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Book of Rulebooks

Author: Mathieu Labrosse

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Welcome to the never-ending tale of the Book of Rulebooks, where you can find the audiobook version of rulebooks to your favorite board games. In each chapter, your host, Mathieu Labrosse, will read through the entire rulebook of one specific game, so you don't have to.

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Email: ponderpawn@gmail.com
25 Episodes
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Chapter 25 - MIND MGMT

Chapter 25 - MIND MGMT

2022-12-0801:11:52

Dear listener, if you hear this broadcast clearly with the rules to MIND MGMT, please know that you have the psychic abilities to join the MIND MGMT. Lucky you!Designed by Sen Foong Lim & Jay Cormier, this game has suspense, excitement and surprises like very few games do.TimestampsIntroduction - 2:00TRAINING MISSION RULES - 3:50Game area setup - 3:51Overview - 10:28Recruiter's turn - 12:53Rogue agent's turn - 19:14End of round & game end - 25:10FULL GAME RULES - 26:32Game area setup - 26:47Overview - 35:12Recruiter's turn - 37:38Rogue agent's turn - 51:18End of round & game end - 1:03:24THE SHIFT SYSTEM - 1:04:43SOLO & CO-OP MODE - 1:10:39Chapter creditVoice, editing & music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Chapter 24 - Ceylon

Chapter 24 - Ceylon

2022-12-0128:30

Grow and ship tea from 18th century Sri Lanka, then called Ceylon. This pick up and deliver game is designed by Chris Zinsli and Suzane Zinsli, and published by Ludonova.TimestampsGame components - 1:40Setup - 6:30Summary and objective - 10:38Playing & game turns - 11:28Main actions - 14:12Alternative actions & end of turn - 21:20End of the game & final scoring - 23:082 player game & game variants - 25:57Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
“Even the smallest person can change the course of the future.” – GaladrielIn the War of the ring, experience the trilogy of the Lord of the Rings in board game form, in order to destroy the one ring, or conquer Middle-Earth as the Dark Lord.Designed by Roberto Di Meglio, Marco Maggi, and Francesco Nepitello, and published by Ares GamesTimestampsCHAPTER 1 - Introduction - 1:34CHAPTER 2 - Game components - 6:46CHAPTER 2 - Game board - 12:42CHAPTER 3 - Setting up the game - 20:34CHAPTER 4 - The game turn - 24:38CHAPTER 4 - The action dice - 29:02CHAPTER 5 - The event cards - 41:30CHAPTER 6 - Armies and battles - 46:58CHAPTER 6 - Characters - 47:32CHAPTER 6 - Armies and stacking - 52:10CHAPTER 6 - Recruiting troops - 54:08CHAPTER 6 - Army movement - 57:36CHAPTER 6 - Battle resolution - 1:02:32CHAPTER 6 - Resolving a battle (battle steps) - 1:07:45CHAPTER 6 - Fortifications, cities, strongholds, and sieges - 1:18:56CHAPTER 7 - The politics of Middle-earth - 1:26:10CHAPTER 8 - The fellowship of the ring - 1:32:42CHAPTER 8 - The ring-bearers - 1:34:54CHAPTER 8 - Companion character cards - 1:35:58CHAPTER 8 - The guide of the fellowship - 1:37:26CHAPTER 8 - The fellowship track - 1:39:20CHAPTER 8 - Separating companions from the fellowship - 1:48:08CHAPTER 9 - Hunt for the ring - 1:50:16CHAPTER 9 - Hunting the fellowship - 1:53:51CHAPTER 9 - The one ring and the quest for Mount Doom - 2:00:58CHAPTER 10 - Winning the game - 2:06:12CHAPTER 11 - Multiplayer rules - 2:09:26Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Experience the thrill of first-person-shooter video game in a board game with Project: Elite, a game designed by Konstantinos Kokkinis, Marco Portugal and Sotirios Tsantilas, and published by CMON Global Limited and Artipia Games.TimestampsGame overview – 6 :04Basic concepts – 7 :30Game setup – 14 :44Phases of the game – 19 :30Event phase – 19 :59Alien spawning phase – 21 :54Action phase – 28 :44Equipment – 37 :10Line of sights, events, objectives, and end of action phase – 43:58Alien activation phase – 47:47End of round phase & winning or losing – 51:36Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Meet the little brother of the best-selling 7 Wonders: 7 Wonders Duel, a game designed by Antoine Bauza & Bruno Cathala, and published by Repos Production.TimestampsOverview & object of the game – 0:46Game elements – 2:06Preparation – 6:10Constructing in 7 wonders duel – 8:17Game overview – 12:26Military, Science & Progress – 16:38End of game & victory – 18:10Chapter creditVoice, editing & music production : Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Cheer your favorite horses to victory, and use your wallets accordingly! In Ready Set Bet, place your wagers in real-time and push your luck to beat your opponents as the race goes on.Designed by John D. Clair and published by AEG.TimestampsGameplay overview - 0:40Setup - 2:20Round overview & running a race - 4:42Placing & resolving bets - 9:26Types of bets - 11:41Clean up, VIP cards, and game end - 15:58Variants - 19:44Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Did the thought of incarnating a tree ever occur to you? Unfortunately, it is not possible to change from a human form to a tree (yet), but, you can try it out in Photosynthesis. Designed by Hjalmar Hach and published by Blue Orange, learn the rules to this perfect information game with this audio rulebook.TimestampsObject of the game - 0:52Setup - 1:14Playing a round - 3:38Photosynthesis phase - 4:11Life-cycle phase - 6:08Possible actions - 7:02End of round & end of game - 11:29Advanced variations - 12:48Chapter CreditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Chapter 18 - Too Many Bones

