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Ashes of Ages Vampire the Masquerade Chronicle
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Ashes of Ages Vampire the Masquerade Chronicle

Author: Avorial

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In 1433 Prague, our coterie of vampires receives a summons to an ominous meeting at Millie’s Tavern. The city’s Seneschal reveals the shocking death of Elder Radimier Pavlovich, a Tzimisce with potent connections, sparking fears of political upheaval reminiscent of a past rebellion. Tasked with uncovering the truth or avenging the elder’s murder, the group delves into the dark streets of Prague and confronts supernatural dangers lurking in shadows. Their investigation leads them through hushed districts and eerie quarters, from a vacant haven marked by mysterious occult symbols to relics dripping with ancient blood and power.

As they peel back layers of secrets, they encounter remnants of powerful blood rituals, a missing tome of dark magic, and a statue with ties to an earlier purge. Between gathering insights from forbidden scrolls and consulting arcane sigils, they find traces of an elusive courier, figures linked to the elder’s death, and whispers of an uprising among Hussite rebels.

Mystic visions, otherworldly portals, and clues etched in esoteric languages all lead the party deeper into a tangled web of political rivalries, ancient blood feuds, and a sinister conspiracy. The investigation promises not only a fight for survival but a path that risks exposing them to their own darkest desires and fears. The question remains—can they unravel the truth before they too are drawn into the abyss?

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13 Episodes
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Chapter 1 - Part 14

Chapter 1 - Part 14

2025-04-2303:06:35

As night falls, Greg halts the magical boat and departs with a summoned group of horses, leaving the coterie to manually transport the vessel. Upon reaching a creek, Istvan hears a mysterious voice, prompting the group to pause. Theodosia senses an ancient, unfamiliar magic permeating the area.​A woman named Deverra appears beside Istvan, speaking in broken Latin. Through a series of linguistic exchanges—Polish, Lithuanian, and magically altered speech—she conveys that the land possesses its own consciousness and autonomy. Deverra introduces herself as part of a coven that binds themselves to the land through ancient rituals, aiming to become one with it.​The group follows Deverra to a grove where four hanged men serve as conduits for magical energy. Deverra offers a ritual involving the blood of these men. Zemislav, Katherine, and Eliska partake in the ritual, each experiencing profound visions. The coven explains their philosophy of unity with the land, contrasting it with the Tzimisce's approach of domination and control.​Istvan presents his sword, seeking guidance on its uncooperative nature. Deverra suggests that feeding the sword a blood point daily from another coterie member may appease its spirit. Theodosia inquires about removing the Vicissitude from her blood; Deverra mentions a cult to the northwest that might assist in purging it.​Deverra also reveals the presence of a Tzimisce in Vilnius who, despite his ancient blood, lacks the ability to commune with the land's spirit. This information hints at potential future encounters and challenges as the coterie delves deeper into the mystical and political complexities of the region.​This session enriches the narrative by introducing elements of ancient pagan magic, spiritual symbiosis with the land, and the ideological conflicts between different vampire philosophies, setting the stage for deeper exploration and potential confrontations in the chronicles ahead. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 13

Chapter 13

2025-04-0803:14:17

As Prague descends into chaos, our coterie meets a mysterious group of northern Kindred—dragon-blooded warriors with names like Sigvard Drekarson and Thora Skýrdreki. With the elder Elysium under siege, the group chooses to flee with their new allies, heading toward Lithuania aboard a Viking vessel.But peace is short-lived. An ambush by Crusaders erupts in violence, and amid the masquerade-breaking battle, a new figure emerges—Greg, a wandering Tremere with a haunted aura and secrets buried in his blood. As the coterie sails not on water, but over land by magic, they unravel more about Greg's strange past, his connection to the Salubri, and his dangerous knowledge of the Setite bloodline—mockingly dubbed the "Cult of the Anteater." This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 11

Chapter 1 - Game 11

2025-03-2503:22:51

The coterie awakens in the Anarch camp, only to learn that their actions were merely the spark in a citywide purge—several elders have fallen overnight. As tensions rise, Istvan undergoes a harrowing Embrace at the hands of Jacob, experiencing visions of Assamites and the basalt throne of Alamut. Meanwhile, Zemislav conducts his first Vaulderie, an eerie ritual that produces a flaming blossom, leaving the group shaken and bound by blood.As they delve deeper into the mysteries of the city's power struggle, Theodosia and Istvan seek counsel from Myka Vykos, uncovering the Tzimisce elder’s dark ambitions and the hidden hand of the Nosferatu. With the Tremere preparing a devastating ritual and a gunpowder-fueled distraction set for Elysium, the stage is set for an all-out war. Can the coterie manipulate the chaos to strike a final blow against the city’s ancient overlords, or will they become collateral damage in the ensuing destruction?Betrayals, blood magic, and a city on the brink—don’t miss this explosive episode! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 10

