser-based game, Aisles of Glory: Back to School. Hiiiii!
ARTIST STUDIO SPACE FOR RENT AT THE BRANDSCAPE : http://brandscape.club
RENDEZVOUS WITH MADNESS FESTIVAL : https://workmanarts.com/rendezvous-with-madness/
TOUGH GUY MOUNTAIN AT HALIFAX NOCTURNE : https://downtownhalifax.ca/event/nocturne-art-night-festival-2019
LIBRA SZN PLAYLIST : https://linktr.ee/notsawry
Stream url : https://www.twitch.tv/spekwork
Spek.work : http://spek.work/
Aisles of Glory (no frills game): https://aislesofglory.nofrills.ca/
Hauler clothing line: https://haulershop.com/hauler
Trudeau doing brown face: https://www.cbc.ca/news/justin-trudeau-brownface-blackface-1.5289259


















