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Chapter Select
Chapter Select
Author: Max Roberts & Logan Moore
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Copyright © Max Roberts 2019-2025
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Chapter Select is a seasonal retrospective podcast. Hosts Max Roberts and Logan Moore pick a series to bounce back and forth between its entries, exploring their evolution, design, and legacy. Each season focuses on a different series with guests joining our hosts along the way to discuss and examine media outside of individual titles.
114 Episodes
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We are back in Greece, but it's not what you think! A surprise 2D adventure takes Max Roberts and Logan Moore back to Kratos' youth to explore, battle, and learn about an untold story. Does Kratos and Deimos' origin bring glory to Sparta or is it unworthy of the God of War? God of War: Sons of Sparta Developer – Mega Cat Studios and Santa Monica Studio Platform – PlayStation 5 Release Date – February 12, 2026 Game Directors – Zack Manko and Nate Flynn Producer – Jeff Ketcham Composer – Bear McCreary (and Logic) Metacritic – 64/100 Links God of War: Sons of Sparta Wikipedia God of War Greek Trilogy Remake in Development - PlayStation Blog God of War TV Series First Look Logan's Review of Sons of Sparta God of War: Betrayal Review - IGN How Long to Beat God of War: Sons of Sparta Super Mario Titans and the Duality of Leaks - Max Frequency Zelda and Star Fox Rumored for Nintendo's 2026 - Max Frequency The Leak of Ocarina of Time's Remake Robbed Us - Max Frequency Mega Cat Studios Wikipedia S7E6 - Metroid Prime 4 - Beyond Rotoscoping - Wikipedia Some Things Never Change - Max Frequency Screenshot of Sons of Sparta HD-2D Soundtrack Music Spotify YouTube Halo Epilogue John Mayer - Martin O'Donnell All Upcoming Santa Monica Studio Games in Development (Confirmed & Rumored Projects) - Fandom Wire Where Did the Price Drops Go - Max Frequency PS3 $299 Ad God of War: Laufey Gameplay Reveal - PlayStation MFP 52 - "Not Anymore You Filthy Sony Ponies" with Logan Moore This episode was originally recorded on April 28, 2026. Logan Moore Comicbook.com Max Frequency - Max's home online The Max Frequency Podcast - Join Max Roberts and guests to talk about video games, creativity, and life. This is podcasting at Max's frequency. Researcher, Editor, and Producer – Max Roberts Hosted by Logan Moore & Max Roberts Episode Cover Art "Headless roman statue in black and white" by Salvatore Favata on Unsplash, designed by Max Roberts
We are going back to Raccoon City! So pack your zombie survival kits and uncover the mysteries with Max Roberts and Logan Moore alongside special guests Michael Ruiz and Ricky Frech! Can action and horror be perfectly balanced or are those ambitions better off buried like RC was nearly 30 years ago? Resident Evil Requiem Developer – Capcom Platform – PlayStation 5, Xbox Series, Switch 2, and PC Release Date – February 27, 2026 Game Director – Koshi Nakanishi Producers – Masachika Kawata and Masato Kumazawa Composers – Nao Sato, Masahiro Ohki, Shigeyuki Kameda, and Joseph Holiday Metacritic – 89/100 Links Resident Evil Requiem Wikipedia S5E13 - Resident Evil 9 Hopes & Dreams Logan's Review of Resident Evil Requiem Logan's Review of Resident Evil 2 DS Staff's Review of Resident Evil 3 RE Engine Out Here Doing…Education Resident Evil Requiem - Digital Foundry Analysis PlayStation Raises the PS5 Price Again Soundtrack Ô£�Music Spotify YouTube This episode was originally recorded on March 25, 2026. Logan Moore Comicbook.com Michael Ruiz Bantam Banter Ricky Frech Bantam Banter Comicbook.com IGN Max Frequency - Max's home online The Max Frequency Podcast - Join Max Roberts and guests to talk about video games, creativity, and life. This is podcasting at Max's frequency. Researcher, Editor, and Producer – Max Roberts Hosted by Logan Moore & Max Roberts Illustration generated by chatGPT, prompted by Logan Moore.