Chapter 1 - Game 10

2025-03-1102:53:41

Istvan returned home to find his shoes stolen and his sword replaced with an identical but unfamiliar one. Meanwhile, Katherine sought out a captive to feed on and had a tense conversation with her ghoul, Rudolph, who confessed to entangling her in a dangerous conflict. She agreed to secure him a horse for his escape.Jardani encountered Wilhelm Stretcher in the Night Market, engaging in a deep—if unusual—conversation about pears and loyalty, with Stretcher questioning if Jardani was merely a pawn of the court. Elsewhere, Istvan met Theodosia, again offering to accompany her to investigate the butcher shop, but she remained hesitant to act without the group’s support.The party gathered to strategize their approach for removing Count Orlach, who held control over the city’s noble houses and the mortal court. They determined that pressuring the nobility could be key to his downfall.Their plan led them to a gambling den, where Dalibor and Istvan descended to confront Orlach. To clear the area, Theodosia dramatically revealed herself by peeling off her own face, sending bystanders fleeing in terror. As combat erupted below, Katherine rushed to suppress an explosion.In the chaos, the Salubri struck the killing blow, reducing Orlach to ash as he attempted to escape with Celerity. Zemislav doused a Tzimisce in oil, and Dalibor set it ablaze. Meanwhile, Theodosia, seemingly possessed, tried to shield the burning creature, but Zemislav restrained her with his tentacles as her face grotesquely flapped around.As the dust settled, Katherine sensed someone psychically projecting into their space, observing them from afar. Realizing the gravity of slaying an Elder, the group quickly decided to flee. Before leaving, a stranger approached Katherine, urging her not to destroy valuable knowledge. Instead, he suggested staking her sire to preserve him as a source of information. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 9

Chapter 1 - Game 9

2025-02-2503:24:30

Istvan follows the trail of Sabina, uncovering that the Tremere have taken her. His search leads him to a magistrate-seized house, where he encounters Borislav, and they exchange crucial information. Meanwhile, Katherine dives deep into investigating Gargonal.The group gathers in the Night Market, where Theodosia and Istvan learn of an alchemist engaged in heretical experiments. Katherine and Theodosia take matters into their own hands, sneaking off to track a captive. In a daring move, Katherine disguises herself as an officer to infiltrate the guards and extract their target.As tensions rise, suspicions grow—Katherine questions how her ally was singled out, and Theodosia speculates about hidden threats among their contacts. Plans shift when Istvan suggests targeting Count Orlach instead of Gargonal, and the group debates seeking help from the Salubri. Reluctantly, they make their way to an ancient cave, where they encounter three Salubri warriors who agree to aid them, albeit only due to Dalibor’s presence.The episode takes a chilling turn when Elska senses something eerie within the cave’s chasm. Theodosia and Zemislav investigate, only to find themselves in the dreaded first level of the Labyrinth. Theodosia is shaken to her core, losing two points of her path. As they escape the cave, an unsettling discovery awaits them—footprints in the sand, proof that someone has been watching them.Who is following them, and what secrets lie deeper in the Labyrinth? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 8

Chapter 1 - Game 8

2025-02-1103:22:15

Podcast Episode: Shadows Over Prague – Game 8In this thrilling episode, the coterie maneuvers through the web of political and supernatural intrigue that grips 15th-century Prague. Father Zemislav works behind the scenes to manipulate public perception, framing the extremist Hussites and his own sire as dangerous radicals. Meanwhile, Eliska experiences an eerie vision—a spectral river of lost souls flowing through the city. As the group investigates, they uncover a horrifying secret within a butcher shop, where walls of living flesh and ghostly apparitions hint at something far more sinister.As tensions rise, the group finds themselves in uneasy negotiations with the Tremere, who offer rare knowledge in exchange for information on infernalists. Katherine is confronted with the shocking truth about her clan’s dealings, and Zemislav takes a decisive stand with the Fire Flower movement, committing to a path of rebellion. With plans forming to strike against an elder as a test of their resolve, the coterie inches closer to open war.Betrayals, illusions, and deadly alliances—Prague has never been more dangerous. Will the coterie survive the night? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 7