Chapter 18 - Too Many Bones

2022-10-2601:23:59

Too Many Bones has... too many rules? Make sure to learn all of them (or as much as possible) with its audio rulebook, now available on the Book of Rulebooks Podcast.Designed by Josh J. Carlson and Adam Carlson. Published by Chip Theory Games.TimestampsGame objective & set-up – 2:38Gameplay overview & phases – 8:02Encounters – 11:42Gearloc mat – 15:38Baddie chip – 34:52Tyrants – 40:14Battle mat – 42:22Battle set-up – 47:38Gearloc turn – 53:36Baddie turn – 58:46Ko’s and wipes – 1:02:06Battle results – 1:03:26Loot & Trove loot – 1:05:04Lockpicking – 1:06:44Miscellaneous rules – 1:07:38Easing into Too Many Bones – 1:14:00Getting technical – 1:16:50Units explained – 1:21:52Chapter creditsVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Chapter 17 - Orléans

Chapter 17 - Orléans

2022-10-2026:31

Assemble farmers, merchants, knights, monks, and more, to gain supremacy through trade, construction and science in medieval France, in Orléans, a game designed by Reiner Stockhausen and published by Capstone Games & dlp games.TimestampsSetup - 1:44Goal of the game & course of play - 5:54Actions & places - 12:04Development track - 21:02End of the game and scoring - 22:06Torture - 23:50CreditsVoice, editing & music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
There can't really be more than one Monster to rule Tokyo... you better make sure you're the toughest of them all!King of Tokyo, designed by Richard Garfield and published by Iello, now has its rulebook in audio format with the Book of Rulebook!TimestampsOverview and goal - 1:00Contents & game elements - 1:28Setup - 4:04How to play - 5:16End of game & clarifications - 13:31CreditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Chapter 15 - Barrage

