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Bonfireside Chat (Premium Feed)

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An undead favourite. From Gary Butterfield and Kole Ross, the creators of "Watch Out for Fireballs!", Bonfireside Chat is a podcast dedicated entirely to the Souls series of games. Starting with Dark Souls, we take a journey through the areas of the game and comment on lore, gameplay, bossfights... everything. Now covering Elden Ring on Patreon. Praise the Sun!
237 Episodes
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This week we speak with Jeremy Greer, of Days of Future Cast and many other shows, about his experiences with the Shadow of the Erdtree. We also read your responses to Castle Ensis and Scadu Altus!Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about Lothric Castle.Reposted in remembrance of our good friend Jeremy Greer.
Jeremy Greer joins us to talk about the remainder of Immortal: Unchained, as we storm Apex Citadel, face a completely unforeseen betrayal, and finally transcend reality itself.Reposted in remembrance of our good friend Jeremy Greer.
This very special episode takes a break from Dark Souls 3 to count down Gary and Jeremy Greer's bottom ten Soulsborne areas! This episode is brought to you by Gary's lovely Kickstarter backers who made Souls of Darkness a reality. Stay tuned for more specials!Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about the early Chalice Dungeons. This episode covers the basics, the Pthumerian Labyrinth, the Central Pthumerian Labyrinth, the Hintertomb, and the Lower Hintertomb.Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about Drangleic Castle, including the Shrine of Winter and the King's Passage.Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about World 3-1 of Demon's Souls.Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer reconvene to take a more in-depth look at PVP in Dark Souls.Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about the basics of PVP in Dark Souls.Reposted in remembrance of our good friend Jeremy Greer.
Elden Ring: Nightreign is a very strange product, and in the leadup to it we thought it wouldn’t be for us. And we were right! At least, as it’s designed. This brief episode has us talking about our time with Nightreign, the mods we installed to make it workable, and whether or not we’ll continue covering it.
This week is the final episode of Bonfireside Chat until we start covering Nightreign, but we think it’s a good one! We interview the AV Club’s Will Hughes to talk about how he felt about Shadow of the Erdtree, and then we read your responses to the DLC’s endgame.
This week, we conclude the Shadow of the Erdtree DLC by talking about the divine tower of the Hornsent, Enir-Ilim, where the final showdowns of the game take place. First, Miquella’s followers have kind of a Civil War thing going on, and then we learn the truth about what Miquella was really after…
This week we go tour the many parking garages of the Ancient Ruins of Rauh, a beautiful area that we wish had more narrative and gameplay interest. It’s a pileup of a number of civilizations, all searching for the truth of the Crucible, but ultimately overwritten by the Scarlet Rot and its saint, Romina.
This episode, we head up the Jagged Peak in order to do the last of the optional content in Shadow of the Erdtree. We’ve heard tell of a tyrant atop of the volcano, Bayle the Dread, a draconic betrayer so hated by Placidusax that the practice of Dragon Communion was created to bring him down.
This week’s Roundtable Roundtable features an interview with Phobia, a YouTuber who documents glitches in games in an accessible and entertaining way. We talk about his process and how looking for glitches changes the way he plays FromSoft games. Then we read your responses to the northeastern part of the map and the Abyssal Woods.
Though the Abyssal Woods and Midra’s Manse aren’t huge areas gameplay-wise, we adore their lore and story so much that we had to camp out for some extra time. So this episode concludes our discussion of Midra’s Manse, including the boss fight, and a long talk about what Midra and Nanaya’s deals were.
Though the Abyssal Woods and Midra’s Manse aren’t huge areas gameplay-wise, we adore their lore and story so much that we had to camp out for some extra time. So this episode concludes our discussion of Midra’s Manse, and a long talk about what Midra and Nanaya’s deals were. Next episode we hit the big man himself and talk about the rules of Frenzy in The Lands Between.
This week we find the very hidden entrance to a very hidden path to a very hidden area. Shadow Keep hides a way to reach the Recluse’s River, which is the warpath that the hornsent inquisition took to bring great force to bear on Midra in the Abyssal Woods. Along the way we will complete our final two mini-dungeons and descend further than ought to be possible, as we approach the coolest area in the game.
The hands of the cosmos have many fingers, and all of their movements tell a story. But what that story means is up for interpretation. And this week we venture to the Cathedral of Manus Metyr and meet a very strange man named Count Ymir, who claims to have knowledge of the true nature of the Greater Will, the Two Fingers, and the origins of Marika’s divinity. Is he trustworthy? Who knows!? Let’s go blow whistles for him.
This week we complete the last of Shadow Keep, exploring the rear of the Specimen Storehouse before killing Messmer’s best bud Commander Gaius, and stumbling across the location where Marika’s whole story began.
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