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Chaos Critters
Chaos Critters
Author: CritHippo
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Description
Weekly episodes follow a DnD game with a lot of home brew involving animals that have gained sentience. Finding their place in the universe is more difficult than it sounds when they don’t know their own origin.
150 Episodes
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The party failed their perception checks and now face the consequences!
Join us this holiday season as we try to figure out what to call the holiday in a fantasy world referencing Christmas figures from around the world about as well as we reference the Feywild in our normal games. Come join us and share your experience with us through social media platforms you can find at Crithippo.com. We hope you enjoy out attempt at holiday levity.
Three of the members of Townburg are put in a position they never expected and feel the need to do something about it, to save the town and right the wrongs.
Join our adventurers as they delve into the mysterious dungeon rumored to be the domain of the Goblin King. The party faces off against hobgoblins at the entrance, making a strategic decision to disarm and leave them behind as they explore further into the depths.
Inside, the team splits their attention between a town hall project and unraveling the intricacies of a community in decline. Strange occurrences in town suggest that simple magics are beginning to fail. Meanwhile, hidden in the dungeon, they find signs of underground life, valuable treasures, and unusual encounters.
A friendly goblin, Raglag, warns them of an unfriendly wizard and his apprentice, leading to tense negotiations and signs of a power struggle within the ranks of creatures living below. As alliances are cautiously formed, the adventurers grapple with decisions of combat versus diplomacy.
In the gloom, potential threats lurk in every shadow, from goblins and wolves to formidable orcs and ogres. Our heroes must navigate a treacherous environment and decide how best to handle the dangers they face while uncovering the truth of this forsaken place.
In this thrilling episode, our adventurous trio continues their journey through a mysterious dungeon. Following the clearing of hostile encounters, they find a mysterious collapsed hole leading further down. With Fauna's unexpected transformation into a wolf spider, they proceed cautiously into the dimly lit chambers crafted by ancient dwarves.
Amidst their exploration, the group encounters goblins, nefarious cultists, and numerous traps, pushing them to strategize and rely on their unique abilities. The narrative intertwines camaraderie and clever tactics as they attempt to outwit their adversaries and navigate the treacherous paths.
As they advance, real-world emotions and humorous dynamics unfold, and a surprising revelation awaits one of the characters - a close encounter with a family member. The episode concludes with heightened emotions and unresolved tensions, leaving listeners eagerly anticipating the next chapter of their epic quest.
In this exciting episode, our adventurers find themselves navigating a mysterious dungeon filled with peril and intrigue. After encountering a sarcophagus and mapping out dusty corridors, the team encounters goblins and pacifies a territorial goblin named Croc with an abyssal chicken egg and a centipede leg.
Unlocking doors with ingenuity, they experience a harrowing battle with cultists before discovering Meriwether's father, mysteriously enchanted and forging unknown items. The true depth of the dungeon's secrets is revealed as they confront xxxxxx, who is entangled in tricky deal and wielding power they do not own.
With strategic thinking and heartfelt discussions, the group navigates complex relationships, attempts to break infernal contracts, and ultimately strives to protect their town from being exploited by magic. Join them as they explore themes of family, loyalty, and the responsibility of power in a world where magic holds sway over all.
Our party recognizes themselves, their prison, and plan an escape....through violence!!!
Our party comes face to face with the local authority and are examined for their crimes against nature. He will decide if they have any future.
Our party sets off on their first official adventure, to parley with the orcs. They will be judged, and the journey will not be as easy as expected.
Our party begins the process of solving the puzzles to fulfill their side of the Parley agreement. Hopefully the orcs will leave once the job is done. Are riddles puzzles? Sure, let's call them puzzles. The more important question is who is going to clean the castle after the orcs if they succeed, or whose blood will be spilled if they fail?
Our Party returns to the Thorny Grove. They are judged by Melchior and tasked with another mission; to return from whence they came! Back to where this mess started to figure out how it started.
The Chaos Critters continue their fight with evil fey over a place of bad memories. Will they find anything of use here, or just commit more atrocities through murder? There is still a question about all those goblins.
Our not always so friendly critters continue fighting and searching the swamp for what might have caused them. Consequences await!
Our critters spend time recovering at the Thorny Grove and getting more guidance from the tolerant human druid, Melchior. He gives them more direction on where to go for information, an old friend.
The critters attempt a radical plan to avoid further attack or detection. They want to be the hunters now.
The party must figure out where these creatures keep coming from and look for the elf friend of their druid, Melchior. Hopefully she is alive when they find her/if the find her.
We've learned the location of Azariah and she is still alive, though possibly hurt. Now our group of critters must go potato first into the enemy camp!
Our party returns to Melchior with the elf in tow. New information about this conclave as a whole has come to light.
The Cult does not believe "Oculus Tentacles". Is he who they worship? Something is off here, other than a spectator's restraint.
Things get a little slippery when the critters make an attempt at interrogation.




