Mathieu and Jason are joined by Kevin Carpenter to discuss all aspects of being involved with a conference: from regular attendee, to volunteering, to speaker, volunteer coordinator, and catering concerns. Kevin also shares some of his insights into how credit card processing works, along with some of the challenges he's encountered. In this episode Jason also gives the guest some homework assignments for future conferences! News How fast is C++26's std::hive? - Daniel Lemire Tonight, ShadPS4 joins the hunt: uncovering bugs in the most popular PS4 emulator - Nikita Terentev, PVS-Studio
Jason and Mathieu are joined by the self-taught Alex (Waffl3x) to discuss the C++ standards committee, defaulted post-fix operators, and self-taught computer engineering. Alex shares his experience of joining the C++ Committee and his efforts to get more people involved. News Mateusz needs help with his logarithmic unit design EuroLLVM 2026 security related talks A set of papers related to safety in the July mailing Brno mailing (2026-07) Links Deducing this Clarify the behavior of floating-point overflow
Jason and Mathieu are joined by Mark Guidarelli to discuss the history of C++ and esoteric programming languages, Mark's own development history spanning four decades, and what "merging" used to mean before source control. News The code::dive 2026 call for papers is open Gor Nishanov, author of C++ coroutines, recently passed away C++ Documentary was released Check out the C++ Perf Quiz Links trix - Mark Guidarelli Mazes for Programmers - Jamis Buck Game Oriented Assembly Lisp - Wikipedia OpenGOAL Practical File System Design with the Be File System - Dominic Giampaolo (Internet Archive)
Jason and Mathieu are joined by Tom Tesch to discuss teaching C++ to game development students, how LLMs and chatbots are reshaping programming education and assessment, and the lessons that come from teaching on retro hardware like the NES. News Sourcetrail - interactive source explorer for C++/Java, fork maintained by Peter Most Links The Creature of Wellstown - student NES game discussed in the episode (itch.io) Game Education Case Study Microtalks - Tom Tesch et al. (GDC Vault)
Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work. News Sure, xor'ing a register with itself is the idiom for zeroing it out, but why not sub? - Raymond Chen, The Old New Thing Preventing Integer Overflow in Physical Computations - Mateusz Pusz, mp-units Let's check vibe code that acts like optimized C++ but is actually a mess - Andrey Karpov, PVS-Studio Links Developer Toolchain for the PlayStation 4 - Paul Robinson (2013 LLVM US Dev Meeting) HLSL: Decades in the Making - Chris Bieneman (Khronos Shading Languages Symposium 2026) GLSL: Origins, Observations and Opportunities - Randi Rost (Khronos Shading Languages Symposium 2026) Redefining the Software Engineering Profession for AI - Mark Russinovich & Scott Hanselman (ACM) Two Compilers, One Language, No Specification - Chris Bieneman (2024 LLVM Developers' Meeting) Ecma TC57 - HLSL Standardization Committee (GitHub) microsoft/hlsl-specs - HLSL Specifications (GitHub)