How do you randomise melodic sound effects but keep them sounding tuneful, regardless of the order they’re played in, and avoid having them become irritating or repetitive after 30 seconds of gameplay? That was the challenge I set myself when planning sound effects for my chilled mobile puzzle game Tessell8. While this post technically counts […] The post Pentatonic plurality: Randomising sound effects in Tessell8 appeared first on Wild Goat Games.
Since starting Wild Goat Games, I have been compelled by the prospect of someday creating my own music for my games and trailers. This wasn’t an especially new or intimidating ambition, as I actually have a bit of a background playing music in bands from back when I was a teenager (who doesn’t?). The difference […] The post Am I a music producer now? My tumble down the rabbit hole into MIDI controllers, DAWs, and audio production appeared first on Wild Goat Games.