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Blender Guru

Author: Andrew Price

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The official Blender Guru podcast, presented by me, Andrew Price. Every Friday I give my thoughts and opinions on a new topic in Blender.
80 Episodes
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Gleb Alexandrov is one of those artists, that somehow manages to consistently pump out amazing works. Timecodes: 03:30 - The rise of VR 09:00 - Making money using Patreon and Gumtree 14:33 - Tips for better lighting 26:45 - Lomography 42:00 - Adding that special "something" to your art 01:08:22 - Gleb's Typical Day 01:16:45 - The Biggest Myths in CG 01:59:23 - Resources for Composition 02:13:03 - Q&A from Twitter! Check out the show notes: http://www.blenderguru.com/podcasts/ep-79/
Struggling to learn Blender? Keep hoping to find the time to get better but somehow end up on reddit? In this podcast I share a simple but *extremely* effective way to get better at anything fast. It's not fun, but it works. Also, I answer these questions from twitter: -Advice for finding freelance work? How do you know when you're ready? -How come I'm never voted by client work, but I am if it's my own? -Do you recommend a tablet over a mouse for 3d work? -Do you ever feel like your work is discredited when people learn that it has been made on a computer, they assume that makes it easy? Got a question for next month's podcast? Use #bgpod on twitter. Also, if you partake in the challenge mentioned in this podcast, please use #bgpod so I can follow your progress :)
If you're new to Blender or are feeling stuck, this episode is for you. In this episode Pablo Vazquez (Sintel, Caminandes, Cosmos Laundromat) gives lots of great advice to help you through slumps in the future. In this episode we discuss: -Some of the biggest myths and wastes of time when learning Blender -Whether it's better to be a jack-of-all-trades or become specialized in one area -Some side hobbies that will help you in Blender -Advice for making your own short film Plus! Blender Q&A from the Twitterverse: -How can I learn Blender when I don't have any free time? -How can I get past the fear of how much there is to learn? Got a question for next month's podcast? Use #bgpod on Twitter!
A chat with one of the lead developers for Blender, Campbell Barton! Campbell began over a decade ago as a regular Blender artist like you and me, and has worked on all of the open movie projects from the very beginning. He eventually became one of the core developers paid by the Blender Foundation, working full-time on coding Blender itself. In this episode we talk about: -Why some awesome features (like coloured wireframes) aren't accepted into master. -What happens when things go wrong - like big mistakes or accidents in the code. -Why Blender doesn't collect anonymous usage statistics. -Where users who want to suggest a change or request a feature should go. -How many (or few) Blender developers there are currently. -What role does Ton really play? -How priorities are set. -How UI topics and disagreements are handled. -Hiring a developer to implement your feature request. -Where aspiring developers should start. Check out the full notes and links on Blender Guru: http://www.blenderguru.com/podcasts/ep-76-awesome-features-dont-make-blender-wcampbell-barton
Another chat with Colin Levy - he's a layout artist at Pixar who recently worked on Inside Out and the lava short. In this interview we discuss: -How successful Inside Out was, compared with Colin's expectations -Jurassic World director's sudden rise to fame -How to make money from short films -Crazy action and backwards story telling in Mad Max -Differences between making live action and animated films -Tips for realistic camera movement -What Colin would have done in Sintel if there were more time -Advice for Blender users who want to make their own short film -My terrible experience with driving and car hire in LA Plus Blender Q&A at the end as always :) Got a question for next podcast? Use #bgpod on Twitter.
Chat with Nick Campbell of Greyscalegorilla.com - an expert in motion graphics and Cinema4D. In this podcast we discuss: -How to accelerate your learning with deliberate practice -Why you don't need to be an expert on every area in 3d -Why everyone should make at least one tutorial -Why holding onto your "secrets" isn't doing you any favors Plus, at the end I answer questions from the twitterverse. Use #bgpod on twitter, to ask a question for next month's podcast.
A chat with Manu Järvinen - one of the most creative artists I look up to. Currently working on Gooseberry, but a long time user of 3ds Max and recent convert to Blender. In this podcast we discuss: -Why Manu switched to Blender -Finding your art "style" -Ways to stay motivated -Working on Gooseberry in Amsterdam -The good and bad of Deadlines -The best way to learn Blender today -Getting past mental blocks Plus Q&A from twitter at the end. Use #bgpod on twitter to ask your question for next month's podcast :)
Discussion with the legendary painter and sketch artist Stan Prokopenko - creator of Proko.com In this podcast you'll discover: -Why drawing is so important for 3D artists -How to get started drawing -What beginners who are struggling to stay motivated should do -The importance of a mentor -The difference between learning online and in person -Why people study art and how to earn a living with it -How to filter criticism -Why learning other styles and mediums is good for you -The best time of day to be creative And at the end I'll be doing the usual Q&A from Twitter. Use #bgpod on twitter to ask me questions for next podcast!
Drinking, gambling and art. In this very casual bonus podcast I talk with Reynante Martinez about many topics unrelated to Blender, and some that are. Among others: -Managing your time wisely -Photorealism Importance -Motivational Quotes. Use #bgpod on twitter to have your questions answered on the next podcast.
A full 80 min chat with one of the most respected artists in the VFX industry, Andrew Kramer from VideoCopilot! In this interview we chat about: * How VideoCopilot got started * Transitioning from Artist to Business owner * What Andrew thinks of seeing video copilot stuff everywhere * Handling criticism * Working JJ Abrams and Adobe * Plus, rapid fire questions like favourite music, coffee, books & daily routine Hope you enjoyed the podcast! Check out the notes at blenderguru.com
In this episode we chat with one of the talented artists behind Blender Guru's promotional images: Rob Garlington. You likely haven't heard of him before, but he's been in the CG industry for almost 20 years and knows a lot about creating images that sell. In this episode you'll discover: -The workflow for creating a beautiful scene from scratch -The power of feedback - and why you should take it -Why drawing, painting and other art forms are beneficial in cg -Tips for being more productive in your art creation -Whether too much inspiration can be negative -Tips for getting an authentic render -The importance of exploring master of art through history -Whether or not you should pursue perfection -Tips for new artists to get ahead Plus Q&A at the end of the podcast, from twitter. Got a question for next month? Use hashtag #bgpod on twitter.
THE blender modelling guy joins us for a full hour on tips for improving your modelling skills. Discussed in this podcast: -Is knowing how to draw something essential for modelling? -How new technology has recently changed the modelling workflow -The importance of good 'form' in your model -Some tricks for avoiding the horrible uncanny valley -How Jonathan got started with Blender -Will 3D scanning ever replace modelling? -Artificial intelligence, and how it could possible replace artists -How CG Cookie got started -How to get started modelling characters Also discussed: -Jonathan's encounter with a dog-hating runner -Video games and unwinding -The Balmer Peak -Jonathan's beer brewing hobby Plus! Stay till the end for Q&A from Twitter: -Should Blender ditch the non-modal UI? -Should you give up Blender if you get frustrated or easily distracted? -Best pipeline for working on an animation with a large team?
In this podcast, Reynante and I talk about some of the events that happened over Christmas (both the good and the bad) as well as something very important... a change to the podcast frequency. In a recent survey, I asked you "What posts do you like most?" and 2,378 of your responded! Not surprisingly, the #1 response was Tutorials, with #6 being Podcasts. Now as much as I'd like to do both, there simply isn't enough time to do regular podcasts and tutorials. So based on the results from the survey, I'm making the decision to switch to doing monthly podcasts. In this episode we discuss: -Thoughts on V-Ray and Blender -Best practices for sending developers your ideas -Thoughts on NVIDIA's PhysX -Blender's green screen keying features -Optimizing animations rendered with cycles -Tips on matching your scene's lighting with a footage -Free normal map generator alternatives The next podcast will be the first week of February. Got a question for the next podcast? Use #bgpod.
2015 is almost here! And I want to know what you want to learn in the next 365 days. So I've created a quick survey which you can do here: https://blenderguru.wufoo.eu/forms/what-do-you-want-to-learn-in-2015/ (only takes a few minutes!) For the rest of the podcast I answer these questions from Twitter: -When are you going to make a recommended books post? (next week!) -Do you bother naming everything in a blender scene? -What about a macro photography competition? -Can you effect a particle's color by an image? (see tutorial) -What programs are good for baking maps or textures? (Crazybump and Knald) -Do texture maps become distorted from using a subsurf modifier? -When do you find the best inspiration? Morning or night? -How to prevent particles from touching each other? -Can you create a model from a scan of photographs? (see tutorial) -How many hours in The Architecture Academy? -Is the Contours Retopo tool worth it? -Any reference images of the girl from the Siggraph video? O_o Got a question for next week's podcast? Use #bgpod on twitter.
Ep65: The Christmas Break