Chapter 15 - Barrage

2022-10-1452:39

Learn the rules to the almost-perfect information worker placement game, Barrage, with this audio rulebook.Designed by Tommaso Battista & Simone Luciani, and published by Cranio Creations.TimestampsAim of the game - 3:12Important concepts - 5:58General setup - 15:42Introductory & advanced player setup - 18:54Income and headstreams - 22:48Actions - 24:54Construction action and type of structures - 26:26Management actions - 33:18Water flow - 45:12Scoring - 46:12End of round - 48:55End of the game - 50:10CreditsVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Become the biggest train magnate in the european continent in Ticket to Ride: Europe, designed by Alan R. Moon and published by Days of Wonder.TimestampsSetting up the game - 1:10Object of the game & the game turn - 3:24Drawing train cards - 5:54Claiming routes & route types - 8:44Drawing destination tickets - 13:52Building a train station - 15:28Game end - 17:08Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
After a long wait, Endless Winter: Paleoamericans is finally here, and it is glorious! Take control of a tribe, guide them, and make them thrive as much as possible to win the game.Designed by Stan Kordonskiy and published by Fantasia Games.TimestampsOverview - 00:22Setup - 00:56Playing the game - 9:34Action phase - 12:54Eclipse phase & preparation phase - 20:28Action columns - 25:30Card abilities - 33:36Megaliths - 36:10Idol board - 38:34Final scoring - 40:26Variant setup - 44:44Modules - 46:14Chapter creditsVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Emmy always knew that the deep, dark woods surrounding her home crawled with ghosts, goblins, and zombies. But on the eve of her eighteenth birthday, she learns that she is connected to these creatures—and to the land itself—in a way she never imagined.In Harrow County: a game of gothic conflict, take the role of the Protectors, the Family, Kammi, or even Hester in order to accomplish your goal over Harrow. In this asymmetric game, you'll try to control various areas of the game board, engage in combat, and try to further your unique goals. Harrow County is designed by Jay Cormier and Shad Miller, and published by Off the Page Games.It is also currently funding on kickstarter! Make sure to back the project it if you want to be among the firsts to experience this gem of a game. Follow this link to go to the campaign page:TimestampsAbout this rulebook - 2:46CHAPTER 1 (your first game with the Protectors and the Family) - 3:38Setup - 4:08Round overview & Phase 1 (Actions/turns) - 9:46Abilities Mason Jar - 12:18Wild Mason Jar - 19:24Legend Mason Jar - 20:42Attack Mason Jar - 27:59Clean up (ending your turn) - 36:20Phase 2 (scoring and round reset) - 43:23CHAPTER 2 (your second game with more components) - 46:06Setup - 48:08Cards - 51:48CHAPTER 3 (your third game everything for the Protectors and the Family) - 57:40Setup - 58:46Haint dial - 1:07:58Bonus tiles - 1:08:56During Cleanup and end of round - 1:12:24CHAPTER 4 (Kammi) - 1:14:16Setup - 1:15:42Kammi Gameplay - 1:19:48Clean up & game end - 1:25:54CHAPTER 5 (the 3 player game with Hester) - 1:28:32Setup - 1:31:58Turn details - 1:33:18Actions - 1:36:00Clean up, interacting with Hester & game end - 1:52:14Chapter creditVoice, editing, and music production: Mathieu Labrosse
Chapter 11 explores the rulebook of a terrifying hidden movement game called Escape from the aliens in outer space, designed by Mario Porpora, Pietro Righi Riva, Luca Francesco Rossi, Nicolò Tedeschi and published by Santa Ragione and Opsrey Games.TimestampsSetup - 2:10Object of the game - 4:14The zones - 5:08Game turns - 6:22Dangerous sectors - 8:56Attacking and devouring - 11:20Items - 13:44Character abilities - 18:26Escape pods - 22:16The end of the game - 23:22Hungry for more? - 24:38Chapter creditVoice, editing and music production : Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Discover and map out new lands in Cartographer, a flip-and-write game designed by Jordy Adan, and published by Thunderworks Games.TimestampsOverview - 1:06Game setup - 1:30How to play - 3:24Explore phase - 3:46Draw phase - 4:36Check phase - 8:16End of the season - 9:02End of the game - 11:18Scoring cards - 11:56Solo mode - 12:42Chapter creditsVoice, editing, and music production : Mathieu LabrossePhotography : Fannie de Lorenzi-Valente
Chapter 9 - ISS Vanguard