Chapter 1 - Game 7

2025-01-2803:08:54

Tensions rise as the coterie navigates a tangled web of politics, intrigue, and supernatural threats. Katherine meticulously catalogs the Giftenshrank, while Jardani fends off an enigmatic werewolf attacker in the Night Market. A burned Salubri is discovered, fueling speculation about a hidden conflict. Meanwhile, Dragon reemerges, wounded and shaken, revealing he smuggled Salubri warriors into the city to strike at the Tremere, only for one to succumb to mind control and self-immolate. Discussions of revenge, independence, and the looming presence of a wooden monstrosity ensue. At the Three Kings Tavern, Dalibor and Zemislav gamble with a Ventrue who hints at fractures in the prince’s court and warns of an impending raid. Gregory, a well-connected Kindred, shares unsettling tales of faith-driven vampire hunters and offers an alliance. The episode closes with an intriguing proposition—removing a problematic innkeeper through a high-stakes card game. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 6

Chapter 1 - Game 6

2025-01-1402:56:49

The coterie continues their tense discussion with Gratiano, who elaborates on his vision of overthrowing elder tyranny. Gratiano champions the idea of freedom from the oppressive structures of elder rule, advocating for individual choice and alliances forged by mutual respect rather than subjugation. The group expresses mixed reactions—Dalibor pledges his support, while others remain skeptical or fearful of potential repercussions. Gratiano reveals his strategy: dismantling the current power structure one key piece at a time, using the metaphor of removing a block from a wall to bring it all down.The conversation touches on sensitive topics, including the Rite of the Fireflower and the removal of Van Erlich as a threat. Gratiano offers guidance and promises covert support when the group is ready to act. Zemislav privately inquires about a mysterious gold statue, which Gratiano links to a treacherous Tzimisce.As dawn nears, the group retreats. Theodosia spends the pre-dawn hours in deep prayer with Radislav's blood, leading to a disturbing episode in the Night Market where she appears disoriented and raving about an impending infection. The coterie takes her to a nearby church, where they encounter a mysterious woman, Ecaterina the Wise. A theological clash ensues between Zemislav and Ecaterina, escalating until Ecaterina demonstrates her formidable strength.Ecaterina ultimately offers her blood to soothe Theodosia’s turmoil, revealing herself as a Promethean with a utopian vision of coexistence between humans and vampires. She introduces her childe, Kosimus, who recognizes Jardani, hinting at a shared connection. The scene closes with intrigue as Kosimus references a meeting, earning a sharp look from Ecaterina. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 5

Chapter 1 - Game 5

2024-12-3103:41:44

The coterie delves deeper into the shadowy politics of Prague, summoned by the Prince to discuss the explosive revelations unearthed in their investigation. After a tense journey to the Jewish Quarter, they find themselves in a clandestine meeting, unraveling the intricacies of inter-clan conflicts and schemes.The Prince assigns the group a dangerous mission: to uncover the true extent of the Tremere’s experiments and their potential threat to the court, all while rival factions race to secure the same secrets. Stakes are heightened as the Prince demonstrates his power, shocking the group with a brutal display of Tzimisce sorcery involving Istvan’s severed arm.Amid cryptic messages, ancient bloodlines, and the hunt for answers, the group encounters Gratiano—a figure tied to the freedom from the Antediluvians—who challenges their beliefs and tempts them with the promise of Vaulderie. As alliances and loyalties are tested, the coterie faces choices that could shape the fate of Prague and their own futures.Will they emerge as pawns in the Prince’s game or power brokers in their own right? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 4

Chapter 1 - Game 4

2024-12-1703:24:44

Istvan delivers a mysterious package to the Tzimisce elders, narrowly escaping a Tremere ambush. Meanwhile, the group navigates a bustling night market, encountering enigmatic vendors with ties to the Fae. Zemislav tends to a zealous crowd at a graveyard, where a repentant priest seeks redemption in a crypt. Later, the group meets the Cappadocian Garganol, who offers them boons or a Noddist artifact in exchange for discretion about the Tzimisce Lord’s crimes. Tensions escalate during negotiations, but Theodosia defuses Istvan’s fury after he fears for his sister’s safety.The group uncovers troubling truths: the Tremere’s red-capped agents are a growing threat, Radimir traded Cainites for forbidden texts, and the Prince’s elders exploit neonates for their schemes. With hints of rebellion brewing, the coterie strategizes their next move to outwit the city’s power players while unearthing ancient secrets and new dangers. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 3