Samus is back! Chatterbox Max Roberts and fanboy trooper Logan Moore return to the Prime franchise to read the minds of the developers. Was Retro Studios able to go beyond their own classics or was the team frozen in time? You can download a copy of this episode's transcript here. Metroid Prime 4: Beyond Developer – Retro Studios Platform – Nintendo Switch and Switch 2 Release Date – December 4, 2025 Game Director – Bill Vandervoort Producers – Jeff Moreaux, Kensuke Tanabe, and Risa Tabata Composers – Kenji Yamamoto and Minako Hamano Metacritic – 78/100 Links Metroid Prime 4: Beyond Wikipedia Weird Al Performing White & Nerdy in Orlando (The Strings Attached show Max went to in 2019) Weird Al's The Ridiculously Self-Indulgent, Ill-Advised Vanity Tour Metroid Prime 4 is Really Here Logan's Review of Metroid Prime 4: Beyond Metroid Prime 4 - First Look - Nintendo E3 2017 Nintendo Delaying Metroid Prime 4 is Fine Because Metroid Games Aren't That Great Anyway Kingdom Hearts missed an entire console generation… Metroid Prime 4 is Rebooting Development, Retro Studios in Charge Metroid Dread Nearing Completion (Back in 2007) The Legend of Zelda: A Link Between Worlds' dungeon design – GMTK Full Famitsu Interview Translated Metroid Prime 4 - 100% Ending + Secret Sylux Origin Movie Full Soundtrack Nintendo Music Special Release YouTube Season 8 - Castlevania S5E13 - Resident Evil 9 Hopes & Dreams This episode was originally recorded on January 9, 2026. Logan Moore - Comicbook.com Max Frequency - Max's home online The Max Frequency Podcast - Join Max Roberts and guests to talk about video games, creativity, and life. This is podcasting at Max's frequency. Researcher, Editor, and Producer – Max Roberts Hosted by Logan Moore & Max Roberts Art designed by Max Roberts
It is time for Samus to take to the stars! Corrupted hunters Max Roberts and Logan Moore explore the galaxy to see if motion controls are a cure or disease for the famous Bounty Hunter. Was Metroid Prime 3: Corruption an overcorrection or a must own that Wii would like to play? You can download a copy of this episode's transcript here. Metroid Prime 3: Corruption Developer – Retro Studios Platform – Nintendo Wii Release Date – August 27, 2007 Game Director – Mark Pacini Producer – Kensuke Tanabe Composers – Kenji Yamamoto , Minako Hamano, and Masaru Tajima Metacritic – 90/100 Links Metroid Prime 3: Corruption Wikipedia Nintendo E3 2006, Reggie's Metroid Prime 3 Quote Nintendo E3 2007, Bill's Metroid Prime 3 Quote Metroid Prime 3 "Wii Would Like to Play" Commercial PrimeHack Long Time Metroid Hater Logan Moore Soundtrack YouTube This episode was originally recorded on August 9, 2025. Logan Moore Comicbook.com Max Frequency - Max's home online The Max Frequency Podcast - Join Max Roberts and guests to talk about video games, creativity, and life. This is podcasting at Max's frequency. Researcher, Editor, and Producer – Max Roberts Hosted by Logan Moore & Max Roberts Art designed by Max Roberts
The hunt is on! Bounty Hunters Max Roberts and Logan Moore rush into a new system to see if the Metroid Prime experience can be taken on the go. Were the ambitions of portable 3D FPS action too much for Nintendo or did dual screens mean double the fun? You can download a copy of this episode's transcript here. Metroid Prime Hunters Developer – Nintendo Software Technology Platform – Nintendo DS Release Date – March 20, 2006 Game Director – Masamichi Abe Producers – Kensuke Tanabe, Shigeki Yamashiro, and Robert Champagne Composers – Lawrence Schwedler and James Phillipsen Metacritic – 85/100 Links Metroid Prime Hunters Wikipedia Nintendo DS Thumb Stylus Nintendo Software Technology Metroid Prime Hunters: First Hunt Remastering DS Games for 3DS - Widescreen, Dual Analog & More – Good Vibes Gaming Metroid Prime Hunters Opening Cinematic Wii U Virtual Console DS Games Soundtrack YouTube This episode was originally recorded on May 31, 2025. Logan Moore - Comicbook.com Max Frequency - Max's home online The Max Frequency Podcast - Join Max Roberts and guests to talk about video games, creativity, and life. This is podcasting at Max's frequency. Researcher, Editor, and Producer – Max Roberts Hosted by Logan Moore & Max Roberts Art designed by Max Roberts