Chapter 9 - ISS Vanguard

2022-09-2602:28:21

Now, this is a big one! Welcome to ISS Vanguard, a massive campaign game set in a sci-fi universe. It is designed by Michał Oracz, Krzysztof Piskorski, Paweł Samborski, Marcin Świerkot, and published by Awaken Realms. Since this is a big chapter, we recommend you only listen to certain sub-chapters, depending on your context. If you are new to ISS Vanguard and haven't completed the tutorial, go to the sub-chapter 2 (Tutorial), and if you are already familiar with the rules and have completed the tutorial, go to sub-chapter 3 (Campaign). You'll find all relevant timestamps below.TimestampsISS Vanguard rulebook structure - 00:02:42(Sub) Chapter 1 - 00:04:24Before your first game - 00:05:24Starting your game - 00:13:04(SUB) CHAPTER 2 - 00:16 :34Setup - 00:17:50Amir’s first action (Special Action and Dice Check) - 00:31:58Amir’s second action (Move) - 00:43:16Second crewmember’s turn (Special Action and Rest) - 00:46:40Continuing the tutorial (Other rules for planetary exploration) - 00:59:16Tutorial cleanup & continuing the campaign - 1:18:34(SUB) CHAPTER 3 - 1 :26 :10Campaign quickstart - 1:27:14Planetary exploration rules & possible actions - 1:35:22Dice Checks - 1:45:20Section Cards - 1:58:44Crewmember ability & skills - 2:04:44Events - 2:05:44Time Tracks - 2:06:58Landers & Lander Mods - 2:07:44Equipment - 2:10:06Danger Dice - 2:12:12Discoveries - 2:12:38Leads - 2:15:02Threats - 2:17:04Injuries - 2:18:40Global Conditions, Missions, and Point of interest - 2:21:22Ending planetary exploration - 2:24:00Resetting your game & deadly space mode - 2:25:44Chapter credit-Voice, editing and music production : Mathieu Labrosse-Image: Dominik Mayer, Awaken Realms
Chapter 8 - Bitoku

Chapter 8 - Bitoku

2022-09-2301:52:41

Our longest Chapter so far takes a look at the rules for Bitoku, a heavy euro game designed by Germán P. Millán and published by Devir.TimestampsLearning Bitoku & goal of the game - 2:34Setup (board & player) - 4:44Cards (Yokai, Bitoku and Vision) - 12:58Icons, actions, resources and amulets - 21:26Spring - 25:56Summer - 27:32Autumn - 39:46Winter - 41:26The Ascension (final scoring) - 45:16The elements of the Forest (board areas) - 51:04Path of Wisdom & Movement points - 53:10The forest regions & the hills - 58:44The inhabited areas & Buildings - 1:08:32Kodamas and the Rock garden - 1:12:48Mitama Spirits and Dragonflies - 1:18:20Crystal Caves - 1:22:47The Player Board - 1:25:04Rise of the Tengu (solo mode) - 1:28:12Cultural References - 1:49:30Chapter creditVoice, editing & music production : Mathieu LabrossePhotography : Fannie de Lorenzi-Valente
For this next Chapter, we take a look at our first app-driven detective game: Chronicles of Crime, designed by David Cicurel and published by Lucky Duck Games.Time StampGame Objective - 1:20Set up - 1:49How to play - 2:40Discovering - 4:40Search for evidence - 6:35Time passing - 8:08Ending - 8:56Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
Let's jump into the next chapter with the game Smartphone Inc., an economic game designed by Ivan Lashin and published by Cosmodrome Games and Arcane Wonders.TimestampsGame Components - 2:16Setup (Preparing for the Game, Player Preparation & Placement of Retailers) - 6:09Phase 1 (Planning) - 10:00Phase 2 (Set Prices) - 11:21Phase 3 (Production) - 12:09Phase 4 (Improve Production) - 12:48Phase 5 (Research Technology) - 15:33Phase 6 (Logistics) - 18:20Phase 7 (Selling Goods) - 20:06Phase 8 (Receive VP) - 22:16Preparation for the Next Round & End of the Game - 23:42Chapter creditVoice, editing and music production: Mathieu LabrossePhotography: Fannie de Lorenzi-Valente
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