Magill's got a bad case of HAMNESIA and can't remember where he put his cold cuts! Oh well, he's got a new campaign to distract himself as he sets up a game of Scum & Villainy. And Tom's plotting their next game too in the form of a Borderlands hack of Forged in the Dark! Plus another Wicked Ones recap as that campaign reaches its end stages, and Tom tells the tale of how the Boots on the Ground party tried to infiltrate a university campus that had been taken over by their enemies.Find us on Facebook!All music composed by Vince Nitro.
Magill and Tom start this episode by talking about TEETH! No, not the Forged in the Dark RPG called Teeth, but literal teeth 'cause Magill had some of his removed. So what's he been doing while he recovers? Why, running a Honey Heist, of course! And Tom tells us about the next episode of Boots on the Ground. Will Stefan ever learn to make sausages?Find us on Facebook!All music composed by Vince Nitro.
It's a big ol' RPG smorgasbord on this episode, 'cause Magill wrapped up a four year long D&D campaign and played some solo RPGs, Tom is contemplating launching a Borderlands-inspired campaign, and of course, there's Wicked Ones, there's Boots on the Ground...and there's even a whole new campaign called the All-Time Greats! So much to talk about!Find us on Facebook!All music composed by Vince Nitro.
There's more shady business with that weird secret subway system under Iceland in the Boots on the Ground campaign, and a two-pronged pillaging raid in the Wicked Ones campaign - exciting times! But not as exciting as the trip that Magill and Tom went on with our buddies Den and Chris to Toronto! Hear all about the delicious food that we ate, including a trip to the nerd-chic eatery Stormcrow Manor and a delicious Tim Horton's Supreme Stack with a tall glass of hot water, as we pivot the show to be all fast food centric. Move over, Doughboys.Find us on Facebook!All music composed by Vince Nitro.
What's the fastest way to get EVERY skill proficiency? Tom knows and they'll tell you how to do it on this episode! Then in the Wicked Ones campaign, the monsters form an alliance with the pirates of Split-Tongue Cove to attack a shipment of weapons bound for Pirate City...but then Dag's birds warn him that they're walking into a trap! And in the Boots on the Ground campaign, Taskforce Gyrfalcon's base gets attacked...AGAIN!Find us on Facebook!All music composed by Vince Nitro.
It's a nice chill episode on Compare & Campaign because both the Wicked Ones campaign and Boots on the Ground have low-key sessions to share. In Wicked Ones, the monsters all spend some time building gear, upgrading their dungeons, and revelling in casual violence! Then in Boots on the Ground, a lengthy investigation reveals some shocking secrets underground. Plus: the biggest Rifts news in years!Find us on Facebook!All music composed by Vince Nitro.
Hey we just past May the 4th, and you know what that means: it was Tom Didn't Like Cream of Bacon Soup Day! Why? Did you think I was going to say something about Star Wars? Well, you get that too, because Magill talks about Star Wars a bunch. Then in Boots on the Ground, Taskforce Gyrfalcon make allies of a new faction as they continue their sabotage of Jormungand's schemes! And in Wicked Ones, the monsters from the Smog Mines incite a civil war between two factions of dwarves.Find us on Facebook!All music composed by Vince Nitro.
We got Boots on the Ground! We got Wicked Ones! And we've got a whole heaping helping of other stuff as Magill and Tom bust out some random tables and unique items in the tavern. In Boots on the Ground, things heat up as Taskforce Gyrfalcon blows up a big ol' Jormungand boat with a rocket launcher! Then over in Wicked Ones, a wizard and a necromancer invade the Forlorn Smog Mines of Mount Biscuit, and the players find out if all their hard work building traps and recruiting monsters is enough to keep the good guys out.Find us on Facebook!All music composed by Vince Nitro.
Magill's been contemplating what makes a good TTRPG as he works on his own, so in between bouts of talking about Wicked Ones, he and Tom ponder that question and how it relates to Forged in the Dark games! In Wicked Ones, the monstrous protagonists decide to ally themselves with fellow monsters and together they all go and burn down the local constabulary. ACAB! Then in Boots on the Ground, the heroes ally themselves with some smugglers who are double-crossing the enemy and together they start a fire at a nightclub. Hey, that's kinda similar!Find us on Facebook!All music composed by Vince Nitro.