Chapter 1 - Game 3

2024-12-0303:28:47

The game opens mid-combat with a gargoyle that had seized Sabina in the previous encounter. The group attacks with Jardine taking the lead, while Zemislav summons ten tentacles for assistance. Klára silences the room, and Eliska casts an illusion of Sabina to confuse the enemy. Theodosia and Dalibor use their abilities to suppress the gargoyle’s passions, and Zemislav commands it to sleep, enabling Jardine to knock it unconscious. As Sabina continues her ritual, Istvan beheads the creature, and its cryptic responses to questioning suggest a Crusader may have killed the Tzimisce Elder Radimire. Sabina, still levitating, is carried off by a mysterious floating man, prompting Jardine to leap to her rescue but ultimately lose grip.Theodosia defuses Dragan and Istvan’s plans to confront the Tremere, learning of Radimire’s shady dealings in selling Cainites for magical experiments. Zemislav warns approaching troops to leave, and the group agrees to meet at a public Elysium the following night. Klára feeds and meets a sharp-minded physics student who gifts her a mysterious notebook. At Elysium, the group navigates the delicate protocols of the Toreador court and meets Andreas von Orlach, Dalibor's imposing master. Von Orlach critiques the group’s findings on Radimire’s murder, revealing the regent Adrian von Orlach’s ties to recent events.Istvan encounters Klára’s Nosferatu sire, the Librarian, who entrusts him with a perilous task of delivering a pre-Mandarin letter, rewarding him with a major boon. Khalid Mansoor, a suspected Setite sorcerer from Alexandria, reveals he was tasked by Radimir to investigate spiritual matters. Zemislav consults the Lasombra and learns the unusual powers displayed may stem from a great spirit or a mighty Lasombra. A trail of arrows leads the group to a tavern where they meet a hooded man named Jacob, seated with a goblet.Jacob claims Tzimisce magics have freed a community of Lasombra, who now hold slaves themselves. He describes a Fire-Flower Ritual, deeming the group "unredeemable slaves" but offering them a choice for redemption. His exit reveals a cloak bearing a sigil matching the one found in Radimire's room. The group is left grappling with Jacob’s revelations and their implications. The session ends on this tense and enigmatic note. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 2

Chapter 1 - Game 2

2024-11-2003:18:08

In the shadowy streets of Prague, April 5, 1433, the coterie delves deeper into the mystery of the slain elder Tzimisce. While feeding and prowling through the night, tensions flare as each member seeks sustenance in their unique way. At the night market, they encounter Istvan, a retainer of the deceased elder, who reveals fragments of his master's dealings and the strange circumstances of his death, including a mysterious package tied to the crusaders.The investigation leads to Istvan's and Dragon’s strongholds, unveiling guarded secrets, strange artifacts, and traces of dark rituals. Clues point to Sabina, Dragon’s sister and a mystic bound to the elder’s esoteric experiments. She reveals that the elder fell victim to a malicious ritual, likely sent to destroy him. A foreign crossbowman tails the group, hinting at external threats, possibly tied to the crusaders besieging the city.As the group probes deeper, Sabina conducts a ritual to uncover more truths. Just as the ritual concludes, a Gargoyle crashes through the ceiling, interrupting the scene in chaos.Who sent the ritual to kill the elder? What role do the crusaders play in this dark plot? And can the coterie face the horrors yet to come? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
Chapter 1 - Game 1

Chapter 1 - Game 1

2024-11-0503:26:28

In 1433 Prague, our coterie of vampires receives a summons to an ominous meeting at Millie’s Tavern. The city’s Seneschal reveals the shocking death of Elder Radimier Pavlovich, a Tzimisce with potent connections, sparking fears of political upheaval reminiscent of a past rebellion. Tasked with uncovering the truth or avenging the elder’s murder, the group delves into the dark streets of Prague and confronts supernatural dangers lurking in shadows. Their investigation leads them through hushed districts and eerie quarters, from a vacant haven marked by mysterious occult symbols to relics dripping with ancient blood and power.As they peel back layers of secrets, they encounter remnants of powerful blood rituals, a missing tome of dark magic, and a statue with ties to an earlier purge. Between gathering insights from forbidden scrolls and consulting arcane sigils, they find traces of an elusive courier, figures linked to the elder’s death, and whispers of an uprising among Hussite rebels.Mystic visions, otherworldly portals, and clues etched in esoteric languages all lead the party deeper into a tangled web of political rivalries, ancient blood feuds, and a sinister conspiracy. The investigation promises not only a fight for survival but a path that risks exposing them to their own darkest desires and fears. The question remains—can they unravel the truth before they too are drawn into the abyss? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit avorial.substack.com
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