Ep65: The Christmas Break

2014-12-2201:02:40

Christmas is almost here so we're doing a quiet podcast of questions and answers from the community, and me complaining about mowing the lawn. Questions answered from Twitter: -How can I sketch ideas when I can't draw? -How do I start drawing? -Starting a blender website -Is torrenting okay? -Where to post tutorials online? Got a question for next week's podcast? Use #bgpod on Twitter
Gleb has slowly be steadily been building a reputation in the Blender community for his eye catching renders. You've likely seen quite a few of his renders already. He's now a full time artist working hard to build his brand and business at CreativeShrimp.com. In this podcast you'll discover: -Why Gleb switched from 3dsmax to Blender -Gleb's workflow for creating amazing images -When to "cheat" with post-processing -Finding the motivation to experiment -Why conferences are worth all the costs involved -Plus Q&A from Twitter with Gleb Got a question for next week's podcast? Use #bgpod on twitter.
Learning how to add emotion to your renders is vitally important in your career. Because an image that elicits an emotion from the viewer is an image that is shared, distributed and viewed by a lot more eyeballs than one without. So how can you add emotion to a render? Reynante joins for a discussion on what sort of emotions you can aim for, and how to achieve it. Got a question or theme suggestion for next week? Use #bgpod anywhere on twitter.
In this podcast we discuss artistic failure; that frustration you feel when you're working on a scene and it doesn't look right. What can you do to overcome these common roadblocks? I give 5 tips that I've used over the last 10 years. Plus blender Q&A as usual - if you've got a question for next week, use #bgpod on twitter :)
A chat with Reynante about: -The reason behind lackluster blender features -Investing in your own education -Whether to make blender a hobby or career -Upcoming Blender Guru Store -Q&A from Twitter Got a question for next week? Use #bgpod
New at Blender? Reynante Martinez joins to talk about his latest article, Things Blender Beginners Must Know: http://www.reynantemartinez.com/things-blender-beginners-must-know.html In this episode we discuss: -The importance of knowing the interface and shortcuts -Interacting with the community - the good and the bad -The OS war - and why it's infuriating -Blender's terrible file recovery system -The soon to be updated keymap system for Blender -Why paid add-ons aren't hurting Blender at all -Plus questions from Twitter Got a question for next week's podcast? Use #bgpod on twitter.
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Comments (1)

Lameque Felix

good talk!

Oct 19th
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