Aww dangus, both Tom and Magill are sick! But that's okay, they can still talk about RPGs. Magill showcases three crowdfunded mini-RPGs from Zinequest 2025, Tom describes an adventure from Boots on the Ground wherein Taskforce Gyrfalcon tails a target, and then in Wicked Ones the monsters of Mount Biscuit try to trap some birds for their new roost but only succeed in pissing off the Necromancers.Find us on Facebook!All music composed by Vince Nitro.
Tom doesn't like the sound of the Goblin Head Choppers RPG, but they're into A Perfect Rock, even though they don't want to collect any actual rocks! Anyway, there's no Boots on the Ground mission to cover this time, so Tom and Magill whip up a superhero using Tom's Ultimate RPG Character Backstory Guide. And on Magill's side of the show, the Wicked Ones go to Tatertown to steal the tax money!Find us on Facebook!All music composed by Vince Nitro.
Maxi-RPG is the rocket-propelled grenade for women. ON THIS EPISODE: Taskforce Gyrfalcon investigate strange happenings on the Icelandic island of Grimsey where someone has moved the gigantic Orbus et Globus monument from one end of the island to the other. And then in Wicked Ones, the monsters invade a bonfire party being thrown by the Druids of Mauve Lake, but of course, everything goes a bit awry. Plus Magill starts talking about the cool games featured in Zine Quest 2025.Find us on Facebook!All music composed by Vince Nitro.
Once again we've got two Forged in the Dark campaigns to compare - that's what we do here! Tom is talking about Boots on the Ground, the paramilitary campaign set in Iceland, and this time Taskforce Gyrfalcon is going to Reykjavik to investigate a car chase, a night club, a hot dog stand, and the Penis Museum. Then over in Wicked Ones, the monstrous PCs are raiding a brewery run by fairies! HORSE?!Find us on Facebook!All music composed by Vince Nitro.
It's a whole new era for the podcast, because Magill has brought with him...a new campaign! That's right, for the first time in ages, we're going to compare and contrast the campaigns of the past as Tom and Magill look back on their game of Wicked Ones, which saw the players assume the roles of monsters intent on ruining Christmas. Plus Tom is continuing their Icelandic paramilitary campaign of Boots on the Ground!Find us on Facebook!All music composed by Vince Nitro.
Tom got some fun RPG swag for Christmas, so we're reading the rules for Skeleton Siege off their shirt and then diving into The Ultimate RPG Character Backstory Guide to generate a background for Magill's character Spilly from the campaign of Teeth that he played! Then Magill is busting out the F.I.S.T. sourcebook to showcase the hilarious traits that are the building blocks of character creation in that system. Wanna play as Q? Jojo? Jackie Chan? F.I.S.T. can make it happen. Find us on Facebook! All music composed by Vince Nitro.
Magill wants to know: is Aliens actually a good property for a TTPRG? Those marines are basically all the same class, right? And is it possible to create a scary horror atmosphere every single session? Much discussion abounds! Then it's over to the Boots on the Ground campaign as the players call for a giant meeting of Resistance members from all over Iceland, held at the base of a GIANT SWORD! Find us on Facebook! All music composed by Vince Nitro.
It's a brand new year! Don't expect any changes to the show, though, because Magill and Tom are back from their holiday break and they're talking about Tom's campaign in their Forged in the Dark RPG called Boots on the Ground. Should the party flee their base after an unexpected attack? Or should they just fortify it more? And on Magill's end of the show: what should you do if you accidentally kill all your PCs? And is D&D an old, tired, worn-out system? Find us on Facebook! All music composed by Vince Nitro.
On the final episode of C&C for 2024, Tom's Boots on the Ground campaign continues as the party attempts to access a weather station but fail so many rolls that everything goes pear-shaped! And Magill's bringing a grab-bag of weirdness as he roots through his "RPG ideas" folder that's full of goofums. Find us on Facebook! All music composed by Vince Nitro.
It's just a short little episode this week as Magill talks about how an entire recent D&D session that he was running got derailed in a delightful way when the party decided to go shopping! Then Tom talks about how Magill, Joel, and Alex completely subverted the GM's expectations by pulling off a mission without starting a single fight. Find us on Facebook! All music composed by Vince Nitro.
It's a new era for the podcast....AGAIN! Tom has started their Boots on the Ground campaign and Magill is playing in it, which means there's a new story to chronicle on the show. In the introductory mission, the would-be members of the Resistance ambush a truck carrying weaponry and stake their claim on a base to serve as their headquarters. Then we go from the start of a game to the very end as Magill takes a look at World Ending Game, a supplement designed to generate epilogues for your campaign. Find us on Facebook! All music composed by Vince Nitro.